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Messages - jaked122

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151
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 05, 2015, 09:37:02 pm »
Wow, in 15 days, this account will be 7 years old. That means that it survived puberty, and its introduction to cigarettes and alcohol. And other things. But damn, this forum is somehow still around, and still mostly good.

152
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 05, 2015, 08:56:56 pm »
I'm... not sure, actually. I could have sworn that it did, but I also don't really know what I'm doing.


That's generally not true. It'll only copy value objects, like integers and characters and floats. It won't make a copy of objects that are any more complicated than that, usually.


It broke my connect 4 AI so many times. Not that it would have worked in the first place. :(

154
DF Announcements / Re: Dwarf Fortress 0.42.02 Released
« on: December 05, 2015, 07:52:12 pm »
You might also need that fix on some 32-bit distros, not just 64-bit ones.

Well, this is just silly.

export LD_PRELOAD="$(find /{,usr/}lib{32,} -name libz.so.1 | head -n 1)"
This seems likely


Can someone take a look at AnnoucementWindow.exe? Every time it comes up as a Trojan but I know it's probably a false positive. Thanks for the update though!


From where? There's no file called "AnnouncementWindow.exe" in the DF distribution.

155
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 05, 2015, 01:04:02 pm »
--snip

I could probably program a supercomputer in GML if I wanted.

You'd find that you need more than one thread. I haven't looked into it deeply, but it appears that all gamemaker programs are limited to one thread.

Eh. So are python programs, no big deal.

156
General Discussion / Re: Virtual-Reality will pass Poland in 2030
« on: December 04, 2015, 04:26:33 pm »
Just thought that I'd drop in and drop a link to what Ispil was talking about. This is the SERF you are looking for.

I didn't think that people were still looking for a way of using VR and deadening their body's input to their brain so they can have the simulated ones instead.

I guess that would fix all my issues with VR as it currently exists, but what a leap from here to there.

157
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 04, 2015, 04:14:44 pm »
Yeah. I get you, but that weakness likely comes as a comprimise from its strengths.

Besides, in Unity, you could write a singleton object that would simplify the references to that resource. That being said, do look up netpbm, that ought to be possible to use for your method.

158
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 04, 2015, 03:40:24 pm »
I'd write  a format like
Code: [Select]
<width> <height>
<bools serialized to integers>

However, I suspect that Gamemaker won't work for that(and so much more)... But if you can't serialize arrays of bools like that, then I'd recommend looking at the netppm format as a starting point, as it is human readable and most languages with decent IO are able to read it without too much trouble.

That being said, I'd recommend moving away from gamemaker if at all possible. That's my preference though, and I honestly have no idea how much it has changed since I dabbled in it six or so years ago.

159
DF Dwarf Mode Discussion / Re: Paper-Making 101
« on: December 03, 2015, 01:47:08 pm »
It is the "Sheets" stockpile, I suspect.

160
DF Dwarf Mode Discussion / Re: Differences In The New Edition - General
« on: December 03, 2015, 01:13:26 pm »
Eh, I'd prefer to spread secular values from my fortress. Gotta keep my dwarves from worshipping too much, after all, it doesn't fulfill their worship needs at all. :I

161
My biggest fear is a slightly larger predator.

162
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 03, 2015, 12:51:49 pm »
Have any of you messed around with Inform 7?

 It's interesting because I've found that the action override/behavior handling methods resemble those in the Common Lisp Object system for overriding post-handlers for specific objects.

It looks almost like it might have advanced object orientation until you realize that it's basically englishified prolog and everything is handled through DFS.

163
DF Dwarf Mode Discussion / Re: New Version Performance?
« on: December 03, 2015, 12:47:14 pm »
Most of the performance issues seem to be bugs rather than intended behaviour.

 At least the world flooded with horses are certainly a potential cause for this.

164
DF Dwarf Mode Discussion / Re: Differences In The New Edition - General
« on: December 03, 2015, 12:45:56 pm »
Does anyone know precisely which subjects dwarves can write about?

I wouldn't have expected them to have optical or fluid engineering knowledge. Maybe the fluid engineers can make DF's water run faster. /s

165
DF Announcements / Re: Dwarf Fortress 0.42.01 Released
« on: December 03, 2015, 12:41:40 pm »
The only bad thing I've noticed about the update is this: bogeymen are still enabled by default. Ugh. ::)
Guess I'll have to gen yet another world, then...

Edit: Ack, how do you disable them properly, again? I don't fancy having to use advanced world creation every time I gen a world.

Have you considered removing the entry for them from the raws?

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