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Messages - Twiggie

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391
Other Games / Re: Space Station 13: Urist McStation
« on: March 03, 2013, 10:31:33 am »
leaving-because-of-lag-internet-high-five?

392
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 02, 2013, 01:29:38 pm »
and done.

put a turn counter in the first page, just colour the appropriate square when you've done your turn. its not mandatory but it should cut down on the amount of 'wheres the save fml' chatter that takes several hours to fill - now you just need to open one page.

393
ohhhh god just had the most embarrassing life in my reaver. the order came in to go to the warpgate and load up in gals, and i landed my reaver on a gal. then i slipped off, causing another gal to flip in the process. when we finally got into the air, i saw i was way in front and did a loop to put myself in formation, crashed into a gal and died.

had to log off in shame

394
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 02, 2013, 06:02:47 am »
So how we doing?

395
I hate the wings on my reaver, they always catch on things, making my spin around and crash :<

Also they really need to make ammo towers render earlier, every time i fly underneath a biolab one pops into existence 3 or 4 metres in front of me

396
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 28, 2013, 06:48:38 pm »
ok, just take out the t increments. you're incrementing t by 10 in the for loop (thats what the t += 10 does), so you dont need to do that. also that if statement is now irrelevant since t will always be 10*x (since you're incrementing it by 10 starting from 0) and so t%10 will always be 0.

you also have a double declaration of t.

EDIT: I started hyperventilating when i saw all those t++s -.-

397
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 28, 2013, 06:26:43 pm »
use a for loop instead of a while loop, and dont use a double for the counter (not sure if this will actually break anything, its just better practice to use ints if you dont explicitly need a double).

remove the initialisation of t that you already have and use

for(int t = 0; t < 101; t +=10) {

}

in place of the while loop. then get rid of that hideous if statement, and move the
 r=rnot+k*t;
   vm=r*vs/(rs+r);
   t=150*vm/(20-vm)-100;

inside the loop , before the  cout statement (since you want to recalculate the voltage of the meter every time you change the temperature)

398
Other Games / Re: Space Station 13: Urist McStation
« on: February 27, 2013, 10:57:43 am »
just play normal engineer then, its exactly the same but without magboots and atmos access

399
Other Games / Re: Space Station 13: Urist McStation
« on: February 27, 2013, 04:34:30 am »
There's a few features that I've never seen used, sadly. Mainly being the gateway. Ill probably set up an expedition next  time I'm in charge

400
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: February 26, 2013, 10:04:48 pm »
well ive not received anything so send it again if you've already played karl

401
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: February 26, 2013, 08:54:11 pm »
last turn i played was 2107

402
Other Games / Re: Space Station 13: Urist McStation
« on: February 26, 2013, 08:20:09 pm »
was fun. had to leave because of early lectures tomorrow.

communism/capitalism fight brewing at the end lol

403
Other Games / Re: Space Station 13: Urist McStation
« on: February 25, 2013, 01:59:29 pm »
Finally won a round as traitor.

Mmmm gibs in the evac shuttle.
There was no AI and the captain left halfway through or something, though, so I  suppose it doesnt really count.

404
Other Games / Re: Space Station 13: Urist McStation
« on: February 24, 2013, 11:12:18 pm »
No problem ;)

405
Other Games / Re: Space Station 13: Urist McStation
« on: February 24, 2013, 12:21:00 pm »
Meh. Didn't realise scapel vs hardsuit would lose to pickaxe vs labcoat so fast

Got in like 10-15 stabs, nothing. Then 3 hits from pickaxe and I'm down

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