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Messages - Skorpion

Pages: 1 ... 16 17 [18] 19 20 ... 178
256
DF Gameplay Questions / Re: Bloody Vampire
« on: January 13, 2016, 01:34:06 pm »
So, does this mean we should lock all new migrants up for a season or two and starve them to make sure they're not undead?

257
And they'll improve at hauling, too!

I'm really just trying to deal with an abject lack of aboveground wood without a military.

258
DF Gameplay Questions / Re: Bloody Vampire
« on: January 12, 2016, 11:41:56 am »
Vampires won't drink alcohol so they become slow after a time.  Their description will say they haven't had a drink in a long time or something along those lines.

Best uses for a vampire: bookkeeper, manager, scholar, scribe.

Mayor that won't move and socialise for months on end and cancel meetings?

259
DF Gameplay Questions / Re: Animal Training
« on: January 12, 2016, 03:19:52 am »
If it's tame, it's tame. It won't go nuts on you.

For war/hunting training, it needs to have a zone assigned for training. Other than that, assign it to a pasture to keep it out the dining hall.

260
I've managed to overload a caravan with wagons. Had a lot of Galena on that map,so I made a lot of silver stuff, leaving me with 100s of bars of lead. So many that the dwarven caravan couldn't carry them all when i decided to get rid of them. I guess I shoulda made them all into goblets.

Getting rid. Of metals.

What kind of dwarf are you? Lead is IDEAL for use! Bins, barrels, furniture, you name it! Sure, it's heavy, but WHEELBARROWS, man! Wheelbarrows! Minecarts!
Maybe it's just my habits of embarking on metal-rich but tree-poor embarks that's caused these habits, but I will never ever throw away metal on caravans. Bone/shell crafts all the way, with maybe some rock ones to make up the numbers.

261
DF Gameplay Questions / Re: Ocean Fishing
« on: January 12, 2016, 02:36:50 am »
The bigger fish can't be caught by fishing,

Not by REGULAR fishing. However, they CAN be caught by Dwarven Fishing. This is when you drain and dam the ocean, and then harvest the seafloor bounty. Or just flood the ocean across cave traps, and simply slaughter the beasties later.

I do like a fort with the core industry being periodic whaling sessions, where the sea is drained and harvested/cooked before it rots.

262
The outpost liason showed up, and left in the spring because nobody would meet him.

The mayor spent most of the time with his labours disabled and busy with 'socialise', even after having TWO meeting halls designated.
The broker, likewise, chatted away all winter.

Which one does the liason meet with, and how do I get them to actually conduct the damn meeting?
DF is getting too realistic with this. I ALREADY have this trouble at work.

263
DF Dwarf Mode Discussion / Re: Just another day in the fortress.
« on: January 11, 2016, 09:36:09 am »
Dig down. Find a cave, and route the water into that. Iron is magma-safe, so you should find that easily enough if you have chalk, so make some iron minecarts for damming the river.

264
DF Gameplay Questions / Re: Can visitors resume if the first one dies?
« on: January 11, 2016, 09:32:27 am »
Toady mentioned some visitors are attracted by danger, while others are repelled. Should mean in theory that a bunch of dead first wave visitors shouldn't result in no more visitors at all.

That explains the surge of mercenaries to my fort after the magma impcident, and the crundle incident, and the troll, and recently the mysteriously useless GCS.
And why they're hunting down yaks and coyotes rather than looking to get into the caverns.

265
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: January 11, 2016, 09:29:57 am »
Hey guys

I used to play Dwarf Fortress a long time ago, and I always used the DwarfTherapist utility with it. However now that I updated to the newest version I get the message that it isnt compatible. I can also not find a new dwarf therapist utility or anything similar.

Does anyone know of such a utility, which makes it easy to have an overview of the dwarves' tasks, skills, jobs etc.?

Without it I find the game kind of unplayable

http://www.bay12forums.com/smf/index.php?topic=122968.0

You're welcome.

EDIT:
How do I stop the mayor socialising and take a damn meeting?

266
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: January 10, 2016, 04:35:25 pm »
No human or elven caravans. No human or elven civs in the list. However, humans and elves (and goblins) come to visit to play music and recite poetry.
Is that a sign that they all got stomped by the dwarves in worldgen?

267
DF Gameplay Questions / Re: Stockpiling and tasking issues
« on: January 10, 2016, 04:33:47 pm »
They need moving anyway. It's still in the ad-hoc soil layer system set up when I was digging down in the first place.

268
DF Dwarf Mode Discussion / Re: Troglodytes nerfed?
« on: January 10, 2016, 01:49:05 pm »
Alcohol now makes dwarves more fearless so they're less likely to run around and more likely to gang up on those troglodites.

That would explain why I lost six dwarves and two humans to a fire imp incident.

269
DF Gameplay Questions / Re: Stockpiling and tasking issues
« on: January 10, 2016, 01:47:27 pm »
Tried to de-link the workshop, problem happened again. Re-linked it, things work fine again.

I think I've screwed up somewhere. Time, perhaps, for new workshops.

270
DF Gameplay Questions / Re: Stockpiling and tasking issues
« on: January 10, 2016, 09:58:22 am »
That's something that happens? I had no idea. Looks like that problem's solved, for now.

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