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Messages - RantingRodent

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211
Ideas have no intrinsic value, even well-described ideas. If you're going to go it alone instead of being paid by someone else for your ideas, you really need to have another applicable skill to back it up with. It's very hard to control a project in a small partnership if you aren't involved in the implementation.

Even if your skill is concept art or architecture or probability theory, you need to add something concrete to the venture beyond the entirely subjective value of your idea. The more tenuous your skill's association with game development, the more you had better to do ensure the game design leverages that skill. Generally speaking, ideas for indie games will come from a developer or artist. Only companies with enough employees really have room for dedicated game designers.

The additional opinion and viewpoint creates more conflict and slows the project down, rather than helping it along. In small partnerships this is often fatal, as the people responsible for making it happen are likely to lose interest in an idea which they don't feel any ownership over.

If you REALLY want to be an idea man, and you think your design acumen is really above average, you are really better off trying to find partners based on personal compatibility and shared gaming tastes BEFORE developing a great idea, and then develop the idea together. That way everyone is bought into, and feels responsible for, the game design.

I'd rather the industry ask the question, "Why the fuck aren't we unionized after EASpouse?"

Because unionization is only suitable for industries where individual workers are relatively easy to replace, or quality of workmanship is often undervalued. This tends to create a situation where experienced workers are considered undesirable, because they cost more and don't bring any benefits that the company actually cares about. Unions fight the relative unimportance of the individual worker by using the entire workforce as a sledgehammer against these types of management decisions.

Game development (and software development and entertainment in general) are not like this. Quality is valued. Those involved with game development are not mistreated because we don't have a union. They are mistreated because they want to work in the industry too badly and don't mind being mistreated in order to do so. Until that mentality changes, it will remain a predominantly brutal industry to work in. Other types of software developers work reasonable hours and get good benefits. Why? Because they have no problem telling a brutal employer to stuff it.

Maybe this doesn't apply so well to Junior level developers  and artists, but once you've been around the block enough times and hit even an intermediate level, the idea of a union will almost certainly make you sick to your stomach.

212
Other Games / Re: Roguelike starting development - IllFate
« on: December 28, 2009, 05:10:33 pm »
I'm generally good at teaching beginners, but recent experience seems to indicate that I'm not very good at it if I can't sit down at a computer with them.

214
Other Games / Re: Roguelike starting development - IllFate
« on: December 28, 2009, 09:05:03 am »
Polygonal Labs has released a version of his haXe data structures library in compiled SWC format. Flex Builder (and probably FDT and FlashDevelop as well) can understand that.

I was planning to start making separate posts on little technical things. I won't be making posts here to announce those, though, that will just be through the RSS feed.

215
Other Games / Re: Roguelike starting development - IllFate
« on: December 27, 2009, 07:15:56 pm »
I've been a diehard Flash dev since Flash 6. You bet it's actionscript, although I will be relying on some haXe libraries and PixelBender for improved performance.

216
Try changing the colour scheme as posted in the DFFD entry. The colour scheme settings are at the bottom of init.txt

217
For those who would be interested, I am now working on a Roguelike of my own. I've created a thread in the Other Games section for it.

http://www.bay12games.com/forum/index.php?topic=46957.0

218
Other Games / Roguelike starting development - IllFate
« on: December 26, 2009, 11:34:57 pm »
I've started developing a Roguelike of my own. Seeing Dwarf Fortress come this far using a game design I always wanted to tackle and always assumed was not feasible has built up some motivation.  To make sure I stay motivated, I'm going to try to keep the development process as public and open as possible. That way I have the external pressure of public failure preventing me from giving up on it if I get frustrated.

I am maintaining a development blog, here: http://blog.andrewtraviss.com/?cat=30

Every time I post an update I am attaching the latest version of the game to the post. Check it out some time. There's very little there right now, but I intend to maintain a steady pace.

You'll notice that I am using my DF graphics pack for graphics at this point in time. It is based on Sphr's originally, and if the community here thinks there's a problem with that then I can dump it in favour of something else. Seeing as how I am already putting effort into that pack I thought it was best to make effort for my game benefit DF and vice versa.

219
I don't actually play the game enough these days to present a nice screenshot. I'll be playing today, but to be honest I kind of suck at producing nice fortresses. I'll gladly accept any screenshot donations. DFFD seems to indicate that there are hundreds of players using the mod, so there's got to be a few with nice fortresses that can help me out.

220
I would do it for Dwarves for sure. Other races I may want to leave for others to do. If I try to tackle it myself, the tedium might push me back into non-update land.

221
Merry Christmas, everyone.

In preparation for having caste selectors for graphics, I have done up the basic sprites for Dwarf females. C+C would be very helpful.


222
DF Modding / Re: The Ark Project - Please Participate!
« on: December 24, 2009, 04:32:47 pm »
What about ancient mammals? They generally seem to be very "fun"

http://en.wikipedia.org/wiki/Entelodont
http://en.wikipedia.org/wiki/Ground_sloth
http://en.wikipedia.org/wiki/Terror_birds
http://en.wikipedia.org/wiki/Indricotherium

etc

Like dinosaurs, they'd be better off as a side project, likely.

223
1.0.7a released with fixes.

224
Bah, I had a note to fix that one already and forgot to actually follow through. I'll make an update tonight to fix that and another couple of minor issues.

225
DF Modding / Re: RantingRodent's Tileset for ASCII Loyalists
« on: December 23, 2009, 12:09:09 am »
Updated the mod. Check the first post or DFFD for the new legend.

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