Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DoubleJ

Pages: [1]
1
DF Dwarf Mode Discussion / Re: Dwarven Strip Club?
« on: November 28, 2009, 02:27:11 pm »
Wait......The internet's the cause of that? I had always chalked it up to me being an inherently sick, perverted bastard.

2
DF General Discussion / Re: Ants!
« on: May 03, 2009, 03:26:06 pm »
I have had a theory for a while that colonial insects have a literal "hive mind."  That is, a single bee or ant itself is pretty stupid(ants moreso than bees), but if you assemble them into the full colony, they actually have a collective intelligence, with each member of the colony behaving as a single neuron or a set of neurons in a brain.

I also have a similar level of this theory about pack animals and forests, and I believe that humans are much disadvantaged by our individuality.

A wolf pack, for example.  A single human may live for seventy years.  A single wolf will live for maybe twelve.  The wolf is not an individual, though, the pack is, and the pack will live for longer than a single human.  A single tree often has a lifespan greater than that of a human, but the tree is not the individual, the forest is, and most forests today have been around for millennia.

At least, that's my theory.
Are you implying that the internet is the next stage of human evolution? That's amazing!

...

Oh wait, you were talking about the collective becoming SMARTER. Never mind. Carry on.

3
DF Suggestions / Re: Making Cloth Useful; Bedsheets, Dressing, and more.
« on: February 12, 2009, 10:22:38 pm »
This may be repeating something from another thread but... maybe a length of cloth that has been decorated in some way could be built as a tapestry, for extra room value or to record the fortress history (especially for those weirdos who reject the earth and build upon the ground ::)). Multiple lengths of cloth could be sown together to let the tapestries span multiple z-levels, too, or a cloth be fixed to a window's frame to make curtains.

4
DF Dwarf Mode Discussion / Re: Rabid monkeys (death trap)
« on: January 31, 2009, 06:27:36 pm »
Dang it. Oh well; back to the drawing board. I'm kind of new to this "ridiculously overcomplicated fortress defense" thing.

5
DF Dwarf Mode Discussion / Re: Rabid monkeys (death trap)
« on: January 31, 2009, 05:39:06 pm »
You know, I might use this basic idea for my main line of fortress defense, but I suppose it depends: how much lag would 300 war dogs cause?

6
DF Suggestions / Re: Gigantic turtles
« on: January 19, 2009, 11:13:05 pm »
I can't wait to build a full size, self-sufficient mobile war-fortress, complete with ballista batteries and sniperdwarf towers, on the back of a wagon-sized turtle.

Pages: [1]