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Other Games / Re: Phoenix Point : In the works X-COMlike from Gollop
« on: September 13, 2017, 10:19:01 am »Quoteso far they're at 0% "that which sleeps" incidents so it's doing better than kickstarterQuoteFig has a total of, what, 12 funded projects?
You don't get to play with both sides of the coin.
Then neither do you.
You accuse Fig of trying to lure small hobbyists with the promise of get-rich-quick, when that's patently false. Most of the projects on Fig are by well-known developers and/or part of well-known franchises.
You seem concerned that Fig investments are a scam, when so far there's been literally 0 evidence of that ever happening and nothing in their corporate structure is unusual for a company that needs to divvy up shares in individual games that they're publishing.
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QuoteYou still don't "know" anything. You don't know if this structure is normal for investment vehicles (it is) or why it was done, or what it means.
I can read, I've got a brain and it's not rocket science. You can judge the terms of a deal based on the average for how most people succeed in the indie game market and judge it as shit.
Again, no.
1) Most of these aren't even "indie" games. They are games by established developers or part of established franchises that have been published before, like Pillars of Eternity 2 or Rock Band 4. Fig is not some place where you get to gamble on indie developers.
2) The "terms of the deal" has nothing to do with Fig's corporate structure.
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QuoteAgain, that's not how a pyramid scheme works. In a pyramid scheme you only get money relative to your own recruitment. Your pyramid income is 100% based on the bricks below you, not on somebody else's bricks, or the overall success of the enterprise.
Fig makes money no matter what. It's just a question of how much they make. But they can't make anything without developers.
That has nothing to do with pyramid schemes.
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Developers get money no matter what. They get the pledge at a bare minimum. But only if they have backers.
Again, nothing to do with pyramid schemes.
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Backers get fuck all unless it actually succeeds, and to recoup their investment at least the game has to be a huge success or it takes 10 years. Their take is proportional to what they're willing to put in. Fig scheme IS 100% based on the bricks below them.
Again, that is not what a pyramid scheme is. Your success in a pyramid scheme has nothing to do with the game being a huge success or taking 10 years.
We're talking about launching a discrete product, which will have a sales arc and product lifespan. You can buy shares in the launching of that product.
If you think Fig is a pyramid scheme then every stock IPO in the world is a "pyramid scheme."
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QuoteAnd let's be real; being an accredited investor doesn't mean anything anyway. half the goddamn population of the US lives in a household with an "accredited investor." of course they take money from unaccredited investors.
1) Half of joint US households make over $300,000k each year? Try again.
My bad - I read a chart on household net worth wrong. It's more like 10-15% of the US population, not half. The point is that it's incredibly common. "Accredited investors" are not some special club of stock geniuses.
Your link isn't helpful, though, because average doesn't tell you anything about distribution. Also, income is only one way to become an accredited investor.
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2) EA isn't directly asking investors to pay for the development of their next game. Because actual investors would say "Kiss my ass."
Of course they are. What business do you think EA is in? What do you think you're investing in when you buy stock in EA? Do you think they engage in any other business besides developing and publishing games?
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3) Accredited investor status is there to protect both the investor and the business. But it's mostly to ensure people don't gamble their livelihood away in the stock market.
IT LITERALLY DOES NOT DO THAT
Nothing is stopping you from gambling every dollar you have or can borrow on the stock market, whether you're accredited or unaccredited. That is NOT what accredited investor status does.
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You can get all that from Google by the way. Or "that youtube video which I just took as gospel and is factually correct but no one should actually listen to it."
Yes, you can get a fundamental misunderstanding of what "accredited investor" status means from googling or watching ill-informed youtube videos.
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Quotewell if you keep dropping the parts where you're objectively wrong (like "reputable companies don't solicit game ideas through email") then there won't be much left, huh?
You're really gonna stand by Paradox as your example? They've pulled some shady BS on their own time too. So no, I don't consider that me being "objectively wrong" because I don't hold up Paradox as some exemplar of professionalism or huge business. And more to the point, to Fig, developers are as much bricks in the pyramid as backers in Fig's eyes. They need developers as much as developers need backers.
all publishers needs developers, genius. all publishers need funding. publishers don't just pop up in the middle of nowhere, fully funded, ready to spend money developing games. publishers get their money from somewhere, and it's usually equity investment firms or parent media corporations (like Warner Brothers) that have exactly the same funding setups that fig have. all fig has done is replaced the source of the money with crowdfunding. Instead of Warner Brothers Entertainment Inc. being the money behind WB Games Inc. who then publishes a game on behalf of a developer.
