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Topics - van

Pages: [1] 2 3
1
Slaves to Armok: God of Blood / Engine?
« on: December 15, 2009, 06:15:10 pm »
Did Today use a game engine when he made this?  Was it a pre-made one or did he make one ect. ect.

2
DF Gameplay Questions / Multi Z-level ramps
« on: November 28, 2009, 10:34:56 am »
Hey, how would I make a ramp for a caravan that goes down about 7 z-levels?  Because when I tried making one they mine about 1/3 ramps and 2/3 open spaces, trapping themselves in.  So wtf?

EDIT:  OK, just realized something, is there anyway to flip the direction of the ramps so I don't have a rampway 7 tiles long?

3
DF Gameplay Questions / Regarding Dampening stone
« on: November 27, 2009, 05:09:44 pm »
So I've been thinking of methods to have consistently damp stone without having to re-flood or anything and I came up with this:

Code: [Select]
(Viewed from the side)
X___X
X777X
XXXXX

X=stone wall
_=stone floor
7=7/7 water

Would this work?  I have a few other ideas but I wanted to see if this would work or not first.

4
DF Suggestions / Whats on your wishlist?
« on: August 11, 2009, 09:19:26 pm »
Hey, I decided to make a thread for things people hope to be put into the up-coming updates to DF, here is mine;

1. Ability to teach fortress guard some form of tactics (so they don't rush to their deaths constantly)

2. Float-able structures so you can make boats and floating fortresses.

3. Ladders that you build/remove from top to bottom (as apposed to stairs that are built and removed from bottom from top

4. Take your army on out-of-map campaigns to other civilizations.


Whats on yours?

5
So I'm trying to get my dwarfs to fill a empty well with water, I have a massive zone set up as a water source that encompasses a large chunk of my brook as well as part of my moat which contains running water, yet I am still constantly spammed with the "Urist McDwarf cancels fill pond: no water source" message, and its getting quite annoying.

6
DF Gameplay Questions / Planters ignoring seeds
« on: May 30, 2009, 06:39:44 pm »
Hey, I started a new fortress and set up a irrigation system, flooded two 9x9 rooms, made farm plots, and have been happily producing cash crops in one room, and plump helmet spawn in the other, until just recently I see no seeds in either plot, when I 'q' over to them it says: "no seeds available for this location" which is bs because I notice people munching down on raw plump helmet and seed barrels and plump helmet spawns strewn across my streets.

so wtf?


Edit: found the problem, my muddy stones dried out after a year I guess...

7
DF Gameplay Questions / Trouble with bloodline
« on: April 22, 2009, 08:21:55 pm »
so me and my friend wanted to start a blood line so I started off the first year, put the region1 folder into a .zip and e-mailed it to him, when he put the region1 folder into his save folder and ran the game he says it wont let him load the game and only gives him the option to create new world.  So what did I do wrong?

8
DF Gameplay Questions / Finding underground rivers
« on: April 20, 2009, 04:50:33 pm »
hey, I started a place with an underground rive and a magma pipe, I stumbled upon a chasm by accident and i'm in the mountains with hot weather and far away farmable dirt.  So does anyone have any tips for finding this "underground river" it said it would have?

Edit: along with the big circular chasm there is a long river-like chasm relativity close to it...so I'm kinda confused right now.

9
DF Gameplay Questions / Mayday tileset problems
« on: April 14, 2009, 07:11:40 pm »
Ok, so I wanted to update my DF to the current version with MayDay's tileset, but since the website's dl link is for a ancient version I decided to simply download the latest version and rip the art info into the game and update the .init

so I did it with graphics turned on and on windowed mode and these specifics:
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:maydayMAX.bmp]
[GRAPHICS_BLACK_SPACE:NO]

[GRID:80:25]

But when I run the game all that appears is a big black rectangle bordered by my Vista windows box.  So what am I doing wrong?

10
DF Gameplay Questions / How to get rid of pools?
« on: March 21, 2009, 04:38:22 pm »
Hey, I was wondering how I get rid of those 1 z-level deep pools.  I have been covering them up with rock floors up until now and I want them to be covered with some kind of dirt...

11
Ok, so I have little cave and stuff right?  Its been going for a while, and I just about made it through the 1st year mark when my miner got into a strange mood.  Not knowing what to do I let her hop into the brook and drown.  Now my OTHER miner has "drawn away from society" or what-not and has taken over my masonry workshop...after inhaling about 3-5 random stones he starts sketching what he wants next, the list is as follows:

1. A quarry
2. Stacked clothes
3. Shining bars of metal

Now I still have the deceased miner's clothes...I have a huge room full of unsmelted limonite (its used to make iron), and I have a disturbing over population of unicorns ever since my hunters went on guard duty.  So how do I make this work?

12
DF Gameplay Questions / Artificial fishing pond
« on: March 17, 2009, 08:55:57 pm »
Hey, I was wondering if there were any real requirements to making a artificial fishing pond.  My main concern is if fish will just magically spawn in the pond once I fill it up, or do I have to give it some kind of connection to my nearby brook?

13
DF Gameplay Questions / Hunter, stop hunting!
« on: March 16, 2009, 08:16:52 pm »
How do I make my hunters stop hunting?  My butcher has got his hands full...

14
DF Gameplay Questions / From rectangles to squares
« on: March 14, 2009, 11:48:29 pm »
Hey, how do I change my resolution from rectangles to squares?

15
DF Dwarf Mode Discussion / Project idea
« on: February 24, 2009, 02:48:21 pm »
So after marathoning Dwarf Fortress in the day and marathoning Higurashi during the night I started to think up silly ideas I could use for in DF, so I thought up this...

Essentially you will start off and make a self-sufficient fortress with a decent number of dwarfs (50+) and then you would find a way to block it off from the rest of the world (to keep out immigrants and sieges and the such).  So by this time your dwarfs are all content, they know each other very well, and all is good in murderboat (or whatever you name your fort).  But one day, either by intent or by forces unknown, a dwarf dies.  I'm sure that experienced players know just HOW "moody" some dwarfs can get if they happen to find their best friend's half rotten body at the bottom of a well and nothing is done about it, and of course the fact that the witness just HAPPENS to be a strong axeman doesn't help either...so one thing leads to another and everyone is now dead in some horrible axe-related fashion.

tl/dr  The idea is that you set up your fort just right for an "accident" to take place (like an inconveniently placed well or something).  And record the ensuing hate storm of dwarven murder.  Also, you cant directly cause the death, no ordering your new popular recruit into a drowning chamber, nope, your gonna have to take advantage of that "dwarven predictability" in this "punishment game".

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