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Messages - bjlong

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391
This release should be code-named Hitler.

392
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 15, 2009, 01:11:23 pm »
Kane: Aqizzar has mentioned that W could go to 2 for non-heroic characters of size 1.

Since noone seems to object to this set of stats, I'll wait for the combat rules before trying again.

393
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 15, 2009, 12:55:50 pm »
Granted, but you're only a dabbling wishmaker. Because your mandate of *wish* wasn't fulfilled on time, you order someone to be hammered. Too bad it's you.

I wish for more inspiration.

394
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 14, 2009, 02:10:53 pm »
Aqizzar:

I see how this would work. I have some hope that there would be some actions that take higher stats.

For example, a unit with a really high B might be able to charge through enemy lines, provided it has a good F stat, too, possibly wounding a unit or causing a unit to panic. This would only become viable with a B of ~9,10. Of course, this would only tactically work with other units to help clean up the mess, as the unit with high B would now (probably) be surrounded. This would solve the diminishing returns problem, while still making a unit with one very high stat not overpowering.

In any case, I'll take the following scale: 1-3 is neglectful, 4-7 is normal, 8-9 is devoted, and 10 represents lifelong training. Heroes could have things higher than 10.

E: Ran through some more examples, using some retooled min/max equations, and the squares of the stats as costs. Here they are:

Spoiler (click to show/hide)

I think that this is better, in terms of unit balance, but I'm disheartened by how increasing the lower stats seemed to come "for free," considering the overall cost. That said, the retooled equations are looking better and better. But maybe that's just the cold talking.

Aqizzar, you might be heartened to know that the # is one of the stats that I left up to unit type. The other one is Z.

395
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 14, 2009, 10:41:48 am »
I'm aware of that, thanks.

396
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 14, 2009, 09:24:45 am »
Org: Um. Please stay calm--it does no good to voice your criticisms twice, with the second one being pretty angry.

Aqizzar: Base size is 1? Oops, that'll change things. Does this correspond to a human? And if so, will there be a size 0, for things smaller than a human?

I tried to keep what you said about logic, initiative, and bravery in mind when making the decisions about those units. If you could hash out some combat rules, I can try to incorporate them more into my designs. If not, then giving me an idea about how the scale works would work fine. (i.e., 10 means this, 5 means this, 1 means this.)

Also, how are #, M, and W scaled-- from 1 to 10? Or something different?

As for cost, I'll try a few different approaches next, see how they affect the outcome. Maybe you can get an idea for how the cost might work that way.

Vactor: I'll take a look at that, see if it gives me any more balanced options.

397
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 13, 2009, 08:25:15 pm »
Granted. You now are heavily in favor of the one-party system. You help elect dictators who oppress your rights, and torture minorities.

I wish I had a girlfriend.

398
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 13, 2009, 08:02:14 pm »
Alright! Hammered out a few examples, here are the stats and some descriptions.

Spoiler (click to show/hide)

I'm not too confident with these results. The only heartening thing is that I had trouble fitting within my goals and the limiting equations that I had. I'll post the equations if requested, but there are some... inconsitencies, let's say? Definitely not as well thought out as I'd like.

Also! I tried to keep most of these normalized on a 10 pt. scale, with 10 or so as the limit of human ability. Z, M, #, and W were notable exceptions.

399
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 13, 2009, 10:11:24 am »
It's a quick workaround. I might write up a formula to weight it towards certain things--#, the average of F and R, for instance. From there, it'd just be a matter of normalizing it to whatever values Aqizzar feels appropriate.

I should mention I'm coming up with max and min value formulae while doing this. If my values seem good, then I'll get the formulae up.

400
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 13, 2009, 09:11:19 am »
Alright! I'll spend some time today trying to come up with some units. I'll have two sets: ones that I'll try to make "balanced," and one that I'll try to use to break the game in interesting ways, as a way of pressure testing.

For reference, what's the cost of your basic unit?

E: Actually, I think a simple system would just add the stats together. Not sure how to do dice rolls, yet, but I think I can come up with something.

401
Creative Projects / Re: Aqizzar's Automatic Annihilation Ængine
« on: June 13, 2009, 07:07:38 am »
Aqizzar, do you have any general guidelines on making these units? I'd imagine that some stats would be more closely linked than others--for example, # and W or A and T. I'd like to try coming up with a few sample units.

Also... leaders. Do they simply add flat stats and the leadership dice roll? Or could they also add more things--for example, a leader could have the ability to comandeer nearby units with a low logic score.

Along those lines, would there be special effects that units could use--guerilla tactics could allow one to "jump" from one place to another in the enemy's perception--or would you prefer to keep things more stat and tactic based?

402
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 13, 2009, 05:34:09 am »
Granted, but Canadian pennies are now made of goose poo. And it's all dumped on you.

I wish that I was oblivious to the empty double-talk being put out by political offices.

403
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 12, 2009, 09:33:27 pm »
Granted. The real numbers are now defined as 1, 2, 10, and pi, in that order. That's as much math joke as you're going to get.

I wish for more tea.

404
DF General Discussion / Re: Toady's Hardware Needs
« on: June 12, 2009, 09:04:05 pm »
What about cookies? Does he need cookies?

405
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 12, 2009, 10:13:56 am »
Granted. The chemicals in the Cellophane kill you. But not before the explosive diarrhea.

I wish I could find some good prog rock by bands who are alive and making more music.

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