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Messages - jaked122

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166
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 03, 2015, 10:47:10 am »
I haven't done much looking into this issue, as I wanted Windows 10, there seems to be a fix here.

167
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2015, 10:53:50 pm »
To be fair, I've had that issue with computers before windows 10 came out.

Now that I think about it, I think it also happened when I fucked around with my Apple computer as well.


Ultimately updates are shitty things that break really badly if they happen at a bad time.

168
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 02, 2015, 10:46:31 pm »
What's the issue in particular? Would you mind posting a bit of code that causes or suffers from this issue?
Code?
I think you misunderstand the problem.
I cannot get Windows, or at least Eclipse, to recognize the existence of the JDK on my system.
I can use Netbeans just fine though...
Weird.

Ah. That's odd. I've found that reinstalling the JDK tends to make this issue go away.

This often seems to coincide with a normal Java update which screws up the java configuration and removes the JDK entry... At least that's my working hypothesis.

169
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 02, 2015, 06:39:36 pm »
What's the issue in particular? Would you mind posting a bit of code that causes or suffers from this issue?

170
DF Dwarf Mode Discussion / Re: Differences In The New Edition - General
« on: December 02, 2015, 06:39:04 pm »
I've never had a surplus of horses in legends or any other mode in this release.

What OS are you in?

Do you use graphics packs?

171
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: December 02, 2015, 06:17:16 pm »
...what's 0.1+0.1 in not-float? you saying fixed point or?

As a constant, 0.1 should be translated into Rational(1, 10).  (Printed, it should be 0.1, though its repr could be 1/10.)  Two of those added together would be Rational(2, 10), which could be reduced to Rational(1, 5).

That, uh, looks almost exactly like floating point to me, with an arbitrary exponent size rather than just using two. Is that faster, somehow?

The rational? No, it's just exact and can represent numbers more precisely in circumstances where floating point numbers can't represent numbers precisely.

It prevents things like 0.000000001 or 4.999999999999 or similar things.

It also doesn't lose significant digits as it grows larger.

172
Now if only it didn't crash constantly in fort mode.

173
DF Dwarf Mode Discussion / Re: Constant, non-reproducible crashes
« on: December 02, 2015, 03:35:26 pm »
Try using the same seed for reproducibility.

looks like he's fixed three worldgen problems already though:
http://www.bay12games.com/dwarves/mantisbt/my_view_page.php
Most of those resolved issues are just duplicates of previously submitted ones.

174
General Discussion / Re: What are you reading?
« on: December 02, 2015, 03:11:40 pm »
I read Ass Goblins of Auschwitz. It was an experience.

Not one I'd recommend to anyone though.

175
All I need is love.

176
DF Announcements / Re: Dwarf Fortress 0.42.01 Released
« on: December 02, 2015, 03:04:29 pm »
There are lots of seeds for the world generation issues... I think. You should go to the bugtracker and post the seeds for the world that you have that issue with along with the settings.

It's likely to be related to the calendar screen bug that seems to be cropping up a lot(though I don't know how the code works), but it seems likely to be related.

177
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2015, 03:01:58 pm »
I zoned out in lecture and when I looked back up at the projector it was talking about butterfly topology and twiddle factors.

WTF did I just miss.

I'm curious as to what lecture you were attending. Butterfly topology looks fairly simple, and I can see how it relates to twiddle factors(I'm amazed that spellcheck knows that word) as far as visualizing an efficient method for computing FFTs.

178
DF Announcements / Re: Dwarf Fortress 0.42.01 Released
« on: December 01, 2015, 06:29:13 pm »
I have no idea if your idea will work but sounds like you're looking for a hex editor, not a text editor. Fortunately "png" and "bmp" take the same number of bytes. Does [MOUSE:NO] / [MOUSE_PICTURE:NO] not solve your problem?


There was a tutorial on the wiki for fixing libpng issues on linux which called for using vi. It works fairly well, at least it did on the previous version.

179
DF Announcements / Re: Dwarf Fortress 0.42.01 Released
« on: December 01, 2015, 06:15:59 pm »
The parameters don't reproduce the world gen freeze, but I got it to happen once on my own (and my parameters then didn't reproduce it either), so I'm hoping I can at least verify when I fix it.  There's an additional issue that generating the same world twice in a row with the same seed produces different results if you don't quit the game in between (so there's some lingering data).  Probably not related to the freeze, but I'll try to get it all.
Oh boy, nondeterminism! That sounds like a fairly significant problem.


Alternatively, it isn't. I can't wait though.

180
DF Announcements / Re: Dwarf Fortress 0.42.01 Released
« on: December 01, 2015, 04:38:53 pm »
I have to say, it's not easy being a musician.


In any case, should I post a world onto the Mantis site which has another crash?
 It seems to crash when starting a fortress after running around in adventure mode for a little bit.



In any case, it looks like that last thread-bug doesn't happen on windows.


Edit: Generating a new world doesn't fix it either. Hmm...

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