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DF Gameplay Questions / Re: pit/pond canceled: inappropriate building? help!
« on: March 03, 2009, 05:28:40 pm »
Mine works just fine, but it consists of the area next to the hole, and the Open Space itself. Have you tried that?
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Get rid of the guard and the nobles, but KEEP THE HAMMERER. I've had hammerers help kill megabeasts.
I don't see why people find nobles so annoying, pets cause far more trouble IMO, at least FPS wise.
Instead of a channel, have you tried a tunnel? Dig a tunnel - using the dig designation - from your fort to the brook. Just a straight tunnel, nothing fancy. It'll probably take a while to work its way there, but as long as it's not open to the sky and you don't make it spread out, it should get there. Eventually.
If there's valleys in the way, make a covered pipe between tunnel segments. Just a 1-wide line of floor constructions with walls on the sides and a roof on top.
well, i moved my meeting area to the top floor of my tower.
the green squares are glass flooring.
guess what the wavy tiles are