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Messages - AtomicDragon

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1
DF Dwarf Mode Discussion / Re: Water reactor
« on: November 13, 2010, 10:26:28 pm »
I find as a general rule, water under a waterwheel counts as flowing if either:

1) it is connected to a water source defined as flowing, such as a stream.  I found that this works even if the stream freezes.  Underground ponds and canals connected to the stream still generate power, even if filled 7/7.

2) the water tiles under the water wheel are not all the same value.

That makes me wonder if a three tile channel with 16 units of water ( ie. filled 556) would count as flowing, as the 16th unit of water would continually be moving around in the channel.

2
DF Dwarf Mode Discussion / Re: Things you didn't know about until recently.
« on: September 11, 2010, 02:59:11 pm »
That if two sieges arrive at the same time from two different civ's, they will battle eachother to the death in front of your fortress gates.

3
DF Dwarf Mode Discussion / Re: Saved by... WHAT?!?
« on: September 01, 2010, 08:50:54 pm »
Lots of the usual crap.  A few injured survivors waiting to be put out of their misery.  Tons of severed body parts everywhere.

4
DF Dwarf Mode Discussion / Re: Saved by... WHAT?!?
« on: September 01, 2010, 08:44:09 pm »
Apparently they were at war.  There is a bloodstained killing field in front of my fortress gate, lots of dead humans, goblins, and assorted mounts.  And not a bolt fired by my defenders or a trap triggered.

5
DF Dwarf Mode Discussion / Saved by... WHAT?!?
« on: September 01, 2010, 08:36:03 pm »
A siege appears, humans leading trolls.  I order everyone underground and military to their stations.  Within 10 seconds another siege appears!  I'm bracing for the battle of the century, when the two invading forces charge towards eachother and begin a full scale slaughter.  Goblins to the rescue?

6
DF Dwarf Mode Discussion / Re: Post your strangest defence plan!
« on: September 08, 2009, 05:01:38 am »
A hallway one tile wide filled with vertical spike traps.  All of the traps are connected to a single pressure plate within my fortress.  That pressure plate is located in a two-tile pit containing exactly 7/7 units of water, and set to be triggered by 4 or more units of water.  With each of the two tiles containing 3/7 of the water, how fast do you think that last 1/7 is moving back and forth?

7
DF Dwarf Mode Discussion / Re: AARRGGHHH!!!
« on: August 12, 2009, 06:58:57 pm »
My depot, and the entire fortress, is right next to the north edge of the map, but the caravan comes from the west and has to go over an enormous mountain.

Looks like my next project is to dig them a tunnel.  Should help my stone shortage too.  Mining for ordinary stone on purpose just feels weird.

8
DF Dwarf Mode Discussion / AARRGGHHH!!!
« on: August 12, 2009, 03:44:36 am »
Been waiting desperatly for an anvil to start my metal crafting.  When the first caravan arrived, I didn't have enough trade goods.  The second year I was all ready, but they must have loaded all of the anvils into one wagon, because the traders came and left before that one last wagon could reach my depot!  I never got to trade.  :(

Maybe next year.

I've actually had a shortage of stone, which hurt my early crafting.  I'm building my fortress in the walls of a bottomless pit, and my dining room is hanging out over the pit with glass windows around the perimiter and grates on the floor to let the eventual mist from the giant faucet hanging over the bottomless pit to drain out.

9
DF Dwarf Mode Discussion / Re: Goblin Ambushes
« on: April 07, 2009, 02:18:19 pm »
Even though my livestock is usually sufficient for my needs, I usually make the least popular dwarf I can find a hunter for this very reason.  He runs all over the surface uncovering the ambusers so the military can go smash them.

Pretty high turnover for the position though.

10
DF Gameplay Questions / Re: New to an Economy
« on: March 19, 2009, 05:59:50 pm »
I'm trying to have economy rooms ready, 4 beds to a room, each bad designating the whole room as a bedroom.  The overlap should drive the price down.

11
DF Gameplay Questions / Nobles Demand
« on: March 18, 2009, 10:01:35 pm »
My dungeon master has a demand for "item in bedroom". 

That seems pretty vague to me.  I tried putting a statue there, but he still has the damand in red.  What does he want?

12
I tend to develop my fortress in wings and levels
My exterior will usually have a small keep with my trade depot and a secured, outside refuse pile.  If I have a cooperative stream, I'll have a secured fishing area and waterwheel house as well.

First level down will be have farms and craftshops, and usually the archery ranges. 

Next floor down is residential, with on wing leading off to bedrooms for everyone, another wing leading to the food/booze prep and storage, usually right below the farms.  I always dig a daylight-shaft over the only way in and out of my dining hall to help prevent adaptation.  This level will also usually have a well with some beds around it to act as a hospital.  A small wing will contain a furniture crafting area.

Third floor down will be the heavy industry area with smelters, forges and furnaces.  The entrance to the exploratory mines will be located down this hall as far from the bedrooms as possible.

Everything below that is exploratory mines and plumbing.  Maybe an obsidian factory

13
DF Community Games & Stories / Re: Dwarven Cruise ship - a challenge
« on: December 12, 2008, 03:24:19 pm »
Curses, now struck with urge to create fully self sufficient glass submarine supported by a single pillar of stone, with only a single doomsday hatch as access.

14
DF Dwarf Mode Discussion / Re: mental health care
« on: December 11, 2008, 05:33:20 pm »
A properly constructed jail is a mental health center.  Engrave the walls, and make sure every chain is adjacent to a bed and some booze, and throw a few statues in.

15
DF Dwarf Mode Discussion / Re: How to trap and kill Merchants.
« on: December 11, 2008, 04:59:03 pm »
you could build the trade depot 1 z-lvl down a ramp, then have a drawbridge that can be dropped over the opening, sealing them in forever. 

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