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Messages - van

Pages: [1] 2 3 ... 6
1
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 14, 2010, 03:55:35 pm »
Anyone have a general idea as to when the kingdom, army and monarchy related stuffs will come into play? I would really like to see the things discussed in Core 27, 30, 33, 35, 46, 60, and the other things like offering to your king.

This seems to me, as one of the most interesting future aspects.

Something I would like to add to it is what perspective the player is allowed to take during the game.  Becuase currently you play as some kind of unrecognized god controlling things from the shadows.  I would like to see that when you get a king you control the fortress through the king's perspective, instead of just gaining a expensive and bossy noble.

2
Slaves to Armok: God of Blood / Engine?
« on: December 15, 2009, 06:15:10 pm »
Did Today use a game engine when he made this?  Was it a pre-made one or did he make one ect. ect.

3
DF Gameplay Questions / Re: Multi Z-level ramps
« on: November 29, 2009, 02:16:02 pm »
Yeah, I ended up doing this:
Code: [Select]
(viewed from the side)
_
X\
XX\
XXX\
XXXX\
XXXXX\
XXXXXX\
XXXXXXX\

_=floor
\=Ramp
X=wall

For all 7 layers and it works fine.

4
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 28, 2009, 02:01:44 pm »
Ok, I've got another one, my adopted cat constantly drop vermin corpses in the middle of my dining hall and its getting annoying having to select a few corpses to dump every few seconds, is there anyway around this?

5
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 28, 2009, 11:12:23 am »
Can dorfs walk over beds?  And if that, can they walk over tables as well?

6
DF Gameplay Questions / Multi Z-level ramps
« on: November 28, 2009, 10:34:56 am »
Hey, how would I make a ramp for a caravan that goes down about 7 z-levels?  Because when I tried making one they mine about 1/3 ramps and 2/3 open spaces, trapping themselves in.  So wtf?

EDIT:  OK, just realized something, is there anyway to flip the direction of the ramps so I don't have a rampway 7 tiles long?

7
DF Gameplay Questions / Re: Regarding Dampening stone
« on: November 27, 2009, 07:56:37 pm »
Why all the hassle? Flood it, drain it, forget it. Muddied tiles stay muddy forever as long as you don't come in and construct things on them.

They stay muddied forever?  On my last fort I had to re-do it each harvest for some stupid reason...Thanks, I'll just do the basic flood method!

8
DF Gameplay Questions / Re: Regarding Dampening stone
« on: November 27, 2009, 05:25:33 pm »
Having water under a floor won't make the area above it damp.

Ok, then how about this?

Code: [Select]
(viewed from top-to-bottom)
XXXXXXX
HHHHHHH
XXXXXXX
HHHHHHH
XXXXXXX
HHHHHHH
XXXXXXX

X=Wall/Floor
H=Floor
Underneath all of the H's would be water dampening the X's

Would this work?

And regardless if this works or not, does anyone have their own idea?  Perhaps some kind of constant sprinkler system?

9
DF Gameplay Questions / Re: Regarding Dampening stone
« on: November 27, 2009, 05:15:20 pm »
Having water under a floor won't make the area above it damp.

Ok, then how about this?

Code: [Select]
(viewed from top-to-bottom)
XXXXXXX
HHHHHHH
XXXXXXX
HHHHHHH
XXXXXXX
HHHHHHH
XXXXXXX

X=Wall/Floor
H=Floor
Underneath all of the H's would be water dampening the X's

Would this work?

10
DF Gameplay Questions / Regarding Dampening stone
« on: November 27, 2009, 05:09:44 pm »
So I've been thinking of methods to have consistently damp stone without having to re-flood or anything and I came up with this:

Code: [Select]
(Viewed from the side)
X___X
X777X
XXXXX

X=stone wall
_=stone floor
7=7/7 water

Would this work?  I have a few other ideas but I wanted to see if this would work or not first.

11
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 27, 2009, 01:21:00 pm »
I know we're all bored of eagles by now, but I just remembered I had this link lying around and figured people would enjoy it. Or at least be horrified.

http://www.youtube.com/watch?v=Re644qgnCtw

So eagles are bombers while falcons are fighters?

12
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 26, 2009, 02:54:08 pm »
I wanna know!

Know what?


"Hmm I had something else to say but I probably should keep it to myself. Mostly because it is rude to others and wrong anyhow. Though my ability to ignore it is getting thinner :P"

13
DF General Discussion / Re: Dwarf Fortress Talk #4: Feedback
« on: November 26, 2009, 12:48:24 pm »
And thus an elf had hair of radiant orchid, and eyes of poinsettia.

Personally, I always thought of the elves having the eyes of wolfs or cats, with the glow and such since they live in the woods.

14
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 26, 2009, 12:44:07 pm »
I have a question, what are toady's plans regarding over-sea transportation i.e. boats?  Because I'm sure he has some plan if your civ is located on a small island, but I don't think it was ever mentioned.  I would guess that it would start off something like bronze-age Greece ramming boats and develop into medieval pig-tail sail boats with balista where cannons would be.

Toady has posted some thoughts on ships and boats here.

Ok, thanks.  If I may make a suggestion, I think Toady should make a Dwarf Fortress Talk regarding vehicles (land/boats/mounts), or at least have it be one of the main points.  Also, something just came up in my head, what if there was a single-tile mount that could fly or swim?  Just a thought.

15
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 26, 2009, 12:27:49 pm »
I have a question, what are toady's plans regarding over-sea transportation i.e. boats?  Because I'm sure he has some plan if your civ is located on a small island, but I don't think it was ever mentioned.  I would guess that it would start off something like bronze-age Greece ramming boats and develop into medieval pig-tail sail boats with balista where cannons would be.

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