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Messages - Skorpion

Pages: 1 ... 159 160 [161] 162 163 ... 178
2401
- I refuse to shut the door and leave the invaders to stew unless they brought trolls.

- No atom smashing invaders; either the traps deal with them, or the military.

- No atom-smashing ANYTHING. Even their pants. It all has to be hauled.

- No trap corridor; everything comes in through one gap in the curtain wall, even the caravans. The only exception is the hole I made in the wall while the drawbridge over the moat is being constructed, since, oddly enough, dwarves don't fly.

- Melee dorfs vastly outnumber marksdorfs. But that's because I like seeing the bodies and bits of bodies fly.

- Bodies must be sorted onto refuse piles, so I can gloat.

- No survivors. All captives must be excecuted by pitting.

2402
DF Dwarf Mode Discussion / Re: Amusing Civ names
« on: March 07, 2009, 12:26:21 am »
Atu Guz, 'the flies of comedy', goblin.

Thabadakrorsnin, 'Thabadakrorsnin', kobold. (All well and good, but WHAT DOES IT MEAN?)


2403
DF Gameplay Questions / Re: How to kill caged goblins.
« on: March 07, 2009, 12:24:01 am »
The mass whatever-ing tool is one of the Unexplained Things about DF, but it's a VERY powerful tool. Saves a lot of effort, and lets you tag things by mouse cursor.

Use your new knowledge well.

2404
DF Dwarf Mode Discussion / Re: Your best engravings
« on: March 06, 2009, 11:41:48 pm »
'Engraved on the wall is an exceptionally designed image of a dwarf and toads by Bomrek 'erithseth. The dwarf is surrounded by the toads. The dwarf looks terrified.'

I have no idea either. This guy is a legendary engraver, and this is in the mayor's tomb area, which is an artifact steel sarcophagus encrusted with microcline, studded with fine pewter, decorated with goblin bone, encircled with bands of chrysocolla, and menacing with spikes of Kunzite, cow bone, and Chrysocolla. With an image of a human striking down an elf in steel (The image, not the elf), and an image of a steel mace (a previous artifact) in Birch. This is situated where a magnetite seam gives way to the top layer of limestone.
It's still the wierdest engraving I've found yet.

2405
DF Gameplay Questions / Re: How to kill caged goblins.
« on: March 06, 2009, 11:33:29 pm »
1. Dig a really really deep hole. At least 10 Z-levels, ideally more.
2. Use the Zone tool to designate it as a pit.
3. Assign the goblins to be thrown in.

OR
1. Dig a deep hole.
2. Dig a tunnel to the nearest infinite water source.
3. Build a cage in the hole.
4. Add floodgate to the end of the tunnel.
5. Link cage to lever at the top of the hole.
6. Link floodgate to same lever
7. Assign goblins to cage.
8. Pull.
9. Pull again when the water's at 7/7 in the hole.
10. Wait for evaporation.
11. Collect loot.

To get the gear and leave the goblins:
Use d-b-d to designate the cage and contents for dumping, then k-d to stop the cage itself being dumped. Dwarves will haul and dump the goblin's gear, leaving you with a naked goblin in a cage.

2406
DF Gameplay Questions / Re: What's wrong with elves?
« on: March 06, 2009, 09:04:41 pm »
- They bring absolute shite.

- They refuse to accept wooden stuff.

- They put arbitrary demands on your woodcutting, when it may well be your only method of getting refined coal.

- Their caravans are full of absolute crap.

- They have crap carrying capacity as well.

2407
Welcome! And what an auspicious way to join the forum- remember, we're always here to help on the forums!

And I've been looking for an excuse to donate, too. I'll see what I can spare at the minute. I think that "Tntpohccftnchhtbbhood" is a perfect name for this.

Tint-Poh-Caft-Nicht-Bod

seem like a close enough pronunciation to anyone?

Bah weep granah weep nini bom?

I would donate, but I'm pretty much broke myself.

2408
DF Gameplay Questions / Re: Have I scared off all the goblins?
« on: March 06, 2009, 11:13:32 am »
I've recently killed off all four of the local leaders, and I still get snatchers and ambushes.

Try pissing off the elves.

2409
DF Gameplay Questions / Re: What to do with captured humanoids?
« on: March 06, 2009, 12:20:27 am »
Should be able to convert them to citizens.

2410
DF Gameplay Questions / Re: Goblin depopulation: Is it possible?
« on: March 05, 2009, 10:00:28 pm »
Essentially, I don't. Far as I can tell, they just haul to the nearest one. Put the goblin-junk dump closer to the entrance than the rock-dump, and it should be sorted there instead.

2411
DF Gameplay Questions / Re: Decorating with Bone?
« on: March 05, 2009, 07:46:52 pm »
I make all my crossbows from metal, since I don't have a legendary bowyer but DO have a legendary weaponsmith. And since quality means both accuracy and rate of fire, it wins.

2412
Um. Doesen't booze explode?

2413
DF Gameplay Questions / Re: Goblin depopulation: Is it possible?
« on: March 05, 2009, 01:54:04 pm »
I set an dump activity zone inside my fortress, about halfway in, dump all goblin siege crap there (i find it  quicker to clean the remain of the siege this way) the reclaim it when i got the time.

That's what I do; I channeled a hole into the fort inside my curtain wall, and set it as a dump zone. Now things just get tossed into the hole, and reclaimed later when I have time. I even stuck a bridge over it so I can stick a roof over it to keep people busy during sieges.

2414
DF Gameplay Questions / Re: Goblin depopulation: Is it possible?
« on: March 04, 2009, 11:34:22 pm »
My assailants have their timing down right. This is the third caravan they've managed to prevent reaching me. I ran out of ingredients over the winter thanks to them.

2415
DF Dwarf Mode Discussion / Re: Thinking about a new page for the wiki
« on: March 04, 2009, 12:49:14 pm »
I'd say it's a good idea. You have my vote; be nice to have a searchable system for constructing simple logic gates.

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