Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Necronic

Pages: 1 2 [3] 4
31
DF Gameplay Questions / Serious lag
« on: March 30, 2009, 09:14:48 pm »
I'm having some serious lag in game, and can't figure out what's causing it. Maybe its just that my fortress is too big, but I swear I have had one this big before, with no problems. Maybe the difference would be the magma I have, but I dunno. Here's my lag settings:

Pros:
G_FPS=25
Partial Print = Yes = 26
Priority = High
Temperature = Off
Weather = Off

Cons
6x6 embark site
Over 100 dwarves
Brook and Magma Pipe

Computer Specs
E8500 (clocked to ~3.15)
4 gigs RAM
Vista 64
4870X2 (not sure if that even matters for this game)

With this setup my frame rate has dropped to ~25 which makes the game barely playable. Its strange, because before I broke 100 it seemed like I wasn't having that big of a problem. Anyone got any ideas, or is it just that my embark size is too damned large (doesn't seem that big to me...?)

32
DF Gameplay Questions / Dwarf Coma?
« on: March 26, 2009, 08:42:30 pm »
One of my dwarves had his leg chopped off after getting ambushed by some gobbos. I was in the process of putting the countesses bedroom together. By the time I had assigned it I saw that there was the dwarf sleeping in her bed. And he hasn't left, for 2 seasons. She doesn't seem to mind, guess its the noblesse oblige, but still it begs the question, do dwarves go into comas?

33
DF Gameplay Questions / Magma pump mini-project
« on: March 24, 2009, 09:04:35 pm »
I finally found a good starting location. Everything I want except sand (and I dont think I have HFS, but whatever). Best part is that I get regular ambushes. Much fun is had, and many gobbos slaughtered by my champions.

Only problem is that the magma pipe ends like 5 z levels below ground level. I could go the easy route and just move my forges all down there, but that simply doesn't seem efficient. Therefore I am trying to create a system where I can pump magma up into a small cistern which I can then use to power my forges. Once the magma is there, I believe I will be fine, but I am having a hard time figuring out how to do this.

Originally I tried to set it up with three pumps sitting on top of each other, with an alternating channel on each side. I was under the impression that I could control the direction of the pumps. If this isn't the case, I guess I can just run them in a line. Not the biggest problem.

A bigger problem, however, exists in how to properly power them. I can't figure out if its safer to use a windmill/floodgate combination (once the cistern is full I can shut off the floodgate) but this is difficult as I am ~5 Z levels below a wind source.

The other option , and this would be preferable, is using pump operators. The stations holding the pumps are 4x1, with the pump in the middle, as below

X
P
P
X

I'm thinking that I can somehow use ramps to allow the pump operators access without burning them alive, but I am not sure. Does anyone have any advice. I really like my fort, and am worried that if I do this wrong I will destroy my fortress. Also, since I don't have the option of channeling into the magma pipe, do I really have to use a super agile dwarf to breach the pipe to keep him from burning alive?

Any help would be appreciated

34
DF Gameplay Questions / keeps generating the same world
« on: March 21, 2009, 01:46:02 pm »
I messed with the design your own world options, and now my DF keeps generating the same world over and over again. I've changed the seed to random again, but I still keep getting the same world over and over. Any ideas?

Edit: If I generate from the design your own world I can get a different world, but from the create new world option I still get the same map

35
DF Gameplay Questions / Re: Can't find a good starting location
« on: March 21, 2009, 01:31:01 pm »
For a great location, do you really need magma? I'm wondering if I can get by with this new location I found. Great cliffside, sand, iron/coal, lots of trees, HFS, and an underground river. But no Magma. For a long term location is that really a must?


36
DF Gameplay Questions / Can't find a good starting location
« on: March 21, 2009, 12:42:34 pm »
I can't tell if my standards are simply too high, but I am having a hell of a time finding a decent starting location. All I ask for is the following:

River
Flux
No Aquifer
Magma
HFS
trees
Iron

I have generated ~20 worlds and I can't find this. The few ones that have come close have had almost no trees and had terrifying surroundings. For 40d it seems like there are almost no pregen worlds  I'm trying to find a good place I can build my first major dwarf fortress. Any advice, or am I just asking for too much?

37
DF Gameplay Questions / Queen stricken by melancholy
« on: March 15, 2009, 07:49:30 pm »
I found adamantium pretty early in the game, and because of that I was unable to meet any of the queens requirements before she decided to go all melancholy on me. Will another king/queen come and replace her? Or did I just waste almost an entire season dumping tons of money into her stuff for nothing?

38
DF Gameplay Questions / Rancor pit
« on: January 16, 2009, 05:19:41 pm »
Ok, so I just had a thought inspired by some crazy labrynth I saw being built in a succession thread. Grates can be attached to levers right? So I could theoretically build some kind of pit trap to drop people (who have "displeased me") into, which of course would be filled with the nastiest monsters I could catch. I think I have finally come into the game now (I'm a bit of a noob), and I want my Rancor pit.

This can work right?

39
DF Gameplay Questions / Re: How can I update a saved game (or can I)
« on: January 13, 2009, 04:57:48 pm »
is there a tutorial anywhere on how to add graphical and character sets? Before I used a prepackaged DF, but I can't find an updated version of that.

40
DF Gameplay Questions / How can I update a saved game (or can I)
« on: January 13, 2009, 02:53:24 pm »
I have a pretty solid fort going right now, and while I would hate to walk away from it, I want to get the newest version (particularly for the order forbid after drop without which I am slowly watching my military all die). Is it possible to transfer a save game from one version to another, and if so, how?


41
DF Gameplay Questions / Is there any reason to have a sherrif?
« on: January 13, 2009, 01:38:23 am »
Sorry for the flood of questions, but I am new to the game. For the life of me I cant see any reason to have a sherrif or fortress guards. Any kind of justice system just encourages the hammerer right? I've been doing fine-(ish) with my first fortress with no sheriff. Am I missing something, or is he just something peopel allow for the extra challenge?

42
gah, I haven't gotten immigrants or that notice in 2 or 3 years now (it seems like), doing good with over 100 dwarves, but you have one (or 3) bad sieges where you loose 10 dwarves and it seems like nobody wants to come. Same with the artifact suicides, haven't had much luck with those recently.

43
DF Gameplay Questions / Misplaced artifacts
« on: January 12, 2009, 04:41:45 pm »
Can't find my artifacts. I had made a stockpile specifically for them, and they showed up there for a little while, then dissapeared. I noticed that a couple were being worn, but I am not sure where the others are. Is there an easy way to find them?

44
DF Gameplay Questions / Re: Water supply
« on: January 11, 2009, 11:24:17 pm »
Ah, the fabled carp

45
DF Gameplay Questions / Re: Water supply
« on: January 11, 2009, 10:40:28 pm »
now, the dwarf that channels, he isn't going to fall into his pit and drown?

Pages: 1 2 [3] 4