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DF Gameplay Questions / Re: Minecarts (0.34.08)
« on: May 22, 2012, 01:30:49 am »
i was able to use minecarts to speed up my wood hauling. a wooden minecart holds ten wood so i set up two stock piles, one near my workshops and the other at my entrance. i'm expirementing with how track is laid down: right now i have it set up so that all the tracks are on next to the walls this cuts down on traffic buildup and potential loss from having walking space labeled restricted. so anyways right now i just have it hauling from the entrance of my fortress to my stockpile. i noticed though that in order to make your dwarves unload it you actually need to dump the mine kart so i built a one square stockpile and had the bigger stock pile take from it. eventually i won't even bother doing that and i'll just have the one stockpile in my carpentry room.
i'm thinking about digging out separate areas for the tracks themselves so that they can be nudged and gravity will do the rest and i won't have to worry about urist mc blockhead getting killed by a run away minecart. it'd look something like
|\\| + + + + +|\\| (|) =walls (+) = floors (\\) = tracks
for just a simple north to south section of walkway.
i'm thinking about digging out separate areas for the tracks themselves so that they can be nudged and gravity will do the rest and i won't have to worry about urist mc blockhead getting killed by a run away minecart. it'd look something like
|\\| + + + + +|\\| (|) =walls (+) = floors (\\) = tracks
for just a simple north to south section of walkway.