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Messages - blue emu

Pages: 1 ... 16 17 [18] 19 20 ... 75
256
DF Gameplay Questions / Re: The Mighty Fortress of Copperpage
« on: April 22, 2011, 10:21:38 pm »
I put a dump beside a pond to get the corpses away from my fortress, and my dwarves... threw the bodies into a nearby pond. Why?

It adds a nice tangy taste to the water supply. Think of it as "Dwarven Kool-Aid".

Probably, you placed the garbage dump RIGHT on the lip of the drop-off, so they thought it was a "dump it in the pit" arrangement.

257
AFAIK, yes... haven't tested recently, though.

258
DF Gameplay Questions / Re: Exactly How deep are deep metals?
« on: April 22, 2011, 09:00:04 pm »
Well, there you go. Tetrahedrite produces copper and sometimes silver. Use copper for bolts and crossbows, and silver for hammers and axes. I also like using copper for armor, since there's always a better use for the harder metals until I can find adamantine.

Silver makes terrible Axes... among the worst. I suppose you don't have anything better, though.

259
DF Gameplay Questions / Re: Dwarfs not chopping wood, trader problems
« on: April 22, 2011, 08:58:27 pm »
Make a few extra Axes. And Picks.

Don't assign anyone with the Lumberjack or Miner labor enabled to your Military... it just causes problems, since the Military uniform will conflict with the (undocumented) Lumberjack or Miner uniform.

260
I hate to point this out... but if your Fortress actually NEEDS anything that the caravan offers, then you're doing something wrong.

There are exceptions to this, of course. Few Forts produce EVERYTHING that you might need for Moods or Mandates (some have no Sand for Glass; some have no Rock Crystal or no Platinum, etc; some have very few Trees). But in general, your Fort should be basically self-sufficient by year 2.

261
I always give the Caravan from Mountainhomes a profit margin approaching +100%... they're fellow Dwarves, after all, and it's not as if I have an urgent need of my own for those Stonecrafts or Kitten-Eyeball Soufles.

262
DF Gameplay Questions / Re: Moving from old to new
« on: April 22, 2011, 06:41:52 am »
I have never had a Strange Mood ask for Yarn.

263
DF Gameplay Questions / Re: Stairway in badroom
« on: April 22, 2011, 06:41:19 am »
The more alternate paths a Dwarf can choose from, the slower the pathfinding and the lower your FPS. I use a single 3 x 3 central staircase, to deliberately bottle-neck the pathfinding.

264
The floor of my wannabe magma forge is made of a non-magma-safe stone. This means, I presume, that I will have to build a magma "irrigation" channels made entirely out of magma-safe one - both the walls AND the floor, I guess.

Natural stone walls and floor (and also constructed walls and floor) are immune to melting. Only movable items (like stones or equipment) or articulating objects (like doors, floodgates, bridges and pumps) will melt in magma.

Next: I want to make my ramp that go down at least two tiles wide; I assume this will allow multiple dwarves to use it at the same time in both direction. What is the best practice in this case? Is three better than two?

Wider means less time lost to collisions between dwarves, but slower pathfinding and lower FPS (Frames Per Second). I just use a 3 x 3 staircase. It's only sixty to one hundred tiles, which takes the same length of time whether it's horizontal travel or vertical travel.

Next: Is there a better way to store bars and wood rather than just one unit per tile? Can I build a container for them?

Furniture, Wood and Stone cannot be stacked in Bins. Bars and Blocks can.

265
DF Dwarf Mode Discussion / Re: Boy, That Was A Fast Mood!
« on: April 22, 2011, 12:30:29 am »
Because it was a silly way for a Dwarf to die ...

Dwarves are born to die in silly ways. It's part of the Dwarven Tradition.

266
DF Dwarf Mode Discussion / Awesome Artifact Names?
« on: April 21, 2011, 11:32:08 pm »
One of my Butchers just created a figurine of a Roc ripping an Elf apart. It's called Gorrothedos, "The Disembowelled Amazement". The Elf was called "Liyiyi"... or maybe that was what the Elf was screaming... not sure.

Good name, anyway. Very good name.

Yours?

267
DF Gameplay Questions / Re: POW's
« on: April 21, 2011, 11:03:10 pm »
I believe you must also mass-claim the tile, which is in the same menu. I could be wrong.

I always bulk-claim before bulk-dumping, yes... not sure if it's absolutely required.

268
DF Dwarf Mode Discussion / Re: No Resources on Embark
« on: April 21, 2011, 10:54:34 pm »
If your Dwarven civilization has had no Booze for 1000 years, I'll bet they're pretty grumpy by now.

269
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 21, 2011, 10:43:45 pm »
I'm trying to make some screw pumps out of sphalerite for pumping magma (since its the best magma-safe material I have access to). How can I tell my dwarves to produce only sphalerite corkscrews and other parts for the pumps?

You cannot make corkscrews or pipe sections out of ore.

You have no sand?

270
DF Gameplay Questions / Re: Artifact Weapons
« on: April 21, 2011, 10:42:17 pm »
How do people even know all these things about artifacts and metals?

We just make this shit up... it makes us sound like hard-core DF gamers.

Are they in some secluded corner of the wiki or something?

Yes.

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