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Messages - jaked122

Pages: 1 ... 8 9 [10] 11 12 ... 73
136
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 07, 2015, 12:37:19 pm »
Hey if you want to spend a large amount of money travelling to China instead of virtually visiting the great wall at admittedly lower resolution, then go ahead. The casual tourists might actually just spend time in VR, you might have the great wall all to yourself.

In any case, I'd say that a trip to the Great Wall of China in VR is still more convenient than a trip to china as a whole.

You certainly would be spared the "Realistic" effects of landing in Beijing and donning a mask because of horrible, horrible smog. But hey, if you want to gasp for breath in the highest resolution available, then be my guest.

VR Tours suck btw. But that's not really the point, is it? It isn't about being "completely" realistic, it just needs to be immersive enough to fulfill certain needs.

We can't make it realistic enough for you right now, but hey, in twenty-five years, maybe your expectations might be met; that is, so long as your complaining about the current state doesn't ruin the industry.

In any case, VR probably won't compete with travel. Travelling is a special sort of experience that would probably require bringing all of the people in the location into the simulation. This brings up other problems.

137
Just to be clear, the suggestion that we had reached the limits of what could be done with materials and technology accessible at the time, they suggested semiconductors...

Can we be twenty years ahead of everyone else?


Anyway, to contribute, I'll vote for reliable for the SPE-M1938.

139
General Discussion / Re: Feels Good News Thread
« on: December 06, 2015, 10:35:05 pm »
I always wondered about that one, I always figured it was just too personal. Well... Good to see that some people think it's worth it.

Well it took a while to find something worthwhile, apparently Uraguay gets a lot of it's energy from renewables So they have that going for them.

140
DF Dwarf Mode Discussion / Re: v42 Funny Quotes
« on: December 06, 2015, 07:27:40 pm »
She wishes that her goals were more in line with the kind of man that would have survived the weremoose epidemic. That's practically a positive attitude towards evolution.

141
DF Dwarf Mode Discussion / Re: Paper-Making 101
« on: December 06, 2015, 07:26:40 pm »
Addy writing would be microscopically shallow depressions in the amazingly thin yet amazingly strong material.
And amazing difficult to read, let's not forget that.

142
Eh, it depends on how long the corpse was dead. I saw some zombies around the emergency room a week ago. They just recovered all of the faculties of life.

Besides, from a biological point, whether or not a person would be resurrected with any common memory or neural material would depend entirely upon the length of time they were dead for.

The immune system would have to recover for any sustained life to be continue. This would mean that eventually the corpses would only end up as terribly scarred creatures, rather than rotting ones.

Resurrecting a corpse past a certain point essentially requires building a new human body over a skeleton, so that wouldn't be disease infested.

Anything else is just puppeting a corpse. That's disgusting and pointless.

143
DF Announcements / Re: Dwarf Fortress 0.42.02 Released
« on: December 06, 2015, 07:18:17 pm »
Is anyone else getting crashes on time progression now? Stuff like sleeping.

I haven't had any issues, however I haven't tried playing as an adventurer recently.

145
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 06, 2015, 06:56:48 pm »
Again, as I was saying, Jython can do just that.

There's also Erlang, which is probably a bit better for interprocess communication, as far as being faster and less prone to breaking.

It's certainly designed for it. Though if you hate functional programming, you probably hate Erlang.

146
I'd ignore it, antivirus software has a long history of flagging false positives on memory alteration software, such as this.

147
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: December 06, 2015, 04:15:13 pm »
Ah, thanks for clarifying the relevant part of the repo.


At any rate, we are 13/1401. Not so close then.

148
DF Dwarf Mode Discussion / Re: Paper-Making 101
« on: December 06, 2015, 03:58:29 pm »
Parchment definitely tends to have a higher value than pig-tail sheet. I haven't found a Papyrus plant yet, so no information there.

149
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 06, 2015, 03:53:17 pm »
From what I understand, the Global Interpreter Lock (GIL) is a source of many complaints about Python's multi-threading.


It does look to still be in place in 3.5, so it's still slower than it could be.


That being said, it looks like Jython doesn't have this issue, so maybe it would be profitable to look into that if you need multiprocessing.




In any case, it was just an example of how a programming language that doesn't do multithreading well can be useful and widely used. As it turns out, it wasn't a particularly good example.


150
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: December 06, 2015, 03:03:36 pm »
Is there a thread or page somewhere for the new version's progress?


Or will this one metamorphose into it as the time is right?

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