Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Meanmelter

Pages: 1 ... 86 87 [88]
1306
DF Adventure Mode Discussion / Re: Umm starvation?
« on: July 13, 2009, 08:58:59 am »
well,woulndt the town eventualy run out of meat?

1307
DF Adventure Mode Discussion / Re: The Armory
« on: July 13, 2009, 08:58:22 am »
standard:steel hammer
secondary:towercap barrel
bizzare:skirt

and it can kill wolfs apperently

1308
DF Adventure Mode Discussion / Re: I recruited a child
« on: July 13, 2009, 08:46:49 am »
isnt it possible to sever the chiildrens arm and beat him with it when he doesnt block you from a creature?


its like capital punsihment

1309
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 13, 2009, 08:45:08 am »
i had a miner named Lor bedwhore



to bad he died of a cave-in,he would have made a great husband XD

1310
DF Adventure Mode Discussion / Umm starvation?
« on: July 13, 2009, 08:39:23 am »
well,i tryed adv mode a couple of times and i was wondering if its posssible to get meat because its probably going to be a quick way to get currency,so does anyone know how to do this?

1311
Mod Releases / Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« on: July 13, 2009, 07:49:08 am »
uhh add me i guess  ;D

1312
DF Modding / Re: Water Reactions
« on: July 12, 2009, 08:03:49 pm »
good point smew.

you get a mass-overload of water stacked ontop of water,so technicly a complete tile filled with water (or at least for the exact second)

1313
DF Suggestions / Re: Become a peasent
« on: July 12, 2009, 06:44:07 pm »
Obligatory dev items stuff, for anyone who hadn't noticed this stuff is definitely in the works:

# ADVENTURER SKILLS ARC: It's nice to have all those jobs and professions sitting around in the dwarf mode. The adventurer should be able to do these things, especially those skills related to survival in the wilderness. Eventually you'll be able to place constructions, create a home and have your own site on the map. Related to Core84, Core85, Core86, Req32, Req34, Req99, Req107, Req168, Req236, Req302, Req327, Req491, Bloat160, Bloat317, Bloat380, PowerGoal9, PowerGoal15 and PowerGoal103.

# Core84, HUNTING AND GATHERING, (Future): You need to be able to obtain food from the wilderness and perform other tasks related to processing a hunted creature's body, trading with the a town perhaps but able to survive in the wilds. More abstract hunting on the travel view needs to be roughly equivalent to hunting only on the local view. You should be able to find signs of animals to help you out, and you should be able to gather any plants you find.

# Core85, CHOP, DIG, BUILD!, (Future): As an adventurer, chop down trees, dig channels, mine into a cliff face, build whatever structure you have the patience for. Your efforts should be saved as a proper site or at least some similar notion (whatever inns and so on along roads end up using), and the contents should remain relatively undisturbed with proper precautions.

# Core86, ADVANCED ADVENTURER SKILLS, (Future): Virtually every job available in dwarf mode should be available to you as an adventurer, though it might rely on town infrastructure, especially at first.

# Req236, ADVENTURE MODE BUILDING INTERACTIONS, (Future): Pickup and topple furniture. Plant seeds in the mud. Use the furnaces. Break windows and knock down supports. Using wells. Use siege engines. Deactivate, dismantle or set off traps. Use animal traps. Use archery targets and get feed back. Lock yourself or others up in cages and chains. Tie creatures up with rope. Interact with impaled players. Lock doors, push doors open briefly so you can see out before they close, secret doors, close doors, slam doors on vermin, lockpicking.

# Req302, ADVENTURER PROFESSIONS, (Future): Need to be able to tame the lizards you find, wood work, make clothes, whatever.

# Req327, CORPSE PROCESSING, (Future): Can process corpse to eat etc if you have a sharp object.

# PowerGoal9, BETTIN' ON FORGETTIN', (Future): You make a cabin in the woods, decorate it with hides and get a table with utensils so that you can dine like a king.

# PowerGoal15, REVENGE AND THE WILDERNESS, (Future): Lost in the cold woods naked, you succeed in using your skills in order to find and kill the person who left you that way, despite a beast stalking you, hunger, thirst and the elements.

so what ur saying is that its allready in there?

1314
DF Modding / Re: Urist McModder [New Utility]
« on: July 12, 2009, 05:26:32 pm »
im sorry,but i dont understand this,i open the graphic.txt file i just created with the file name on the top [OBJECT:GRAPHICS] on the next line and the next line i have [TILE_PAGE:MACEIO] and when i open this graphic.txt i dont have any sprites or other stuff loaded for me to make and i dont see what i am doing wrong... :'(

1315
DF Suggestions / Become a peasent
« on: December 22, 2008, 03:49:28 pm »
Hello,
I have played Dwarf Fortress for a while and I absolutly love it.
congradulations on the succsess.
but anyways,
im shure you all have played the "Adventure Mode"
now I think its fun to be in a army and do quest but...
why dont we become a peasent like a miner or a fisherdwarf or a farmer? ???
I can be just like the "adventure mode" as long as you have a king,you are told to do pacific stuff like if you where a fisherdwarf you would be told somthing like...
go fish over there,or cook some fish.
im shure it would take a while but it would be fun to be given task just like you are giving taskes to your own dwarfs.

Pages: 1 ... 86 87 [88]