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DF General Discussion / Re: *We need your help with game ending stress*
« on: October 29, 2019, 10:39:53 am »
I can't really help with the stress aspect of the game, the last time I really say down and played was years ago. I don't really have the time commitment to sit down and effectively manage a bunch of moody dwarves and now I'm finding out that I wouldn't have been able to anyways.
If I were to be polled directly as to the effects of stress I would say it's not just stress which is the issue, obviously it's the brightest issue and has the highest payoff, but it underlines a bigger core issue: complexity has been added, which is good, and the difficulty has increased exponentially, which is bad. I'm not saying the game shouldn't be hard, it has a reputation to uphold, but with every new complex system that has been added it's increased the difficulty of implementing and understanding the new mechanic.
I remember when y'all updated from .40d to .23 and the hardest thing to wrap my head around was the military screen. I had gotten so used to doing it the .40d way which ultimately consisted of manually placing each dwarf's position along the parapets. Once I figured out how to work the squads and the burrows and the emergency systems the difficulty dropped off a little again but picked back up when the regular cave monsters started.
I guess my point is I dropped off because the pace at which there were new aspects to learn about the game in order to have a functioning fort increased quicker than I could learn how to handle said aspects. Maybe I just never got out of noobdom but that's the biggest issue I've had. Well that and having a potato for a computer for most of my life.
If I were to be polled directly as to the effects of stress I would say it's not just stress which is the issue, obviously it's the brightest issue and has the highest payoff, but it underlines a bigger core issue: complexity has been added, which is good, and the difficulty has increased exponentially, which is bad. I'm not saying the game shouldn't be hard, it has a reputation to uphold, but with every new complex system that has been added it's increased the difficulty of implementing and understanding the new mechanic.
I remember when y'all updated from .40d to .23 and the hardest thing to wrap my head around was the military screen. I had gotten so used to doing it the .40d way which ultimately consisted of manually placing each dwarf's position along the parapets. Once I figured out how to work the squads and the burrows and the emergency systems the difficulty dropped off a little again but picked back up when the regular cave monsters started.
I guess my point is I dropped off because the pace at which there were new aspects to learn about the game in order to have a functioning fort increased quicker than I could learn how to handle said aspects. Maybe I just never got out of noobdom but that's the biggest issue I've had. Well that and having a potato for a computer for most of my life.