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Tilesets and Graphics / Re: So apparently most texture tokens just don't work?
« on: November 04, 2017, 06:50:46 am »@RantingRodent I shouldn't have said that scout types were added in 31.xx, so much as they are just the result of being less specific and not taking advantage of the texture token. The "DEFAULT" texture, if you will. Toady referred to this as a "scout type," so that's just the term I've stuck with.
Regarding replacements in the military, there are some assigned positions that supersede scout types. For instance, Sheriff/Captain of the Guard are arguably the law enforcement. And there are definitely other assigned professions in the military (Militia captain, Militia commander, Champion, etc) that you can create unique tiles for.
As for the tax escorts - no economy, no taxes, no escorts. Which goes back to 31.xx when Toady removed the economy placeholder.
Yeah I remember the economy being shut off, but the "tax escort" squad was really just the royal guard, which does still exist (right?). It was nice in older versions to have your entire fortress guard and royal guard actually look different from the rest of the military, since they serve unique purposes. Oh well. Fewer sprites to create is a silver lining.
. Look forward to them in the next update.