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Other Games / Re: That which sleeps- Kickstarted!
« on: July 01, 2016, 01:15:39 pm »
this just in:
well, i'd love to be wrong. argument is a win-win for me in that regard.
(edits for clarity in the post; my insertions in brackets. the cancelled meeting was discussed above, where Fenicks just announced a long-promised meeting was postponed but without explanation)
Quote from: Fenicks
I didn't say the reason for cancellation [of the meeting with Josh] because it was personal and I would not cross that line and share another person's reason.
We DID however meet today for a couple of hours. I would say that generally the meeting was nice but I don't feel that we are at all or any means close to a release.
I did see a working map, working POIs, agents and combat, character creation, menus, UI - stuff like that.
I did NOT see working AI, turns passing, etc - many of these elements are threadbare or torn apart as Josh is trying to make them work.
We did agree to work more closely and have a weekly meeting to discuss what's going on and next steps.
We are also trying to have a more modular focus where we work on getting this all together piece by piece so we can get a little closer to getting something anything in people's hands.
I stressed everyone's frustration with the way communication and stuff is handled, he acknowledges it, is very focussed on working on this and getting it released, but unfortunately, he has no idea on how long it will take.
So I don't know - we're going to keep meeting weekly - he's going to keep working, hopefully we'll have something super pre alpha to show soon. I stressed that we need to show SOMETHING as proof that it's not "vapor"
well, i'd love to be wrong. argument is a win-win for me in that regard.
(edits for clarity in the post; my insertions in brackets. the cancelled meeting was discussed above, where Fenicks just announced a long-promised meeting was postponed but without explanation)