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Messages - Necronic

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I also have started playing again after having waited forever, and I REALLY need to get up to snuff fast because I am about to start my turn in a succession game.

The ONE thing that is driving me nuts is that there used to be a screen that you could manage all of your dwarves from, it was a very useful way to identify idlers and to figure out what just showed up in the new caravan.  I can't seem to find that, did it change?

2
Creative Projects / Re: Freeeware game podcast
« on: September 03, 2009, 10:57:01 pm »
Well, I think the cast is pretty much still born. We were set up to do another show on 5 Days a Stranger, but no one wanted to show up for the next cast. It seems that all the other co-hosts just wanted to talk about games in general, and I really wanted to do something specific to freeware games.  On top of that I am spending a lot more time these days on my website so I don't really have time for it either.

Still though, we may get another show in. Kills me we didn't get to cover any of the greats like Dwarf Fortress, Dungeon Crawl SS, or Wesnoth.  The guys actually boycotted DF from the beginning cause it was too damned hard for them. Anyhow, thanks for the links to those other games. I'll hit them up and put something on my site about them if they rock (which I'm guessing they will since the recommendation comes from a DF fan).


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Creative Projects / Re: Freeeware game podcast
« on: August 04, 2009, 09:14:41 am »
Those both sound really cool, we'll definitely check them out. Does anyone have any feedback on the show that's up right now?

4
Creative Projects / Re: Freeeware game podcast
« on: August 03, 2009, 02:06:40 pm »
What is LCS?

5
Creative Projects / Freeeware game podcast
« on: August 03, 2009, 11:22:37 am »
Me and some friends have put together a freeware game podcast where we review freeware games, some new, some old. We just finished our first cast where we covered 4 pretty good freeware gAmes. Anywho, it should be up on iTunes by now. You can find it by searching for the halforum.com podcast and there should be one called "land of the free, home of the save" (not sure if that's the title we're sticking to.)

So far our plan is to a mix of casts where we all bring one less well known game, like this cast, or a cast where we cover a really established freeware game, like dwarf fortress, or battle for wesnoth, or dungeon crawl.

Anywho, as this is the site of probably one of the best freeware games around (tied with wesnoth for me) thought yall mIght have some thoughts on some good games to cover, or interesting ideas for the show, or just general ideas on the concept.

We're definitely going to do a dwarf fortress one, but it's gonna take a while as I'm gonna have to sell the other guys on it. They know enough about the learning curve to be afraid. Although we do have a bloodlines game going on the forum, so I may pull those guys in for a pinch hit.

6
DF Modding / Re: Civilization Forge Mod
« on: May 28, 2009, 07:26:19 pm »
Great game again, really enjoying it. One comment and 2 questions.

Comment
Before I had mentioned that my miners kept switching from 2 hands back to 1, that had to do with me recruiting them. After I stopped that they stopped as well.

Questions
1) I am at peace with the goblins, is there a way to fix that that won't break save (also, they don't even trade so I can't even force a war). The violet xelics are a bitch though, very interesting enemy. Have about 4 of them caged and displayed on the front of my fortress. Eventually I wan't my whole fortress covered with cages filled with the enemy scum. Anyways, that leads me to question 2

2) The xelics are showing up as dressers. I am using the mayday graphics pack at the moment, so that's probably why. I remember someone else had made graphics for the extra races. I found it on DFDD, but there is no info on how to install it, anyone put that graphics pack in, and if so how (I got the impression its a partial graphics pack)?

7
DF Gameplay Questions / Marksdwarves aren't carrying ammo.
« on: May 27, 2009, 06:24:20 pm »
Anyone else had this problem? There are plenty of iron bolts sitting around, they have quivers, but they don't carry any damned ammo! Sorry for throwing this question right next to another one, but 2 really irritating problems. Any ideas whats causing this?

Edit: I should point out that they do carry wooden bolts to the targets, just when combat comes around they won't carry the good stuff.

8
DF Gameplay Questions / Zones zones zones!
« on: May 27, 2009, 06:16:06 pm »
I can't get my dwarves to drink from my well or the other designated zones I have, and they continually leave the fortress to drink from the river. What can I do to fix this? The zones I have are set up surrounding the well (which is also a very busy meeting hall), and there are also 3 other zones set up where the river comes through the fortress. Instead of all of these, they wander to a non-designated, incredibly dangerous area!

What am I doing wrong?

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DF Dwarf Mode Discussion / Re: Silly/inefficient traps
« on: May 15, 2009, 04:37:48 pm »
I know you don't hAve magma, but I'm thinking about that right now. One idea I have is a generic magma shower with overhead aqueduct that will fill the area between my outer and inner castle walls. Having it fall like 10 a levels.

The other would be a carbonite freezer. Drown them, then make obsidian with their corpses. Or just do it before they drown.

I like the idea of chasing them to a dead end, I was thinking of something similar that would chase them into an underground chamber. If they get there they close the floodgates, but also release the caged hydra.

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DF Modding / Re: Civilization Forge Mod
« on: May 13, 2009, 05:43:06 pm »
so where it says #1 switch it to #2? I've done that but it seems to switch back from time to time

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DF Modding / Re: Civilization Forge Mod
« on: May 12, 2009, 09:02:18 pm »
excellent!

That aside, amazing mod. Very interesting to run across all this crap that I have no idea what it is.

Edit: How do I set them to 2 weapons?

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DF Modding / Re: Civilization Forge Mod
« on: May 12, 2009, 08:15:20 pm »
I'm having a real issue with my workers dropping whatever they are doing (like miners dropping picks, carpenters abandoning jobs, etc) and just sitting around with "No Job" orders when there is work to do. After a while they go back to their job, but this is a game breaker for me. Anyone else had this problem?

I'm using 40d11 with the Mayday graphics.

Hmmm....it seems my guys never go "on break", is that what they are doing here?

13
DF Gameplay Questions / Re: Mods with graphics
« on: May 12, 2009, 07:26:35 pm »
Wow.....I must really be out of it. That was a refuse stockpile, not a food one.

14
DF Gameplay Questions / Re: Mods with graphics
« on: May 11, 2009, 09:47:52 pm »
well I took my 40D11 with graphics and added the civ forge mod to the raws, seems like stuff is working except people won't haul food/goods (would haul iron and an anvil though). Any thoughts?

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DF Dwarf Mode Discussion / Re: Real dwarves defend themselves
« on: May 08, 2009, 05:53:23 pm »
Maybe with the following addendum. No drawbridges to keep the guys at bay until you are ready? Basically have it open into a courtyard where you have to fight them when they show up. + the no traps thing. I can't wait till Toady puts in some stuff for destructible walls. Give me gobbos with catapults, smashing up my walls damnit!

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