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Forum Games and Roleplaying / Re: Evil Genius! Week 20 now up.
« on: August 14, 2011, 02:58:45 am »Hastur.. Far be it from me to stifle your creativity or flair, but..There are some legitimate purchases that I will permit, but a lot of what you're suggesting has no..Real effect that I've come up with yet. Or that I want to come up with effects for, because several of them are things that are(to me) Either mundane villainy or would draw too much attention. Carbombs? How needlessly mundane, you have giant lasers. Armored cars? I don't know about you, but I notice every single armored car. I do not however notice vans marked with various businesses, or mid-sized family sedans. Attack dogs look suspicious, require paperwork, are easily noticed..Ok thats what i thought after seeing no difference back when i was adding flavor to my actions, but the battle modifers you showed made me unshure since i remember modifiers for little things like ambushes or recklesness. i'll stick to the formula then.
Extortion, stealing, or large scale plotted missions are the only way to gain resources or cash. Piracy or bootlegs or what have you is a fine way of changing the flavor but..Yeah. I haven't given anyone any bonuses for seriously outside the box thinking yet. And dont plan to. The mission types are there for a reason. It defines activities so I dont have headaches or rules questions that amount to 'can x minion do y?' By having loosely defined missions I've already answered this. Not everything evil you could do currently fits, this is true. But eventually everything will.
but what are spies better at than regulars, just a small chance of infiltration? or are they better scouts/information gatherers
Could a reporter bribe a bruiser to join me? or is some other minion better at it?
If I added oilcan dispensers to my cars would that be more genre appropriate or is that still outside the box? Is it close to being acceptable?
as it is im willing to spend money for bonuses, the chemistry drugs cost resources for a one time use and i thought attack dogs would give a bonus to my guards guarding roll (presumably they have one like a combat roll) The chemistry drugs are fleeting for defence so arent worth it to me to buy but attack dogs would carry over and be a good investment.
...I thought the waitress was a frogperson...