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QuoteYou misunderstand. Where did you get the idea that Fig is out there telling people they'll all sell $1 million of games in two weeks?
I didn't, because you're putting words in my mouth. Fig does the usual "investing is a risky business" spiel just like Kickstarter. The difference is they pitch making money as the thing that makes their platform special, as if making a plug nickle on half a dozen indie games is likely at the rate at which they have to sell for you to actually see a return. You've shown an example that proves their model, and what I"m telling you is it's an exception, not a rule. It's the Jackpot on the slot machine.
With Kickstarter it's "Ah shit, there's goes my $60 bucks and my fun" when it fails. Or it just doesn't take off to meet the hype and that's the end of it. With Fig it's "How did you not make me money!!!!" Those are two very different realities. As if making games wasn't hard enough to please publishers, now you got a fan base that also expects your game to be a financial success not just for its health but for their wallets too.
I understand this argument to some extent. The problem is that it's not an "exception" or a "rule." It's the first game to launch from a brand new funding system. Turns out it made a shitton of money. It's one data point; all it proves is that Fig isn't going to run away with all the money (so far). It proves the model, not that all Fig games are going to make investors lots of money. Your jackpot analogy is shitty because nobody has been plugging nickles in this whole time, waiting for the jackpot.
The other problem with your concern about what's "normal" for indie games is that they're not publishing every indie game that comes along. They are clearly picking projects more likely to succeed. If anything, Kickstarter has the problem you're concerned about: they will let almost anyone create almost any project and take a cut of the funds, with little concern for if the product ever materializes. That Which Sleeps is one of a million examples of vaporware games. You will never see that on Fig.
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QuoteWhere is the dumbass accusation that Fig is somehow trolling for rubes coming from?
When they started trying to bring average people with average incomes into an investing scheme, using their favorite past time as bait.
It's much harder to invest in Fig, than say, buy stock in a game publisher or any other company associated with a hobby you like. Funding of these games is very limited, and it's not really going to be something the "average" person does. Who is the "average" person who is lured into dropping $1000 on a risky investment?
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Quotethe thing is, how can you argue this while also arguing that Fig is somehow a pyramid scheme or a scam? either it's ruining indie kickstarting by introducing a profit motive, or it's not because it's a scam that doesn't deliver games. you can't argue both.
Control F on this thread and look for scam. Look who hasn't said it.
Jesus dude. You called it a pyramid scheme. A pyramid scheme is a kind of scam.
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I do think it's a pyramid scheme though. It just happens to be a pyramid scheme that sometimes has a happy ending and produces an actual product.
Ok, so you do think it's a scam. Unless by "pyramid scheme" you really do mean "works how all investing works." You spend money with the hope to get money based on the success of the enterprise.
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It's putting low dollar investment in front of average people and asking them to gamble like actual investors do with their money. And I find that pretty scummy.
I'll admit, I generally have a low opinion of investing period and that does color my bias. It's fine when it's not intruding on my world. But when someone is trying to change the way games get made and suddenly average fucking gamers are trying to make money, it's not really a hobby anymore is it? Real money trading in games, gambling on skins you can then sell for $1000, microtransactions, it's all about siphoning money away from people in little bits via their hobby. Buying the game isn't enough and hasn't been for a while. Now you need to keep giving them money. Now, even paying for it to be made isn't enough. You can' get people to foot the ENTIRE BILL for it right? Right? There aren't enough whales for that right? Unless....what if you turn average people can't afford to spend money like that in to gamblers, just telling them to pull the lever and maybe they'll be rich without having done a thing (except risk their money.)
It's not even low!! Ubisoft shares are 60 euros right now. EA shares are $120. $1000 for a share of a Fig game is going to eliminate all of these "average people" you're concerned about. What "average person" has $1000 they're ready to spend on something that, best case scenario, doesn't pay out for years? And that's assuming they ignore all the fair warnings that "this project may fail and your investment will disappear." The average person isn't about to buy $1000 worth of anything on a whim, even if they love gaming.