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Messages - Emperor Iones

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46
DF Dwarf Mode Discussion / Re: Metal Goblins? I'm going to die.
« on: March 14, 2009, 10:35:01 pm »
They would also topple walls and kill everyone dead by year 3.

47
Other Games / Re: TES V: What should it not do?
« on: March 09, 2009, 03:43:45 am »
-Physics. Seriously, what the hell.

-Throwing stuff.

-Crossbows.

-More than 12~ voice actors?

-Locational damage. A non-lethal headshot should NOT automatically transfer to shoulder.

-Non-boring melee combat. Think Dark Messiah.

-Economy! Why do beggars think 1 gold piece can buy themselves food/medicine? Guards make five gold pieces a MONTH, and the     cheapest inn cost is 10! 

-So you have tens of thousands of gold. You should be able to do something with it. Buy/build a town, fortify it, defend it against bandits/oblivion/etc.

-Jobs! Why doesn't any NPC work outside of Guilds? For the player, too. Should have an option to earn some money to buy a sword.

48
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: March 09, 2009, 12:12:43 am »
I didn't like the Sword of Power's two-handedness and tendency to turn useless when I got hit.
+27 sword of power + three stone giants = -4 sword of power.

49
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: March 08, 2009, 07:33:50 am »
Mountain Dwarf Fighter of Okawaru who had 271 hp when berserk.
Serious easy mode or awesome mode?
Spoiler (click to show/hide)
My only regret was having crappy armor.

50
DF Dwarf Mode Discussion / Re: drowning demons?
« on: February 15, 2009, 10:18:08 pm »
Rather than
Spoiler (click to show/hide)
In his state he was
Spoiler (click to show/hide)
...Wait, whut?
Spoiler (click to show/hide)

51
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: February 11, 2009, 06:41:07 pm »
I insist that Obsidian chairs can be made.

52
DF Gameplay Questions / Smelter reaction mod
« on: February 11, 2009, 06:25:08 pm »
Would it be possible to mod in a reaction to melt an Ice block into 7/7 water or a bucket full of water using fuel?
It'd give me something to do with the 4k Ice I have.

53
DF Dwarf Mode Discussion / Re: Water in HFS?
« on: February 11, 2009, 06:21:21 pm »
Spoiler (click to show/hide)

54
Sieges aren't really in the dev logs.. I only see Core46 for "Does not include protracted sieges, tactics or strategy".
Still, other dwarven fortresses should affect yours. If they start a war then you'd be expected to join the fight or send your king as a diplomat.

55
DF Gameplay Questions / Re: Where da Goblins at
« on: February 08, 2009, 10:20:12 pm »
If your displayed/exported wealth is below 7k then they won't bother.
Goblin snatcher thieves won't attempt abductions if you don't have any children or babies.
Also, any city or fortress you start in will have Friendly occupants. They'll help repel sieges and won't mind if you take all their stuff.

The game doesn't go into hard mode until you're decently prepared.
Make lots of good stuff.

Or you could just install Orc Mod and generate a new world. Then you'll have plenty of sieges.

56
DF Gameplay Questions / Re: Salt water purification on a glacier
« on: February 08, 2009, 11:01:59 am »
Constructed, originally had natural ice floor above. Tested with constructed stone floors to no avail.
Never been exposed to sunlight.

57
DF Gameplay Questions / Re: Farmer... Still does nothing.
« on: February 08, 2009, 10:15:59 am »
Biomes affect what plants grow where, except for plump helmets.
Try flooding ground and then putting a plot on it?

58
DF Gameplay Questions / Re: Skeletal Alligators
« on: February 08, 2009, 10:14:17 am »
Cage them in your dining room!
Urist McAlligatorLoev was comforted by a wonderful creature in a cage recently.

59
DF Gameplay Questions / Re: Salt water purification on a glacier
« on: February 08, 2009, 10:12:36 am »
No luck with that either. Tried pumping onto a stone floor, under a stone floor, channeling the floor above...
It creates a wall on everything.

60
DF Suggestions / Diplomacy, civilization reactions, and improved sieges.
« on: February 08, 2009, 09:56:04 am »
Communication skills are useless except for trading.
I propose being able to send an army to a persistent elven retreat/dark fortress with your leader, calling a meeting with the druid/demon counsel, and bluntly saying join us or be completely wiped out everywhere.

Make Intimidator have an actual use, influenced by the things your dwarves have done to the world. For example, an unseen automatic skill bonus based on what they've experienced. Desensitized uncaring dwarves that slaughter hundreds a year shouldn't have dozens of friends.

Or just being able to ally with goblins and betraying the Mountainhomes and conquer the world through Army Arc.

Or any kind of diplomacy other than yes/no answers to tree caps/siege endings.

Hell, maybe pissing off the goblins time and again will bring the attention of the other dark towers and eventually the Capital Fortress and it's evil cabal of Demons themselves to end you utterly from existance. A resistance to elven ambushes would unite the pointy-eared buggers in a final 400-elf siege that bring tamed megabeasts to smash down walls and make you pay for your plant-murders.
Humans would bring their own siege weapons dragged by wagons to break through walls, and construct ladders/bridges of their own.
Dwarves would do all of the above except better, but would be harder to anger. They might make outposts on the edge of the map and construct an opposing fort if you hole up.

If your fort is a hellhole where no one returns, then maybe others should reflect on this. Traders should get nervous like migrants and bring more guards.

If it's a shining perfect paradise, then maybe migrants from other races would also come.

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