Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Oksbad

Pages: 1 ... 3 4 [5] 6 7
61
Curses / Re: A bit stuck here.... Any help?
« on: March 14, 2009, 02:28:59 am »
What is the effect of missing/smashed body parts, specifically teeth?

62
Curses / Re: A bit stuck here.... Any help?
« on: March 11, 2009, 01:51:32 pm »
I wonder what "interference with interstate commerce" signifies, sacking factories?

63
Curses / Re: Person name suggestions
« on: March 10, 2009, 02:59:59 pm »
I have a few Turkish names for you if you are interested...

Male:
Ahmet
Mehmet
Firat
Alp
Can
Cem

Female:

Zeynep
Fatma
Ayşe
Özlem
Ece

Unisex:

Deniz


Last Names

Tiryakioğlu
Orhun
Öztürk
Karataş



64
Curses / Re: A bit stuck here.... Any help?
« on: March 10, 2009, 02:31:23 pm »
Yeah got A CIA raid on the apartment my pro hacker was hiding, I had a hacker, my first recruit (A hippie), I managed to escape, losing only one novice hacker and a brownie seller. I surrendered to the police outside...

1 month later


 ;D

First got acquitted, second did not (saved him from jail  :D)


65
Curses / Re: A bit stuck here.... Any help?
« on: March 09, 2009, 10:06:11 am »
I know that tanks are not very effective in an urban environment, I am just wondering how to you take out (not stop) a tank in game? I mean I doubt the weapons we currently have in the game could take out a WWII era Sherman tank, let alone a modern one.

66
Curses / Re: A bit stuck here.... Any help?
« on: March 08, 2009, 09:59:36 am »
Yes, tank traps keep tanks out completely. Right now, some of the elements of the siege are things like bombers taking out your generator and killing or injuring your people, snipers shooting people through windows, engineers removing tank traps, and journalists sneaking in to interview the radicals under siege. These things only happen if you wait out the siege. There's really no good reason to wait it out right now though, besides the interview, which isn't enough of an incentive.

Tanks?!?!? How on earth would you take out tanks?!?!?   ;D

And bombers taking out generators? I was under the impression it was a washing machine sized machine, not another building

Anyway my police sleeper conservatives do a good job of tipping me off before raids. Do manager sleepers (such as CEO's) tip you off before a merc raid? My experience says no...

67
Curses / Re: A bit stuck here.... Any help?
« on: March 07, 2009, 04:24:55 pm »
What "parties" can raid you? I know about conservative mobs, the CIA, and obviously the cops....

68
Curses / Re: Convert Police Officers to Liberal Side
« on: March 07, 2009, 03:32:04 pm »
Yea I brained washed 1-2 police officers after my interrogator leveled up. They are quit useful, as they keep leaking me police documents. I also have an agent who also leaks CIA documents to me. Can such sleepers tip you off before a raid?

69
Curses / Re: A bit stuck here.... Any help?
« on: March 07, 2009, 11:32:42 am »
How do you "shut buildings down"?

70
Curses / Re: A bit stuck here.... Any help?
« on: March 07, 2009, 05:42:13 am »
I am training security atm. interestingly enough my founder has the most security rather than that thief, probably because you have to attempt to pick a lock before crowbarring it....  ;D

Also, how do you train science?

71
Curses / Re: A bit stuck here.... Any help?
« on: March 06, 2009, 03:01:22 pm »
Published those corporate files, raided a few places and things are looking better =D, an arch conservative law or two has been repealed.

Can you give any advice for safe cracking, red button pushing, CIA computer hacking and police record finding (skills in particular, I found a guy with 5 security but he can't seem to crack the safes in the ceo house)? In particular I can't seen to find the police records, search as I might...

72
Curses / A bit stuck here.... Any help?
« on: March 05, 2009, 11:18:50 am »
My group, after busting out an inmate on death row just days before his execution (in a truly Hollywood fashion, complete with me getting chased by three police cars), spends most of their time hacking websites and kidnapping/planting sleepers. America is getting more conservative by the day. Any advice? (I have hacked some secret corporate files.)

Some other questions?

Do seduced or kidnapped members/sleepers go towards my member cap?
Most of my sleepers spout liberalism, I do have one spouting conservatism though, any real benefit to that?
Who has high lock picking/safe cracking skill? I recruited a gangster, but he doesn't have any...

73
DF Suggestions / Re: No more power naps!
« on: March 01, 2009, 04:26:47 am »
Well yeah but it's trivial to give them novice wrestling to avoid that.

74
DF Suggestions / Re: No more power naps!
« on: March 01, 2009, 04:23:42 am »
Everybody need to takes breaks, however forcing them not to (an making them unhappy) could be implemented instead of the current exploitish system of draft/undraft

75
DF Gameplay Questions / Re: How many immigrants ?
« on: March 01, 2009, 04:09:01 am »
about 10 I think...

By the way what does, "More migrants have decided to come here, knowing well it may be their grave" supposed to mean?!?! I didn't lose that many dwarves.

Pages: 1 ... 3 4 [5] 6 7