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General Discussion / Re: Serious Business is not profitable business - unfunded lulz
« on: February 05, 2010, 02:37:13 am »
or ARPANET which is before the modern epoch of 1970
April 23, 2024: Dwarf Fortress 50.13 has been released.
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It was my only real source for what the hell people are saying on the internetUrbandictionary's pretty good for that stuff.
Sarcasm in text is bomb in sandwich.That sounds deliciously Fun.
Random question from me. Behold the power of green.What happened if you scrolled too far?
Any new easter eggs around? Like the scrolling too far left or right in 2D? Or the Hit '?' too many times easter egg? Just...ya know....so I know to start looking.
And related, did we find all of them so far in the current version?
For some reason I can't get the idea out of my head of a custom creature made with microcline skin saying "You have struck microcline!" Every time you attack it.
The raw preview for dwarves seems to lack a DAMBLOCK tag. This makes sense, what with the new combat system, but will there be anything with a similar function?Having tougher hide. Being made of sterner stuff.
Still entirely too little activity this game.Eh, as you pointed out, I was dead wrong and haven't gotten around to figuring things out yet.
Surely the rest of you have *some* ideas on who's scum based on day 1.
ah, hmm. (Nineveh's the one I remember, btw. there're like 4-5 capitals at different times...)There's a lot of Assyrian-style stuff in world gen that might get realized during actual play, but there are also a lot of things that are not going in.Assyrian-style?
The Assyrians had a reputation for being mean. The worldgen thing where people get flayed and their skin nailed to a tree or whatever is straight out of their repertoire. That said, I doubt any of that was unique to them -- I think they got focused on because they were longstanding enemies of the people who wrote the Old Testament. Threetoe knows much more about this stuff, I think.
Here's something I came across while reading about the practice of flaying. Apparently the "gruesome sculptures" in worldgen have historical precedent, but they also start to stink after a while, so they packed the rotting skins in containers to keep the odor sealed up.