Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheMirth

Pages: 1 ... 3 4 [5] 6 7 ... 15
61
I think the meat eaters must've won the closing argument before the two groups made it to the fortress build site.

62
DF Gameplay Questions / Re: Artifact help
« on: April 25, 2010, 07:59:03 pm »
IT should be mentioned that Miners can use picks and their mining skill in combat. So a pick counts as a weapon. (at least in 40d)

You can see what's on  your weapon by hitting 'k' then viewing the description.

63
DF Gameplay Questions / Re: Armor and Weapons
« on: April 25, 2010, 02:53:13 pm »
I don't think you'd want an aluminum warhammer with the current damage system, otherwise looks right.

64
DF Gameplay Questions / Re: Fortress Mode Stat Advancement
« on: April 24, 2010, 05:43:35 pm »
My Expedition leader went from Fat, to Great hanging folds of fat to Corpulent within one year of solid mining.

This is not what the All-You-Can-Mine Fitness brochure promised.

65
DF Gameplay Questions / Re: Leader Skill
« on: April 23, 2010, 04:06:57 pm »
I think it may relate to the military system. Having a dwarf with this skill does not give them a better chance at becoming expedition leader than having only trade skills in my experiences so far.

66
DF Dwarf Mode Discussion / Re: Weapon research
« on: April 23, 2010, 03:59:33 pm »
Between the weaknes of low grade armor vs weapons and how plentiful ore has become, shell, bone and leather armor are probably not worth the effort to make. But feel free to challenge the assumptions we're all making on their effectiveness.

67
DF Dwarf Mode Discussion / Re: Will Dwarf 3.0 spoil us?
« on: April 23, 2010, 03:37:02 pm »
So far I've had two maps with tons of copper and no iron. :'(

Of course I've also had maps that seemed to be  made of pure Iron, Flux and Gold.

Tin seems to be the rarest material so far for me.

I've had one map with lots of bismuth, casserite and tetrehedrite, so I could make tons of bismuth bronze.
I had one with lots of malachite and sphalerite, so I could make brass.
I had one with lots of garnerite, and nothing else.
All my maps seem to have an adbundance of galena.

Yes, I always seem to have plenty of Galena. Lead is the new copper it seems.

68
DF Gameplay Questions / Re: *Warning contains spoilers* Help please
« on: April 23, 2010, 03:07:10 pm »
Not certain but did you get a recordskeeper to start improving the accuracy of the stocks before you abandoned? It shows up on mine, although I've only had one fort so far with it. (not a mountain)

69
DF Dwarf Mode Discussion / Re: Will Dwarf 3.0 spoil us?
« on: April 23, 2010, 03:02:30 pm »
So far I've had two maps with tons of copper and no iron. :'(

Of course I've also had maps that seemed to be  made of pure Iron, Flux and Gold.

Tin seems to be the rarest material so far for me.

70
I love that this fort is still going and as messed up as ever. :)

71
Love the Ideas.

 :D

72
I'm going to go with this probably bein a military\civilian equip issue.

I've had similar wierdness issues with my axe dwarf\wood cutter. He was able to toggle between cutting trees and killing zombie warthogs just fine but then I activated him to kill once and he dropped or unequipped the axe to wrestle a skelephant. Since then
he's stuck with an axe hauling labor and a wood hauling labor. I had to dequip him and re-enable everything before he was acting normally again. I did have a supply of axes but the hybrid woodcutter\axe dwarf starting template is a bit more tempermental in this version with the new uniform code. (Which I'm very excited about once it works reliably).

*Caveat: I do use DT but only to setup custom professions for migrants and to read my dwarfs to see what they're doing. Not proof that DT isn't a factor in the problem. But it'd effect wasn't a direct job issue with the axe. Although I have experienced instances where DT assign tasks don't work until you disable them and then reenable them within DF proper.



*

73
DF Dwarf Mode Discussion / Re: Hunter won't hunt
« on: April 22, 2010, 08:36:07 pm »
I have never gotten one of my starting 7 to hunt.

I got 2 hunters from migration waves and without touching them they hunted fine until they ran out of bolts, at which time I simply repurposed them instead of swimming against the tide and trying to find a workaround fix.

74
Likot will haul, cut wood, butcher, train dogs, make (beds, bins and barrels), plant gathering, fish, clean fish and whatever industry needs work but with an eye towards cultivating the topside towards dwarven ends. A secure perimeter, a fresh water supply and sustainable food and trade.

75
Nice idea Dwarfguy2 except that The skills support Red being the vegetarians with blue being the carnivores. But maybe that's the 'fun' in it.

Pages: 1 ... 3 4 [5] 6 7 ... 15