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Messages - waldo

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31
DF Suggestions / Re: Dwarves Request Clothing
« on: September 11, 2009, 01:41:28 am »
are you kidding my fortress has a mandatory dress code, jeans and tshirts for the guys and short skirts for the gals. come to think of it i probably should make some blouses...

alright enough kidding around. frankly enough i don't think i've made a single article of clothing besides armor in the entire year that i've been playing this game...

32
DF Suggestions / Re: Happy thoughts for pet triumphs
« on: September 11, 2009, 01:35:19 am »
it'd finally bring a use to the thirty some chained war dogs i have sitting in my entrance acting as cannon fodder protection. i'm game and it shouldn't be too hard.

33
DF Suggestions / Re: Mirrors.
« on: September 11, 2009, 01:33:06 am »
what'd be extremely cool is if when you put a mirror up say in a 2x wide corridor and a dwarf walked past it and there was undiscovered stone behind it i would show just a dwarf appearing in solid rock to you. and maybe be able to handle the infinity look when you put two mirrors across from each other... kickin idea.

practically though even with polished bronze, steel, [metal of some sort except adamantine] the light would diffuse after changing direction only 2 or 3 times, i'm pretty sure myth busters did a thing on that, something about the quality/quantity of light diminishing after covering a portion of the room.

34
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: August 30, 2009, 02:49:24 am »
my tale of woe

so i've been playing df for about a year now, hooray, anyways it had gooten boring when i stumbled upon dig deeper, now in order to make the game relatively more interesting i had been using the build map with parameters, giving it 15 volcanoes minimum, the beasts would stop the world gen if they got to above 20 percent dead, and the minimum starting civilizations would be somewhere in the range of 30-40.

now, when i stumbled upon dig deeper, i tried it with the same parameters and found a relatively nice spot, the only problem was, i could never hold the fort for over a year because orcs would always siege twice a year minimum. so the first try i died horribly, seriously, it was pitiful, maybe only 1 or two marksdwarfs and nothing to section off my fort from the edge of the map. i ended up dying in the winter.

the next try i had a lot more dwarves, but i didn't really do much to improve the situation because i mainly focused on getting back all the items that i had in the previous try. i died in the fall. this happened twice.

the fourth try i died of starvation induced tantrum spiral, that got me kinda irritated. and finally with my fifth try my dwarves are spiraling into tantrums because three dwarves died in a pit who was apparently everyone's friends.

it's certainly made dwarf fortress interesting, i love dig deeper!!!! :D

35
now if the water was going against the force of gravity somehow then it would really be dwarfy!

36
General Discussion / Re: WTF, Switzerland?
« on: August 02, 2009, 12:21:44 pm »
still this is pretty horrible, i can only laugh though as i learn to hack my way past anything put up on the internet to watch my movements, or atleast stumble so much that they recognize me and just go right past me because they don't want to deal with the paper work.

but what's probably going to happen is that the server(s) that take care of the censorship or the big brothering is going to be DoSed so bad that the chips are just going to fry.

37
General Discussion / Re: english plz
« on: August 01, 2009, 12:32:30 am »
but why limit a computer to being simply a logic machine, for instance i am extremely analytical, to the point where i had trouble learning to drive my car because of it. and no r and R aRe not in fact the same symbol, they have the same RepResentation to a degRee, i mean how faR would you get wRiting a book if every loweRcase R you put down an uppeRcase R, but stating that they are both the same is like comparing a river to a brook or a stream, one is small and allows for people to easily cross it while the other is big and most likely has the dreaded carp.

you can be logic driven and still understand something, it's just a different point of view, i'm going to be nerdy here for a minute but data from star treck was logic driven, he was more advanced of an a.i. that we will probably have for a while but he still understood.

and now it brings to mind how we as humans understand the world around us, we see in colors and in 3-d. put a ball in front of us and we know it's a ball, we know how much it's going to hurt if we kick it and it's made out of concrete just by looking at it, most of the time. but how do we know how much it's going to way just by looking at it? simply by how it acts can we deduce that the ball is hallow? and if the ball is bounced don't you think you would be able to tell what it was made out of without even touching it based on prior knowledge and experience? how is that any different then what a computer would/could do?

