Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Heron TSG

Pages: 1 ... 930 931 [932] 933 934 ... 950
13966
DF Gameplay Questions / Re: Fey Cripple
« on: February 15, 2009, 12:09:40 am »
been having fun dropping my heavily armored ex-planter wacko dwarf into the arena with armless gobbos  ;D

13967
DF Dwarf Mode Discussion / Re: Surface farming discussion
« on: February 13, 2009, 05:36:22 pm »
In my current fortress I have 200 tiles of underground farms and 100 of aboveground farm tiles, at the bottom of my entry pit.

13968
DF Dwarf Mode Discussion / Re: Firekeeping
« on: February 13, 2009, 05:19:08 pm »
wow, nice setup. maybe you could reuse that as a testing device to see if goblins, dwarves, elves, or humans burn longer?

harharhar! the dragon BREATHES immigrants!

13969
nice! I hope my first siege goes that well, I always lose dwarves to goblin ambushes at a 1:1 ratio  :-\

and yes, this is the right place.

13970
DF Dwarf Mode Discussion / Re: Firekeeping
« on: February 13, 2009, 01:42:02 pm »
well, as creating a solid block and then dropping it is nigh-impossible, you have to mix the materials in the air. If you have for example, a 3x3 box o' lave above your gate, and water holding tanks in the towers to the sides, all you need to do is pressurize the water enough so that when you open the floodgates holding in the magma, then the water gates nearly directly afterwards, the materials hit eachother in midair and form blobs and chunks of obsidian, which fall to the earth, crushing things.

the only drawback to this method is that it's possible that you could leave a path through, if the materials didn't mix correctly and your chunks because too scattered.

13971
DF Dwarf Mode Discussion / Re: Firekeeping
« on: February 13, 2009, 01:29:08 pm »
hmm, combine a jet of water and a stream of magma in midair to make the dragon breathe obsidian! (I use this type of method for a 'last resort' gate.)

Also, you could just dump a majillion fire imps and fire snakes in there, and start throwing things in.

13972
DF Gameplay Questions / Re: To catch a carp
« on: February 13, 2009, 01:22:06 pm »
Actually, a good way to separate a carp from a river is to build an underground room, next to (but not connected to) the river. surround it with walls, leaving a gap for a floodgate. channel out the connection, and open the floodgate until a carp comes in and tries to eat the goblin captive stuck on an isle in the middle of the room. then you close the gate, and catch the carp!

13973
DF Modding / Re: Civilization Forge: Frost Giant Citidel
« on: February 13, 2009, 01:19:37 pm »
other races as butcherable?

Obviously, the giants will build their citadels out of giant frozen blocks of Elf Tallow.

13974
DF Suggestions / Re: Desert
« on: February 13, 2009, 01:18:09 pm »
There should be MUCH more difficult places to live in in Dwarf Fortress. Such as a Desert with the Sphere of Flame

I can envision it now... all plant life outside immediately catches fire, magma pours from the sky as rain, and the underground caverns are like enormous ovens. STRIKE THE EARTH!

13975
DF Suggestions / Re: Fortress Guard handling all dangerous captives
« on: February 13, 2009, 01:14:26 pm »
hey, then we could move enemies between cages without them getting loose and kicking my dwarves to death. (I never let them keep their arms, only way I can get them to drop their weapons)

13976
DF Gameplay Questions / Re: Fey Cripple
« on: February 13, 2009, 12:54:39 pm »
well, he went nuts, began to starve, and caged. he is now the main attraction at the Boothumor zoo.

13977
DF Community Games & Stories / Re: (Succesion Game)The mines of Rambell
« on: February 13, 2009, 10:11:47 am »
so it's just the 3 of us passing around the map?  sounds good to me!

13978
DF Community Games & Stories / Re: Community Fortress: The Star-ship
« on: February 13, 2009, 10:10:59 am »
well selric, that requires a lot of magma-proof pumps in order to pressurize the magma, and even then the magma won't go very far, due to gravity.

13979
DF Gameplay Questions / Re: Fey Cripple
« on: February 13, 2009, 10:00:41 am »
the problem there kanil, is that he won't wake up to move anywhere, and he's in a 3x3 room. therefore, I follow that theory, only with 9 cage traps.


13980
DF Gameplay Questions / Re: Fey Cripple
« on: February 13, 2009, 03:14:31 am »
Well, any chance of him not dying of 'phantom pains' from his missing appendages? or is it time to pull the lever on him?

Pages: 1 ... 930 931 [932] 933 934 ... 950