Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheMirth

Pages: 1 ... 12 13 [14] 15
196
DF Gameplay Questions / Do Mega and Semi-Mega bests get more powerful?
« on: January 28, 2009, 05:18:32 pm »
I've been feeding a Current Resident Megabeast I found on my map a steady diet of immigrants and I was wondering if the high protein and fiber diet of dwarg gristle and beard is helping him turn into a truly fearsome beast or just fat.




197
DF Dwarf Mode Discussion / Re: Dwarven Olympic Games
« on: January 28, 2009, 05:01:22 pm »
My latest fort was built underneath a Behemoth's cave(Legendary Lands mod). Whatever immigrant can make it past the Behemoth can stay. So I guess that's like winning.

198
DF Gameplay Questions / Re: Interrupted strange mood
« on: January 28, 2009, 04:00:13 pm »
If it just says it's claimed without him mentioning him making requests or stating he's working on something it sounds like it hasn't registered that he's in the building. you could try building the same shop right next to it then deconstructing the one he's currently in.

199
DF Dwarf Mode Discussion / Re: Are Carved Fortifications Destroyable?
« on: January 28, 2009, 01:47:43 pm »
They will hold up but even a constructed fortification or wall should hold up as only buildings can be destroyed not constructions. At least as far as I've seen.

200
Do you get counterstrikes in fortress mode?

201
It does work well to give you a quick aggregate idea of where your dwarves are. A lacking ability in the current method though is to see if they hit dabbling. This really only matters when you're setting several of your skilless dwarves to have a dabbling level of a preferred artifact skill type (armoursmithing, weaponsmithing) or knowing whether a soldier\guard is about to hit Great in a military skill to prevent permanent military status.

Just some thoughts on why people may think they want numbers.

/not brave enough to open my own code to scrutiny.

202
DF Gameplay Questions / Re: No dumping outside? (+ wells)
« on: January 23, 2009, 01:59:40 pm »
Do you have refuse to be gathered outside from the orders screen? (o->r->i?)

2. If you're building the directly beneath the top well then Ii believe you're blocking access as the wiki claims it needs a straight shot to the water, so no grates or bars either.

203
DF Dwarf Mode Discussion / Re: Magma questions
« on: January 23, 2009, 01:32:23 pm »
Yeah I discovered that the 'fun' way when my legendary smiths came running into the heart of the fortress, imps in tow setting the whole place on fire, the lever locking everyone in surrounded by inferno. I use profit's method of using the pump to filter out all the nasties or just use the workshops to plug the hole. It seems more badass to have open holes of magma though.

204
1) If you're comfortable working with the .Net library and have an svn clientyou could modify the table to show numbers instead.  Otherwise you're stuck with the square for now.

2) For Vista, Open Dwarf fortress and load your game.

Open Dwarf Manager 0.5, when the error pops, look at details and copy the hex code (example: 0x001221e) and close dwarf manager.

Edit the memorylayouts.xml file.
 
Replace the hex code for vista so for this example this:
Code: [Select]
MemoryLayout Name="v0.28.181.40d9_vista" CheckSum="0xfd3559a4" Base="v0.28.181.40d8"

becomes this
Code: [Select]
MemoryLayout Name="v0.28.181.40d9_vista" CheckSum="0x001221e" Base="v0.28.181.40d8"

save the memorylayout.xml file.

Open Dwarf Manager again and when you load from DF it should populate.

Unfortunately you will need to do this each time you run dwarf fortress.

205
but are there graphics for the new races?

Just using the ascii here but h is hobgoblin, l lizardman, T tigerman, S (I forget what they're called but the slitheraki or something) and I haven't been besieged by avars yet so dunno about them.

206
Loving the mod. Ok, I was expecting the Rhino to crush my axed dwarf but I was NOT expecting a giraffe to kill 1 wrestler and seriously wound my My Ultra Mighty and Extremely tough hammer dwarf. Probably would've killed more if the thing wasn't focused on running for its life the whole time. I only tried to kill it because it wandered into my fort and stomped a war dog to death, after that it just wanted out.  :'(

/must build armor for my next year.

207
DF Modding / Re: They Might be Giants mod
« on: January 17, 2009, 04:13:41 pm »
The economy could really screw the dwarves since they all make minimum wage.

208
Ok I tested d9 with Vista. I get the checksum error as before. Then with Dwarf Fortress remaining running I swapped checksums and ran Dwaf Manager again. It shows "Connected to 1724(v0.28.181.40d9_vista) in the lower right hand corner but none of the data is loaded in the screen.

Downloaded the source and ran it from VS2008

MemoryAccess.ReadMemory - MemoryAccess.cs(86)
  int read = ReadMemory( address, buffer, length );
Spoiler (click to show/hide)

Dunno what's so different in 40d9 that Vista x64's handling the memory so differently than in 40d.


209
Tested d9 on Vista x64 and  did not have success

Spoiler (click to show/hide)

0.3 does work with d5 though.

210
Most folks are comfortable enough to have done this themselves but I went ahead and tried creating a batch script that just runs dwarfort.exe called dwarf and that satisfies the Legendary lands launcher and lets me use dwarf manager.

Dwarf manager wouldn't find the process when I had renamed dwarfort to simply 'dwarf'

ergh, works on XP but not on 64 bit Vista, will have to rely on my dabbling record keeping and dabbling organizing skills .

Pages: 1 ... 12 13 [14] 15