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Messages - blue emu

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271
DF Gameplay Questions / Re: POW's
« on: April 21, 2011, 10:13:22 pm »
...that will just take the cage and leave one pissed off goblin in the middle of my fort...

This.

Strip the prisoners and use them as "training dummies" for your military.

272
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2011, 10:07:19 pm »
Also, which is better:  A weapon trap moat, or a spike moat?

Is this a trick question?

A Magma moat.

273
A water-sluice can wash the loitering Gobbos into a pit (or through a tunnel lined with traps).

274
DF Gameplay Questions / Re: Artifact Weapons
« on: April 21, 2011, 09:31:10 pm »
To confuse the situation even further... it also seems to depend on what sort of armor your opponent is wearing.

For piercing or slashing weapons, Copper is better than bronze at piercing Iron armor, but vice versa (Bronze better than Copper) at piercing Bronze Armor.

For blunt weapons, Silver and Steel seem to be about tied for best... Silver because of its higher density and greater bashing ability, Steel because of its hardness and higher critical-hit chances.

275
DF Gameplay Questions / Re: Help with an almost newb
« on: April 21, 2011, 09:26:03 pm »
ok, I think I need a refuse pile.

Do only some animals give hide?  I can butcher a cow, but for now i only have butchered unicorns and horses.

Both Unicorns and Horses should give hides.

276
DF Gameplay Questions / Re: Artifact Weapons
« on: April 21, 2011, 09:13:44 pm »
Quote
The brass mace is somewhat better than a bronze mace, but worse than a copper one, since generally a blunt weapon's effectiveness is based off of density.

Density is very important for blunt weapons, but it's not the only relevant stat. It also depends partly on the weapon's hardness vs the opponent's armor, doesn't it? Brass must be harder than Copper, even if Copper is denser.

277
A raising Drawbridge that seals the entrance to the underground portion of your fort? A set of lever-controlled doors that will shut off all access to the surface after your Military is in position?

278
DF Dwarf Mode Discussion / Re: Boy, That Was A Fast Mood!
« on: April 21, 2011, 08:58:08 pm »
... and proceeded to carve a statue of my blacksmithing dwarf "embracing" two yaks....

That sounds a bit... rural... doesn't it?

It could have been sheep instead, I suppose.

279
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 21, 2011, 08:45:30 pm »
If I channel out the floor beneath a bridge (retracting) will the bridge still work? It's a 1x10 bridge btw.

You cannot channel it out AFTER building the bridge, only BEFORE building it. And yes, bridges will work across gaps. That is their function.

280
DF Dwarf Mode Discussion / Re: Well, this is a first...
« on: April 21, 2011, 08:22:12 pm »
I'm told that Building Destroyers no longer destroy Bridges in this version. Not sure if it's true.

281
DF Dwarf Mode Discussion / Re: Effin Cage Traps, How do they work?
« on: April 21, 2011, 08:21:15 pm »
Or use burrows + military alerts.  Mechanics will not leave the set of active burrows to reload anything. 

This works, but it still generates reloading jobs which immediately get cancelled... resulting in message-spam about "Cancels task, forbidden area".

Better to just forbid the filled Cage and the trap Mechanism, so no jobs are generated in the first place.

282
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 21, 2011, 08:17:17 pm »
What exactly does a meager office entail?

You can satisfy that requirement with a 3 x 3 room with a Door, a Chair and a Table. Optionally (for role-playing purposes) add a Cabinet and consider it a filing-cabinet.

283
DF Gameplay Questions / Re: Pastures
« on: April 21, 2011, 08:15:22 pm »
... a pen/pasture large animal job will pop up and pretty much anyone in the whole fort will jump to it. Miners do it infuriatingly often, since they seek a new job after every square and have to walk all the way to the pasture and then back to the rock face.

??? Don't you turn off all the Hauling labors for your Miners, your Woodcutter and your most skilled Farmer? I always do.

284
DF Gameplay Questions / Re: Pastures
« on: April 21, 2011, 08:09:04 pm »
will the animals stay there?

Yes, unless a Hostile shows up and panics them. Creatures with the "Curious" tag will wander off, though. Pasturing Cats doesn't work well.

285
DF Dwarf Mode Discussion / Re: Well, this is a first...
« on: April 21, 2011, 08:07:44 pm »
There are LOTS of ways to safely harvest Cotton Candy. Probably the most straightforward is to dig out all the normal stone that surrounds it, so that you can get a good look at the shape of the cluster, then shave off everything that cannot conceal a 4 x 4 block (containing a 2 x 2 hollow tube).

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