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« on: October 03, 2016, 03:18:17 pm »
Minecarts: You only need a VERY simple system for them, but you need to crack the caverns first.
Caverns: You can basically just open them and then wall them off to get the spores circulating. Three levels of cavern, then magma sea beneath the third one somewhere.
Simple minecart system: Find a hole right the way down through all three cavern layers, without penetrating any of them. If you're a lazy mason, you can dig a hole through and just build a shield around it to stop flyers getting in, but I prefer safety and digging over masonry and scaffolding.
You need a minecart at the top, and a track stop set to dump. Basically, you use wheelbarrows to load a stockpile of ores, flux stone, and charcoal. Then you set the minecart to load from the stockpile and GUIDE (not push) to the track stop, where it dumps and is returned. (And not just pushed over the edge.)
Down at the bottom, you have a single-tile ore and charcoal and flux stockpile, with a little room around it, nicely out of the way and NO THROUGH ROUTE, to avoid anyone other than J Random Hauler getting squished. That loads another minecart that's guided to the forges above the magma, and dumps with a track stop onto a single tile stockpile.
Magma forges/smelters:
Channel through the floor into magma. One tile per workshop. Put the impassable tiles over the channel for safety. Things live down there, and you don't want them running riot among the forge complex.