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Messages - waldo

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1
DF General Discussion / Re: *We need your help with game ending stress*
« on: October 29, 2019, 10:39:53 am »
I can't really help with the stress aspect of the game, the last time I really say down and played was years ago. I don't really have the time commitment to sit down and effectively manage a bunch of moody dwarves and now I'm finding out that I wouldn't have been able to anyways.

If I were to be polled directly as to the effects of stress I would say it's not just stress which is the issue, obviously it's the brightest issue and has the highest payoff, but it underlines a bigger core issue: complexity has been added, which is good, and the difficulty has increased exponentially, which is bad. I'm not saying the game shouldn't be hard, it has a reputation to uphold, but with every new complex system that has been added it's increased the difficulty of implementing and understanding the new mechanic.

I remember when y'all updated from .40d to .23 and the hardest thing to wrap my head around was the military screen. I had gotten so used to doing it the .40d way which ultimately consisted of manually placing each dwarf's position along the parapets. Once I figured out how to work the squads and the burrows and the emergency systems the difficulty dropped off a little again but picked back up when the regular cave monsters started.

I guess my point is I dropped off because the pace at which there were new aspects to learn about the game in order to have a functioning fort increased quicker than I could learn how to handle said aspects. Maybe I just never got out of noobdom but that's the biggest issue I've had. Well that and having a potato for a computer for most of my life.

2
DF Dwarf Mode Discussion / Re: Inexplicable Pride Moments
« on: September 18, 2012, 03:06:17 pm »
playing adventure mode for the first time in 3 years was actually kinda fun when i finally managed to not get myself killed long enough to take on a bandit camp and win. though my biggest pride moment was finally figuring out the newer military system to something that would allow me to actually use it without having my entire fortress turn into happy funbags of dwarf blood.

3
i've never found the finder tool to be very reliable however i have noticed that the premium flux sites have greatly diminished also, mostly because the stone types are hidden and all that's left is flux, shallow metal(s), and deep metal(s) to work with.

4
DF Adventure Mode Discussion / Re: Epic Wins
« on: August 25, 2012, 06:22:33 pm »
i just spent the last hour and an impressive amount of rocks taking down my first bandit camp, i only lost a finger, i have a humorously long name now and my archer and thrower ability are now both master level!

5
DF Dwarf Mode Discussion / Giant Cave Spider found in Oregon!
« on: August 21, 2012, 08:16:57 am »
http://www.popsci.com/science/article/2012-08/look-terrifying-goldenrod-cave-spider-discovered-oregon#comment-143845

natch.

so I just wake up to check my webcomics and blogs when i pop over to PopSci.com to check out the "sciency" headlines. this one got me a good chuckle!

6
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 19, 2012, 07:12:58 pm »
i never really felt a need to get to that point but now i kind of do... i've heard... stories about what's down there, it seems rather fun in both cases.

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 19, 2012, 06:05:22 pm »
immigrant plugs, i really need to find a way to deal with these guys...

8
DF Dwarf Mode Discussion / Re: Will creatures drown in cages?
« on: July 19, 2012, 06:04:36 pm »
actually if you build a cage, as in (B>J) then they can drown just fine, it's only when it's an un-built cage like in a stockpile or something that they are for the most part immortal.

9
DF Dwarf Mode Discussion / Re: The 365 days a DF player dreads.
« on: July 19, 2012, 05:58:45 pm »
42. the day that dwarf fortress finds the answer to life the universe and everything, then immigrants come, suddenly an immigrant plug and the game crashes losing all progress and ability to repeat what had happened.

43. all day long, nothing but immigrant plugs...

10
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 19, 2012, 05:45:26 pm »
do i want to know what [REDACTED] is? it sound kinda hanky. i mean the last time i was to the bottom of any map was in 40d and to date i haven't found a single bit of adamantine... surprisingly enough i still get kicks out of trying to keep my dwarves from getting themselves killed en mass...

we should collectively author an SCP for dwarf fortress, or at least one for the dwarves within...

11
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 18, 2012, 11:48:09 pm »
@hanslada yay !!fire!!

everything seems okay...

alright so i seem to be a lucky little git for my next act i'll dig into the sea, or follow an adamantine vein straight to the HFS, army? who needs that?! hell sounds like a comfy place to put the nursery!

12
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 18, 2012, 11:37:22 pm »
alright so i managed to move the squad to the edge of the map, they fought amongst themselves for a while and on a whim i decided to let them back in and nobody seems to be shooting at them or actively trying to kill each other, or running away from them for that matter, is it really safe or have i just made the situation worse somehow?

13
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 18, 2012, 11:22:01 pm »
so it's safe to say i'm well and truthfully screwed?

14
DF Dwarf Mode Discussion / Re: Pulling a Migrant Plug Out.
« on: July 18, 2012, 11:21:06 pm »
@dudemauler

in the current release; if the dwarf coming in has their highest skill set to appraiser then instead of being an actual dwarf that is useful it just gets designated as "trader". they don't move because there is generally no A.I. governing it and this keeps the other immigrants from coming into the map. this is especially frustrating if you usually decide what dwarves do what as soon as they enter the map as the plug is usually pulled sometime when you least expect it and now you have a fortress of lazy dwarves that you can't effectively manage.

i JUST learned that setting your military to kill them is an EXTREMELY bad idea. really bad. don't do it.

15
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 18, 2012, 11:15:50 pm »
so apparently setting a gaggle of dwarves out to kill those stupid traders that always clog up the immigrant lines causes the entire fortress to turn on those dwarves... imagine my surprise when my alerts is flooded with job cancellations because they are all running from my military...

also what's left of my military has turned on the few that killed the trader so, *facepalm*.

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