Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - blue emu

Pages: 1 ... 55 56 [57] 58 59 ... 75
841
DF Dwarf Mode Discussion / Re: Barracks vs Armory/Barracks
« on: December 23, 2009, 05:31:13 am »
I have never used the "Bed" method of setting up a Barracks, so I don't know how it works... but Weapon Racks and Armor Stands work fine for me.

842
I only have ONE vein of hematite on my map.

Same here. I didn't even bother to mine any of it out. I'm mining Goblins instead.

843
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 23, 2009, 02:57:54 am »
You do not argue with the might of adamantine! It is above your puny physics!

Yes... Adamantine is x5 damage, and Artifacts are what?... another x5?

844
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 23, 2009, 01:48:04 am »
Just got a Fey Mood that turned a bonehead Peasant into a Legendary Weaponsmith:



Very useful since my Fortress Military has been training only wit War Hammer and Crossbow. It only weighs as much as a ring (8 Dwounces).

845
DF Gameplay Questions / Re: Spooky Tomb Mysteries
« on: December 22, 2009, 12:37:02 am »
Did you breech HFS?

Not exactly.

My method for dealing with HFS is to drive tunnels to locate the general area (via the pretty rocks), then smooth selected wall-rocks of my tunnels and carve fortifications. This allows me to see what's BEHIND the wall. When I'm sure it's safe to do so, I mine out that bit of wall and smooth and fortify the next bit behind it.

Eventually, I do (and in this case, did) "break into" the HFS, but only via a fortification, which lets nothing get out. I can still open an entrance to it after my Military is trained-up and gung-ho for some Clowns.

Good point, though... those coffins might be dedicated to the memory of the Clowns' victims. It's a possibility that hadn't occurred to me.

Have any traders been killed?

As far as I recall, just one Human Trade Liason... "golfed" off the hill by a Goblin Hammerman.

846
DF Gameplay Questions / Spooky Tomb Mysteries
« on: December 22, 2009, 12:18:21 am »
Another oddity from my "Rocky Spire" game:

So far in this Fort, I've had seven of my Dwarves die... usually in rather silly ways. But whenever I build coffins and set them up to be used for burial, they always  fill up right away, with Dwarves (?) that I've never heard of. Some rather strange names, too... elven names, goblin names, human names and dwarven names, all of them listed as "So-and-So, Peasant".

I'm up to about twenty-five filled coffins so far... only a handful of which actually contain the remains of MY Dwarves.

WTF is going on?

Before you ask... I have NOT been killing any elves or humans. Only Goblins and Kobolds.

847
DF Gameplay Questions / Re: Miners Digging too deep
« on: December 21, 2009, 07:59:33 pm »
The last G in z-level-1 renders the ramp unusable.

Replace it with:

Code: [Select]
XXXXXXXX
GGGGGGDX
XXXXXXXX

XXXXXXXX
GGHGGXUX
XXXXGGGX

848
DF Gameplay Questions / Re: How NOT to build and fill an indoor well.
« on: December 21, 2009, 07:16:56 pm »
Your fortress sounds like a sweet embark spot.

A 6x6 area, 108 above-ground levels of rock (plus the usual extra 15 levels above and below that, 138 levels total); Pools that freeze solid during the winter; a Magma vent at the surface; huge numbers of trees; soil, volcanic and plutonic rocks; contact with all the Civs; HFS; and (presumably) an underground river for Tower-Cap farming and a buried Chasm, although I haven't yet found either one.

No sand, no flux, and very little Iron Ore... although I've been mining more "Goblinite" (Steel weapons and armor brought onto the map by Goblins, confiscated and melted down) than I can find a use for.

849
DF Gameplay Questions / Re: How NOT to build and fill an indoor well.
« on: December 21, 2009, 06:03:26 pm »
Who needs water when you got booze? Or do you have some injured dwarfs?
I do indeed. One of them passed through "Thirsty" and "Very Thirsty" all the way to "Dehydrated" before the northern-most Pond finally unfroze in the spring... just in time to save his life.

850
DF Gameplay Questions / How NOT to build and fill an indoor well.
« on: December 21, 2009, 05:47:32 pm »
AAARRRGH!... :mad: ... I cannot BELIEVE that it took me this long to figure out how to fill an indoor well properly!

:mad::mad::mad::mad::mad: :rofl:

First, I'll explain the situation: I'm playing on my "Rocky Spire" map, which has one big disadvantage... it has no surface water except Ponds (which freeze solid in the winter), and it's so friggin' HUGE that I haven't yet found my underground river. It's hidden somewhere deep inside my 123 levels of stone.

