271
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 16, 2015, 01:23:49 am »
Really? I love the Java graphics primitives, very simple to use for a lot of things. Just doesn't scale to animations very well, no tweening, difficult clipping, etc. Also Java is just too pedantic for that IMHO.
That solution for representing animations though... I'm not sure about the need for bound function objects, that seems a bit less efficient to me, but I've never read the documents in the standard(I'd assume c++), but despite the efficiency of your templates, bound functions aren't necessarily optimized very well.
I might very well be wrong, especially if the template parameters include the bound function, that would be very nice.
That solution for representing animations though... I'm not sure about the need for bound function objects, that seems a bit less efficient to me, but I've never read the documents in the standard(I'd assume c++), but despite the efficiency of your templates, bound functions aren't necessarily optimized very well.
I might very well be wrong, especially if the template parameters include the bound function, that would be very nice.

)