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DF General Discussion / Re: Advice For Beginners
« on: May 11, 2012, 03:43:20 am »DT is mainly useful for lategame when you have 100+ dwarves, or when you get very large migrant waves. Custom professions is very useful for assigning military dwarves, as you can give them a custom profession like 'recruit (melee)' and then easily find them in the military screen.
I would never say it is essential, but the rapist certainly takes a lot of the micromanagement out of labour assignments when dwarf numbers start to increase. I never used to use DT, but I gradually warmed up to it as I played longer and longer forts, and now I find it so useful I dread the thought of playing without it.
I can totally understand this, and used to agree, but recently I've done a bit of an about-face on DT. Before I wanted to manage every dwarf because I was playing for efficiency, trying to get that idler number down to zero. Also, I was continuing a habit learnt from Captnduck tutorials where he names every dwarf to more easily identify migrants.
But once I convinced and taught my brother to play and we started a fort with story-logs, I finally realized that the mass of dwarves doesn't matter, and it's much more fun to identify and name those that stand out for some reason or another. Profession and idling management hasn't been nearly as difficult as I thought it would be one I "let go". That's not to say that a slightly improved profession management system wouldn't be welcome, but DT isn't nearly as important as I thought it was - the job-chaos is a good kind of chaos.
So my advice for new players would be twofold:
- Don't overly worry about efficiency or micromanagement, keep up a fast pace of play
- Get in on a story game with friends or online, it makes the game worth playing