... so any injured Dwarves are always in danger of dying of dehydration during the winter, when the Ponds are frozen solid. Eventually, I intend to channel Magma to a spot just underneath one of the Ponds, to keep it heated during the winter. EVENTUALLY, I may even find that mythical underground river.

But none of that helps me at the present moment.

As a stop-gap (Plan A), I decided to build a "dry" well indoors, designate it as a Pond/Pit, and have my Dwarves fill it up during the summer (by bucket-brigade from the nearest Pond), and then use it as an emergency water source (for treating the wounded) during the winter.

This didn't work. :mad:

The well filled very slowly, never getting deeper than 3/7, partly due to the fact that as each bucket-brigade Dwarf dumped in some water, he would just negligently toss the bucket down next to the well instead of putting it back in the Furniture stockpile... so the next Dwarf to draw bucket-brigade duty couldn't FIND the damn bucket, and would just cancel the order and do something else.

So (Plan B), I made a whole CRAP-LOAD of buckets.

This also didn't work...:mad: ... I just ended up with a whole crap-load of abandoned buckets lying next to my well, while my bucket-brigade Dwarves wandered off to find other duties.

So (Plan C), I cleverly designated all of the tiles adjacent to the well as a Furniture stockpile which holds only buckets... that way, when one of my stupid bucket-brigade Dwarves pours in some water and negligently tosses the bucket aside... it automatically lands back in the stockpile!

This ALSO didn't work... the water level in the well still never rose above 3/7, and I was at my wit's end trying to figure out why.

Then it finally hit me... FACEPALM!

As soon as the water level reaches 3/7, the well becomes usable... and at that point, instead of hiking outside to get water to pour into the well, my insane Dwarves were simply drawing water OUT OF THE WELL, and pouring it back in... then happily tossing the bucket aside, satisfied with a job well done.

AAARRRGH! :mad:

... so (Plan D), I used 't' to access the well's components, forbid them all with 'f', and sat back to watch. In less than a minute, my well was filling smoothly towards the 7/7 mark.


851
DF Gameplay Questions / Re: Training Marksman Dwarfs
« on: December 20, 2009, 03:15:09 am »
You also need to make sure that the Marksdwarves are holding nothing in their hands except their Crossbows and (optionally) a Shield or Buckler. If they are holding someone else's pants or something, mark it for dumping.

852
DF Gameplay Questions / Re: My soldiers refuse to do anything but wrestle!
« on: December 20, 2009, 03:12:59 am »
Two reasons:

1) Soldiers will spar with weapons only if their opponent holds a similar weapon. Otherwise, they will wrestle. Try equipping everyone with the same weapon, or setting them off-duty by weapon-type (ie: all Hammerdwarves off-duty at the same time, while Wrestlers and AxeDwarves are on-duty).

2) Check their hands. If they are holding anything in their hands in addition to their weapon, they will Wrestle instead of training their weapon. This also applies to Crossbowdwarves. Mark the extraneous objects for dumping.

853
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 19, 2009, 04:28:36 pm »
I'm having a terrible time finding a good place to start. I'm trying on of those pregen maps. In this picture, the top picture is the actual game, the bottom picture is the picture that shows me where to go. Why the discrepancy?

http://dl.dropbox.com/u/1920393/Screenshot-2.png

The pregenerated world must have been originally built under a different game version, or without the mods that you are using. Mods or version differences will often change the world gen.

854
DF Gameplay Questions / Re: Super ready
« on: December 19, 2009, 02:49:00 pm »
Anyway to make everyone do something constantly? So they aren't idle?

You need to assign them useful jobs.

Press 'u' to get a list of your Dwarves. Select a Dwarf with the up-and-down arrows, and press 'c'. Then press 'p' and then 'l' to go to their Labor preferences. Use '+', '-', '*' and '/' to page through their Labor settings, and use <enter> to turn labors on and off.

If you need more Miners, make a few Picks and enable Mining labor on some Dwarves. If you need more Wood, make a few Axes and enable Woodcutting. Build more Workshops if you needs more Carpenters, Masons or Craftdwarves.

855
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2009, 04:45:33 am »
Nobangmuthir (Dismalcolumn)
This is a Silver short sword. All craftsdwarfship is of the highest quality. It is encrusted with Native silver. This object menaces with spikes of Silver. On the item is an image of Dismalcolumn the Silver short sword in Silver.

Wait, there's an image of the sword on the sword itself?  Does that mean that the image of the sword has an image of the sword, and that image's image has an image of the sword, and that image's image's image's has an...

This happens quite a lot. Even stranger is when a Moody Dwarf names the Artifact after himself:



Note the name of the Artifact: "Dodok Sazirlokum has created Dodok Sazirlokum"

Pages: 1 ... 55 56 [57] 58 59 ... 75