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Messages - blue emu

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991
DF Gameplay Questions / Re: Containing "On Break" Dwarves
« on: November 12, 2009, 07:34:10 pm »
You could try making the meeting area smaller. My meeting areas tend to be 1x1 just because that causes social skills to grow the fastest (really, it's pretty absurd the amount of "Urist McRandom is more experienced" spam I get from idle dwarves).

This has the benefit of spoon-feeding them Experience Points (for faster stat boosts), but the drawback of ensuring that everybody is buddies with everybody else... which can turn any random death into a Tantrum Spiral.

992
DF Dwarf Mode Discussion / Re: Dealing with masterwork single bolts...
« on: November 12, 2009, 07:02:19 pm »
Another good point of enabling Weaponsmithing (or Armorsmithing) on your Peasants for mundane tasks is that if they get hit with a Strange Mood while "Dabbling Weaponsmith" is their highest profession, they will jump straight from Urist McMeathead to Legendary (+1) Weaponsmith.

993
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 12, 2009, 04:15:18 pm »
I've started a new game on a Desert map. No above-ground source of water (but there is an Underground Pool somewhere on the map), and no wood except scattered cacti.

I'll have to find my Underground Pool and start growing Tower-Caps before anyone dies of thirst and before I run out of barrels for Booze (a fate worse than death, where Dwarves are concerned).

Oh, yes... DO NOT FEED THE LEOPARDS. In particular, don't feed them Dwarves.

994
I thought that you had to stop using it (at least momentarily) before it would heal. I could be wrong, of course (it happens!).

I'm going to chain him up outside, in the sun.

995
DF Dwarf Mode Discussion / Re: Dwarven Water Birth
« on: November 11, 2009, 09:21:42 pm »
If pregnant Dwarves really do shoot babies out like Rocket Launchers... this gives me an idea for a new weapon.

996
DF Dwarf Mode Discussion / Re: How do you arm your Military?
« on: November 11, 2009, 09:18:19 pm »
Also, I like to put my barracks around the main entrance to my fort above ground, then put in tons of glass windows. That way if some little kobold thief or ambush shows up, I don't even need to activate a squad, they'll just see him while they're training and rush out to lop his face off.
I put my barracks OUTSIDE... in the courtyard of my castle. This guarantees that my Military will never suffer from Cave Adaptation (which otherwise can stun them when they go outdoors).

997
The indoor temperature is a uniform 60 degrees Fahrenheit.  Without a homeotherm tag, alligators will be hurt by temperature. The reason why he initially didn't get injured was because his body was still warm from being outside.

He needs to sunbathe. Cut a hole in your roof.
Aha! That could well be the cause. Unfortunately, he will never be able to heal fully, since he can't stop using his internal organs (heart, lungs).

998
Oddly enough... my current Fort has reached its population max (110+), dealt with several strange moods, Gobbo invaders and a Megabeast... and I still haven't lost a single Dwarf.

As a general rule, though, most of my deaths are Civilians (due to failed moods or being caught outside), with Military sparring accidents in second place. Actual battlefield deaths are rather rare.

999
DF Dwarf Mode Discussion / Re: Cruel and Unusual Punishment
« on: November 11, 2009, 06:43:21 pm »
Just to offer one of those "you can't be serious!" facts...

The largest single crystal of Microcline ever found was in Devil's Hole, Colorado: it measured 50 meters by 36 meters by 14 meters.

... you could carve out a whole Dwarf Fortress inside that.

1000
DF Dwarf Mode Discussion / Re: Cruel and Unusual Punishment
« on: November 11, 2009, 06:29:41 pm »
"Fine Microcline" is in fact called "Amazon Stone" or "Amazonite".

http://en.wikipedia.org/wiki/Amazonite

... and it is indeed an electric blue-green.

1001
DF Dwarf Mode Discussion / How do you arm your Military?
« on: November 11, 2009, 06:22:33 pm »
I use a mix of Crossbows, Hammers and Battleaxes. Dwarves in training are first trained up as Wrestlers, but get a weapon assigned once they reach Legendary.

1002
I still think it's traders attacking it.  I've never seen dehydration cause injury.  Sudden death to creatures that need to drink, but not injury.  I have however seen trade caravan guards shoot my chained-up, tame crocodiles for no good reason.

Check your unit list.  Does the alligator show as Tame, Friendly, or Hostile?
As far as I know, Crazedbrews has only been outside ONCE... the day I tried to feed him some Goblin prisoners... and even then, I had to put him in a cage and carry him out. He spends all his time three levels underground, either in the Cafeteria (up on top of a table) or else attending parties in the Zoo (right next door).

Also... if the wounds were caused by someone attacking him... how do you account for the fact that he is wounded in EVERY single body part (including each internal organ: heart, lungs, spleen, liver, etc); more than two pages of wounds altogether... and ALL of the wounds are exactly the same: light grey. That sounds environmental.

He is listed as "Tame".

1003
It also occurs to me that if the OP's alligator is randomly passing out from its injuries, and he has weapon or stonefall traps around his fortress, it could simply be passing out on a trap.
I have no stonefall or weapon traps. Only cage traps. I suspect that the other posters are correct, and it's related to temperature damage and/or dehydration... although, as I say, the climate is uniformly mild at this location.

1004
DF Dwarf Mode Discussion / Re: Go Habs Go!
« on: November 11, 2009, 01:56:28 am »
Dwarven Hockey : they strap blocks of ice to their feet and skate over a field of razor-blades set on edge.

... it gives a whole new meaning to the phrase "face-off".

1005
DF Dwarf Mode Discussion / Re: Interesting Dwarf Names
« on: November 11, 2009, 01:53:13 am »
Given names never translate.
It's easy enough to translate them by finding another Dwarf with the SAME name as part of his last name, though.

One of my Wrestlers in my current fort has the last name "HallDeath". He would make a good corridor monitor.

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