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Messages - van

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31
DF Gameplay Questions / Planters ignoring seeds
« on: May 30, 2009, 06:39:44 pm »
Hey, I started a new fortress and set up a irrigation system, flooded two 9x9 rooms, made farm plots, and have been happily producing cash crops in one room, and plump helmet spawn in the other, until just recently I see no seeds in either plot, when I 'q' over to them it says: "no seeds available for this location" which is bs because I notice people munching down on raw plump helmet and seed barrels and plump helmet spawns strewn across my streets.

so wtf?


Edit: found the problem, my muddy stones dried out after a year I guess...

32
DF Gameplay Questions / Re: Trouble with bloodline
« on: April 22, 2009, 08:40:51 pm »
yeah, its save>region1

33
DF Gameplay Questions / Trouble with bloodline
« on: April 22, 2009, 08:21:55 pm »
so me and my friend wanted to start a blood line so I started off the first year, put the region1 folder into a .zip and e-mailed it to him, when he put the region1 folder into his save folder and ran the game he says it wont let him load the game and only gives him the option to create new world.  So what did I do wrong?

34
DF Gameplay Questions / Re: Finding underground rivers
« on: April 20, 2009, 05:20:47 pm »
ok, um...can you explain how to use this/link to dl?  Wiki just confused me...

35
DF Gameplay Questions / Finding underground rivers
« on: April 20, 2009, 04:50:33 pm »
hey, I started a place with an underground rive and a magma pipe, I stumbled upon a chasm by accident and i'm in the mountains with hot weather and far away farmable dirt.  So does anyone have any tips for finding this "underground river" it said it would have?

Edit: along with the big circular chasm there is a long river-like chasm relativity close to it...so I'm kinda confused right now.

36
DF Gameplay Questions / Mayday tileset problems
« on: April 14, 2009, 07:11:40 pm »
Ok, so I wanted to update my DF to the current version with MayDay's tileset, but since the website's dl link is for a ancient version I decided to simply download the latest version and rip the art info into the game and update the .init

so I did it with graphics turned on and on windowed mode and these specifics:
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:maydayMAX.bmp]
[GRAPHICS_BLACK_SPACE:NO]

[GRID:80:25]

But when I run the game all that appears is a big black rectangle bordered by my Vista windows box.  So what am I doing wrong?

37
DF Gameplay Questions / Re: How to get rid of pools?
« on: March 21, 2009, 04:45:27 pm »
I'm doing a kind of above-ground challenge and I landed in a swamp-like area with random so-by-so pools scattered everywhere.  And I want them turned into flat land, not empty holes...

38
DF Gameplay Questions / How to get rid of pools?
« on: March 21, 2009, 04:38:22 pm »
Hey, I was wondering how I get rid of those 1 z-level deep pools.  I have been covering them up with rock floors up until now and I want them to be covered with some kind of dirt...

39
ok, another thing: is there a way to prolong the sanity of my miner (like making stockpiles of food next to him)? because I think a caravan might be coming soon, and I want the guy to hold out long enough...

40
ok, I have some iron bars and rope reed cloth in stockpiles right next to him and he doesn't seem to be picking them up...

41
Ok, what about the quarry?

42
Ok, so I have little cave and stuff right?  Its been going for a while, and I just about made it through the 1st year mark when my miner got into a strange mood.  Not knowing what to do I let her hop into the brook and drown.  Now my OTHER miner has "drawn away from society" or what-not and has taken over my masonry workshop...after inhaling about 3-5 random stones he starts sketching what he wants next, the list is as follows:

1. A quarry
2. Stacked clothes
3. Shining bars of metal

Now I still have the deceased miner's clothes...I have a huge room full of unsmelted limonite (its used to make iron), and I have a disturbing over population of unicorns ever since my hunters went on guard duty.  So how do I make this work?

43
DF Gameplay Questions / Re: Artificial fishing pond
« on: March 17, 2009, 09:01:30 pm »
Would any problems arise from having the main fishing spot and the main drinking spot be only one square big?

44
DF Gameplay Questions / Artificial fishing pond
« on: March 17, 2009, 08:55:57 pm »
Hey, I was wondering if there were any real requirements to making a artificial fishing pond.  My main concern is if fish will just magically spawn in the pond once I fill it up, or do I have to give it some kind of connection to my nearby brook?

45
DF Gameplay Questions / Re: Hunter, stop hunting!
« on: March 16, 2009, 09:04:27 pm »
that reminds me, why does everyone hate unicorns so much?  So far all they've been is a constant stream of meat...

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