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Messages - Dakk

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391
So uh, how do I lock my own threads again?

Nevermind, done.

392
Lol I'll lock this one and link the actual thread here then

http://www.bay12forums.com/smf/index.php?topic=90149.0

393
So, some Australians are saying they can make almost any computer run things with more then 100 times the graphics of Crisys 2

So, basicaly, polygons (which is what all games use now) are fast but rather ugly unless you have tons of them, and they occupy a fair bit of memory. Voxels are a different kind of graphics engine that doesn't use polygons but rather little atoms to construct objects. This creates absurdly realistic graphics, but they're so detailed that animating them is not practical.

So, IIRC, these people claim that they made a whole new different type of graphical engine. It isn't pixelsray tracing, or polygons, and isn't exactly voxels.

Here is a quote from their site, explain whats its supposed to be:


Quote
How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.

 

Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.

 

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where  we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.

While this does sound awesome, I'm very skeptical, and I don't have any sort of background in this area. If it works, great, but this is one of the things that sound just too good to be true. I'm afraid it may be a trick to attract investors.

394
So like, I'm not a good player or anything but
Spoiler (click to show/hide)

Some teams can't be carried.

Like, both teams were terribad
I just got stuck with the worst one.

395
The thing about Jarvan is that you can't diminish his presence on the meta game unless you nerf him till he's UP. Jarvan is just designed to be good.

396
Wukong is not overpowered at all, in fact he's actualy bugged, check his ultimate's rank 1 stats.

397
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 31, 2011, 10:48:20 pm »
Spiny frogs can be dealt with rather easily if you have poison resistance, hell, even the hydras aren't that dangerous if you can pelt them with spells from afar or cut their heads off with a fire weapon. Death Yaks are hell though, aways in packs of 5 or so. Dire elephants are also a problem but I think they only show up on the very last level and its harder to find them in packs.

398
Just did two games with Web, me as Morde and Him as Cho'Gath. Hilarity ensued as we fought people with the odds against us and still won. At one time there was 4 people chasing web, so he ruptured under his feet, turned around and screamed on their faces while they were in the air. He died but he took out 2 of them. Sometimes I'd just walk into teamfights, drop my ultimate and clean up with mace and siphon, triple kill bitches.

Spoiler (click to show/hide)

Most hilarious moment was when me and web were pushing the enemy nexus alone and that alistar charged me. I was at 10% hp but my health refused to go down since I had W on and there were lots of minions nearby, so my shield wouldn't go away. We killed him and web ate the nexus.

399
Surprisingly enough the shurima desert houses enough champions to make a team, but nobody cares about it :P

400
Spoiler: Demacians (click to show/hide)


Spoiler: Noxians (click to show/hide)

EDIT: Added related champions

401
I can play anyone that is Jarvan, Garen, Galio (if he's free), Xin Zhao (not prefferably), Mundo (haven't played in ages), Swain (if free) and Morde (if allowed).


402
I call the phallic lancer.

403
Other Games / Re: Reccomend me a difficult game!
« on: July 30, 2011, 03:08:08 pm »
Dungeon Crawl stone soup is pretty challenging, with a very broad choice of races and classes and ye olde roguelikeness. Also has a tiles version if you prefer that.

There's also VVVVVV, a challenging plataformer that isn't unfair hard, just challenging.

404
During dreamhack morello said one of the main mechanics for him would be impaling people with his tail and dragging them around, with poisons and slows involved. I'm def getting him if he turns out being an unholy combination of blitzcrank and singed.

405
Oh nevermind. Mordekaiser emerged from the slums in noxus for some reason, altough he doesn't seem to have any afiliation with noxus.

Anyways, apparently ezreal is working is the guy who designed skarner, IE the same guy who designed jarvan, irelia, blitzcrank and jax.

So yea, tanky DPS with a fair bit of CC is to be expected.

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