38
General Discussion / Re: english plz
« on: July 31, 2009, 01:28:39 pm »
you see though it might be easier for you to type up a simple two lined code, but, for a beginner like me not only will it take me a while to figure out what it does and how but even typing it up will seem unnatural and alien using all the punctuation marks to work as different on off codes. while it may be longer, typing "continually run method" would be easier for me to use.

and if the English language isn't as compatible with programming language then how is it that you guys can so easily interpret most code as an English sentence and/or command. it may be far off in the future but when i was wishing for a.i., i was wishing for an easy way around this. by letting the robot decide what code is necessary to follow through with the command given it can do a process that employed programmers, to my knowledge at least, do when the boss comes down and asks them to build a shiny new game/program that does this, that, and at a location that looks like this.

the english language isn't without it's downfalls and misunderstandings, but that hasn't stopped a lot of people from understanding it just fine it also has room for accidents, if you accidentally leave a word out of a sentance because you were talking fast the other person can still know what your saying based partly on the actual words, your facial expressions, the mood of the sentence, and your hand gestures.

39
General Discussion / english plz
« on: July 31, 2009, 05:03:01 am »
so i was reading simple.wikipedia.com about computers, when i read "computers do not speak english but instead speak a multitude of different languages. anyways i'm probably am going to be slapped in the face by many programmers for this but why can't we teach computers english as a programming code?

i mean the diversity of the english language alone is enough to properly explain what i would believe to be most if not all of a computers action, and then there are languages like Chinese which has over 4000 characters.

so why can't we just build a terminal that can decide what code is needed to follow through with the english command? it would probably make programming a lot more easier for newbies but i would imagine trip up the more weary of us.

i guess i would just rather tell a computer to "make an emulator, now make it dual processor compatible." then actually tell it a long list of codes to first make the emulator then make it multi processor compatible. i can't wait for freaking A.I.

40
i'm not entirely sure but i think it's actually part of the plan to someday implement guilds and actual training, whether it be books or simply one dwarf showing another dwarf the ropes.

but i would like to be able to send dwarfs out to increase the skill of incoming immigrants.

41
DF Suggestions / Re: dwarf fort mmo?
« on: July 26, 2009, 03:13:49 pm »
i probably do underestimate how much it takes to make an mmo, but at the same time i don't need you to shoot me down the second that i even bring up the idea.

sure the game's content would stagnate but name one mmo that hasn't over it's time, i mean even WoW is stagnating and people are moving on. but at least this way it would have a chance for the players to create something new and then show it off to the world in a way that isn't a recorded video.

at some point no matter what toady does this game will become too big for just him, i would rather see him implement a bigger set-up at a stage where it won't be too much trouble for him in the long run. i mean as is how many suggestions that are original, and aren't already in the plan, are actually implemented into the game.

even if the game doesn't morph to be an mmo or even multiplayer compatible it will stagnate sooner or later, then what's going to happen? make another chapter? it'll be extremely hard to top this as is.

42
DF Suggestions / Re: Bottled fairies
« on: July 26, 2009, 03:07:30 pm »
maybe have dwarfen children stomp on them like cat's do pests, it'd be a very dwarfenly thing to do.

43
DF Suggestions / Re: Shifts and relief
« on: July 26, 2009, 06:06:35 am »
i second this, i usually have to have 20 dwarves trained to be marksdwarfs just to get atleast five to cover the main gate at all times. the others are usually indulging in sleep, food, and beer, i mean really who needs crap like that.

and with the water skins and backpacks to carry food i could see this actually becoming a very reasonable implementation in the future.

44
DF Suggestions / Re: dwarf fort mmo?
« on: July 26, 2009, 06:02:50 am »
i'm sorry but your extremely negative, first of all if those people want to bitch about toady not updating for a long time then go right ahead. and for the most part it should be up to the player's to stop the trolls, idiots and bastards who want to lower the quality of game play, i mean technically it falls under protecting their own fortress, if that means raiding some punk with a cheap fort then dammit let's go burn that monkey to the ground.

and also the code, customer support, and maintenance doesn't have to be taken up directly by toady. that's what armok created slaves and underlings for (employees)

and really you wouldn't have to worry about invasions from npcs because the user generated gameplay would more than make up for what would be lacking when about 40 goblins come knocking at your door.

basically the point is this project is awesome and in theory it would make a kickass mmo, i don't think it ever will, but it seems like a waste if there's no player to player interaction outside of a forum and videos.

45
i really liked the zoom feature and the easy resizing, i could see it being used just take a quick look at what you've made fortress wise...

 i had a little trouble with the designation menu but i found this could be fixed by clicking the menu bar (the one outside of dwarf fortress with the windows start menu) so maybe that could be causing something to go awry, idk what though.

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