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Messages - Meanmelter

Pages: 1 ... 38 39 [40] 41 42 ... 88
586
DF Adventure Mode Discussion / Re: Most BS Deaths
« on: June 14, 2010, 09:57:58 pm »
I got a Female character named Rakust Idenshorast "Rakust PaddleWire" He is a Spearman(duh).
WHAT
Uhh, oops? Fixed.

587
DF Modding / Re: Stranded
« on: June 14, 2010, 07:50:37 pm »
I was not being rude, I was just saying, sorry.

588
DF Adventure Mode Discussion / Re: Most BS Deaths
« on: June 14, 2010, 07:46:43 pm »
Is it possible for Enemy's to pick up Javelins you throw at them?
Usually I collect EVERY Spear I can, Steel or Fungi-wood, and throw them at my enemy's.
Normally, I end up running around with 30+ spears and just taking out an entire Elven Civilizations.
I don't want to KILL ALL the towns though, if I did, I would then have to elves to kill.

Any who Recent death of my last adventurer.
--------------------------------------------
--------------------------------------------
I got a Female character named Rakust Idenshorast "Rakust PaddleWire" she is a Spearman(duh).

I start in some little dinky town near a haunted sea, so I think "YAY EVIL THINGS!"
Two Tiles getting there I am stopped by two SKELETON WHALES RIGHT NEXT TO ME!
So all I can think of saying is OHHSHI- OHHSHI- OHHSHI-!
Any who I moved to were only one could attack me and he managed to break my elbow, making me drop my Bronze Shield.
I figured they would be slow so I keep running only for One more Skeleton Whale to find me!
So I decided to just charge right through it, its only bones right?
Wrong, He hits me, breaking My Left Knee and Bruising the Muscle.
Soon they all caught up to me and Beat the Carp out of me.
So remember Kids! If you don't eat your vegetables, a Skeleton Whale could be after you!

589
DF General Discussion / Re: Does anyone else...
« on: June 14, 2010, 03:58:23 pm »
Legends mode, then press 'd' and then you just 'Export Map'

I'll have to check that out. I was under the impression only the tiles were exported, not the heights.
You have to do that yourself... I don't think it is going to do all the 3-D height effects for you.

590
DF General Discussion / Re: Does anyone else...
« on: June 14, 2010, 03:31:44 pm »
I just started doing this a couple days ago. It is interesting. So far no one has commented.

Also, how did you export the heightmap? I only find the tile map for export.
Legends mode, then press 'd' and then you just 'Export Map'

591
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 14, 2010, 03:30:51 pm »
Update on my dead civilization: migrants stopped coming after 7 (for a total of 14) adult dwarves. We've since been blessed with three baby girls. Fortunately the elves have brought more exotic beasts every year to tame for our military defences, though so small a fortress will never attract the attention of goblins-- our only threat is the drums in the deep. We are finally able to produce steel. It's been six years.

I still think that a dead civilization ought to be at least a "warn on embark."  :-\
Same. I got 20 Migrants then the rest of my Civilization died. (Did I mention they were at war with the Elves?) So when I was supposed to get my next migration wave, I got some cannibal-stick-throwers at my front door. After the door was gone, they charged in, but I was ready, I made a small base in the Underground cavern and sealed off the entry in there. So now there are 7 Elven Swordsmen, 8 Elven Bowmen, and 3 Elven Spearmen running around slashing, shooting (I think?), and stabbing everything to death.

If the Elves decide to swim into my base, they will no doubt kill my fisher first. I need some beast in the Ocean to protect me now, ohh well, LOSING IS FUN!

592
DF Modding / Re: Stranded
« on: June 14, 2010, 01:05:56 pm »
I'm trying to make a storyfort for a stranded island, but I can't figure out how to mod out caravans.

Anyone know how to lose the caravans?

Also, does setting the pop cap to 7 allow no immigrants??
THE BEST IDEA IS TO ACTUALLY EMBARK ON AN ISLAND!

593
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 14, 2010, 09:24:10 am »
My farms worked correctly for over a year before i got the "no availabe seeds" message.
But thank you for that response, because i know now what happened.
The mud beyond the farms was gone !
When i removed the plot the ground beneath had no mud.
Normaly the mud stays.
But how can it happen that 8 farms 3x3 in 2 rows of 4 loose all the mud ???
If the mud is on a BUILT floor or a Smoothed floor, Dwarfs will Clean the mud, making it ineffective.

594
Sounds like Deon is waiting for 1.00 to be a HUGE release, I like that. :P

595
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 13, 2010, 11:14:11 pm »
`Amanda' Febunnos, Weaver cancels Store Item in Stockpile: Item inaccessible.
`Abbey' Identulon, Fishery Worker cancels Store Item in Stockpile: Item inaccessible.
`Krista' Lokumtost, Bowyer cancels Store Item in Stockpile: Item inaccessible.

Whole lotta that with every person who carries crap.

Hippoman, I think you should just delete the entire game and re-download it. But that is me anyway.

Nooo i need to keep this fortress! I've killed 40 things! I'm amazing!
Copy the Region? Eh, any who, I am sure the deaths were for science so might as well not bother with this.

596
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 13, 2010, 11:10:29 pm »
Hippoman, I think you should just delete the entire game and re-download it. But that is me anyway.

597
DF General Discussion / Re: Ant Colonys?
« on: June 13, 2010, 10:55:36 pm »
It would be interesting if they Generated Ant's, think of the purposes other than eating the remains! Oh the Dwarven Scientist will be pleased!
You mean the same one that encased the fortress in magma and smashed the king with a drawbridge?
No not the Giant ass ones, these ones are smaller and more Dwarven-friendly.
.....
I was refering to the scientist.
Ohh, I knew that... :-[

598
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 13, 2010, 10:10:40 pm »
I seriously broke the arena. Video so it did happen.
http://mkv25.net/dfma/movie-2206-brokethearena
Can't go any further left than shown.
I seriously broke the arena. Video so it did happen.
http://mkv25.net/dfma/movie-2206-brokethearena
Can't go any further left than shown.
I find this epic.

599
DF General Discussion / Re: Ant Colonys?
« on: June 13, 2010, 06:25:52 pm »
It would be interesting if they Generated Ant's, think of the purposes other than eating the remains! Oh the Dwarven Scientist will be pleased!
You mean the same one that encased the fortress in magma and smashed the king with a drawbridge?
No not the Giant ass ones, these ones are smaller and more Dwarven-friendly.

600
DF General Discussion / Re: Ant Colonys?
« on: June 13, 2010, 06:10:24 pm »
It would be interesting if they Generated Ant's, think of the purposes other than eating the remains! Oh the Dwarven Scientist will be pleased!

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