256
DF Gameplay Questions / Re: Bloody Vampire
« on: January 13, 2016, 01:34:06 pm »
So, does this mean we should lock all new migrants up for a season or two and starve them to make sure they're not undead?
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Vampires won't drink alcohol so they become slow after a time. Their description will say they haven't had a drink in a long time or something along those lines.
Best uses for a vampire: bookkeeper, manager, scholar, scribe.
I've managed to overload a caravan with wagons. Had a lot of Galena on that map,so I made a lot of silver stuff, leaving me with 100s of bars of lead. So many that the dwarven caravan couldn't carry them all when i decided to get rid of them. I guess I shoulda made them all into goblets.
The bigger fish can't be caught by fishing,
Toady mentioned some visitors are attracted by danger, while others are repelled. Should mean in theory that a bunch of dead first wave visitors shouldn't result in no more visitors at all.
Hey guys
I used to play Dwarf Fortress a long time ago, and I always used the DwarfTherapist utility with it. However now that I updated to the newest version I get the message that it isnt compatible. I can also not find a new dwarf therapist utility or anything similar.
Does anyone know of such a utility, which makes it easy to have an overview of the dwarves' tasks, skills, jobs etc.?
Without it I find the game kind of unplayable
Alcohol now makes dwarves more fearless so they're less likely to run around and more likely to gang up on those troglodites.