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Messages - Dogfax

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1
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: February 02, 2014, 08:55:20 am »
Just to confirm, that I tried a new world and embark points for example still doesn't carry over from the Settings screen.

2
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: February 02, 2014, 06:34:37 am »
Sorry, well what I mean is that if for example on the Masterwork Settings GUI, if I select 8000 starting points, or deselect harder mining, when I run the game and go into advanced parameters all the changes I made using the Masterwork setting have not carried over into the game? So the start points have been reset to standard and the number of Z levels before the first cavern, etc. I also stumbled across warpstone when harder mining was turned off.

So its as if what ever settings I select on the Masterwork Settings Screen, are not carried over to when I click on Play?!?!?

3
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: February 02, 2014, 06:21:22 am »
ok stupid question of the month here......Have been away a bit from MWDF but having just loaded up the latest version I cannot get the Masterwork settings to change any of the worlds I generate?!?!  So when I go into advanced parameters they are just standard and seem to ignore the settings I select before running the game!?!?  what am I missing here please???

4
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 08, 2013, 07:24:57 am »
awesome! then I shall play again with it on. thanks for teh help

5
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 08, 2013, 01:34:13 am »
Temperature is off correct. But I didnt enable less solid stones.

How would the temp affect sandstone? When I went through teh stone list (from the stock menu) sandstone doesnt even appear on it.

6
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 07, 2013, 04:16:04 pm »
Sandstone furniture does not get hauled to any stockpiles. Its as if the it doesn't recognise sandstone as a building material

7
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 05, 2013, 12:47:46 pm »
sorry for double post... found out if I deleted the add-spatter plug in every is now fine?!?! odd

8
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 05, 2013, 12:19:38 pm »
ok maybe its just me but this version is completely unstable on my computer. Version C worked a dream, this version will not even get past world gen  :(

I have downloaded it 3 times and update .net framework but it still just crashes every time.

Can i still get version c anywhere pls??

9
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 02, 2013, 02:32:30 pm »
Hi all.... Just downloaded the latest version 3e (twice) and the game crashes every time I try and select "dwarf Fortress" to play. When it imports the map (it never gets this far) I get the "dwarf fortress has encountered a problem" guff....  the error points to "add-spatter dll" but I have tried to delete this and still the game crashed at the same point every time. V3c worked fine for me?!?!? confused

10
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: August 02, 2013, 02:06:13 am »
Help!! pls!  I have a great fortress going but I have alot of "slag bar (massive)" cluttering everything up... but I cant dump them or pit them because they are masterwork quality and all my furnace operators are going berserk when they get destroyed!!

What can I do pls???

What I would do: Lock your furnace operators in a room or death pit (depending on if you want them to die or not) and start destroying them. That way if they throw a tantrum they're stuck in a room/death pit? :D



SO not alot then...  Can I disable the slag prodction. Doesnt seem to add much to the game and is just costing me furnace operators  :'(

11
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: August 01, 2013, 04:04:12 pm »
Help!! pls!  I have a great fortress going but I have alot of "slag bar (massive)" cluttering everything up... but I cant dump them or pit them because they are masterwork quality and all my furnace operators are going berserk when they get destroyed!!

What can I do pls???

12
DF Gameplay Questions / Re: unhappy militia captain/commander
« on: November 25, 2012, 02:14:13 pm »
Excellent tips. Thnks Guys and Gals  :)

13
DF Gameplay Questions / unhappy militia captain/commander
« on: November 25, 2012, 05:11:47 am »
Hi guys.  Been away awhile but have just got back in to DF, and wondered if you could help pls.  I have set up a militia Captain and he is training away, but Dwarf Therapist says he has no job and his happiness is plumetting due to the -1 for having no job. Confused!!!!  pls help and old brain out  :)  obviously missing something here... I tried giving him time off in his schedule, but then he gets unhappy from "being relieved form duty"...........

14
DF Gameplay Questions / Re: Bridges as floodgates
« on: February 23, 2011, 07:53:53 am »
cool thnx guys

15
DF Gameplay Questions / Bridges as floodgates
« on: February 23, 2011, 03:20:57 am »
Idea for a trap....  using a raised drawbridge as a barrier to a lot of water. When the attack comes, drop the bridge (hopefully smashing a few gobos under it) and let the tidal wave sweep acroos the 3 wide path and push the invaders into a DEEP pit. Any probs with this idea? The main one being that raised bridges are water tight pls.

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