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Messages - crazycarlt

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1
DF Adventure Mode Discussion / Licking the blood from my clothes...
« on: February 20, 2012, 01:45:21 am »
Acclimated to licking the blood from my clothes and weapons for easy sustenance, I am surprised by not needing to eat for a few days, until I get a red 'Thirst'. I'd suspected for awhile, but decided it was certain that I'd become a vampire. So I feed on people. Things go fine for a few days, but then I'm caught, and the game quickly becomes dull and un-fun.

I can't carry out quests because everybody knows my face and wishes to kill me. Even children. Killing them is easy, and so not fun. Even the bogeymen can't kill me. I wandered the wilderness, consumed with thirst, and wrestled alligators until finally just giving up the game. :(

Being a vampire. What's the point? Actually, it's surprisingly well simulated! Dull immortality awaits those who embrace the night.

2
DF Adventure Mode Discussion / Re: Necromancer strategies?
« on: February 19, 2012, 04:26:53 pm »
I dislike the 'become a vampire' strategy. There must be some way to deal with the necromancer at the skill and fame level where you have been given a quest to kill a necromancer. Why would people tell you to go slay the necromancer if attempting means certain death for anybody who does not have legendary skill? Instead of being sent to kill a dozen or two dozen night creatures, I'm sent after the necromancer.

This time I attacked in full iron armor, only to find that zombies move at about 1200 speed and I couldn't outrun them this time. Last time I hit a tower I managed to kill the zombies and necromancer because it seemed the necromancer was a little faster than the zombies and ended up at the front of the pack. This time I was unable to outrun them more than a few steps, and every time I got in range I would autoroll around to avoid attacks, take more attacks of opportunity because I would roll toward the mob, then get knocked down and have to stand and try to move off. Only survived a couple mobbings before I was torn up.

So. What's the deal? Shouldn't I be sent to deal with a dozen or two night creatures, vampires and werewolves and such, before being sent to a necromancer tower? In older versions you wouldn't be sent to deal with a megabeast after clearing 4 or 5 bandit camps!

3
DF Adventure Mode Discussion / Re: Find the Vampire...?!?
« on: February 18, 2012, 10:59:01 pm »
So, continuing to look around, I go into a house with two blue blinkies. I choose one, accuse, and it IS Thaguk Palmblush! I maneuver around an innocent farmer as I approach the fiend. Wits about him, the farmer wields his bronze carving knife and slashes the vampire in the head, shattering the skull and tearing apart the brain.

...

Success!

He's wearing hundreds and hundreds of human tooth bracelets, chains, necklaces and earrings.

Anyways, thanks for the tip! Accuse the blinking one!

As an aside, the maceman continued to blink but didn't react to accusation.

4
DF Adventure Mode Discussion / Find the Vampire...?!?
« on: February 18, 2012, 10:48:49 pm »
So I've been given a quest to kill a vampire. I've read elsewhere on the forums that such quests may waypoint you to a field or river bend or road somewhere with nothing to fight, and that you have to accuse the target, or something like that.

So, I wandered around the town houses and talked to everybody, looking for Thaguk Palmblush. I did not find anybody by this name after 20 minutes of looking. Am I doing it wrong? What do you do to find your target?

5
DF Adventure Mode Discussion / Re: Necromancer Tower Crash?
« on: February 18, 2012, 08:03:06 pm »
I approached one with hundreds of peasants and soldiers of every race fighting hundreds of their raised fallen and various body parts. :|

6
DF Adventure Mode Discussion / Re: Finding a necro tower.
« on: February 18, 2012, 08:01:43 pm »
I found a necromancer's tower when people asked me to go deal with it. Upon arrival, I sighted hundreds of humans, dwarves, elves and goblins, all mostly peasants, engaged in an absurd melee with their own severed limbs. After waiting around for hundreds of ticks (for the melee to wear itself out) I charged in and was instantly killed.

I was concerned that a bug was causing parts to resurrect as whole persons, but probably not. They just get re-raised.

So... clearing a necromancer tower is impossible?

Would be nice if killed undead crumble to dust or something. Do I have to pulverize the zombies to eliminate them, slice every finger, joint, and break every limb?

7
DF Adventure Mode Discussion / Re: Inventory management and trading
« on: February 18, 2012, 03:00:23 pm »
How do you avoid selling your clothes? I have one dress and the dress appears in the trade window. I also have two socks on, but other socks I want to get rid of, but can't tell which socks to sell. Go in naked, money over one shoulder, loot over the other? :D

8
DF Adventure Mode Discussion / Inventory management and trading
« on: February 18, 2012, 02:50:06 pm »
What are you all using to manage the horribly fiddly inventory? I'd pay for a 'I' feature that lets you 'empty' a container into another, so I can empty these pouches full of coins into my -<-Sheep Wool Bag->- (which I chose for a coinpurse because it's easy to spot in the inventory)

I decided to use my wolf leather bag to hold stuff I want to sell, but when it comes time to trade nobody wants my bags, and I can't tell what items are in bags and which are being worn! Do worn items appear for trading? Is there an easy way to contain a bunch of items and sell them all at once? And do shopkeepers only take items they are interested in?

9
DF Gameplay Questions / Re: How do I get goblin ambushes?
« on: November 12, 2010, 05:23:35 pm »
I had a similar problem, and I only encountered ambushes quite late, perhaps only coincidentally AFTER a goblin snatcher was able to make off with a dwarf child. Then I immediately saw four or five squads of ambushers in rapid succession, followed by a siege.

See my thread: http://www.bay12forums.com/smf/index.php?topic=70260.0

10
Playing on my netbook being too tedious, I decided to power through in very reckless fashion on my desktop PC. After uncovering a massive undergound cave complex, slaying a Dragon and an Ettin, I finally began to meet ambushers and a siege.

The siege was repelled after slaying only one dwarf. The rest rushed the 15 or so sieging goblins and scared them off.

I have begun to dig into adamantium deposits, and erected magma forges. Continuing to pursue my industries recklessly, I think I'll soon find the fun I seek. Thanks, everybody.

11
Pretty sure it's 31.16.

At a previous fortress in this world I had some pretty aggressive goblins, and a poor military and fort design.

This time the fort is carefully enclosed and moated, with only one entrance stuffed with vigorously training dwarves. No kobold or snatcher  has made it through, so I wonder if they're scared off by the defending forces?

Like I said, in the Civ screen the goblin civ has the 'P' tag, which I think means peaceful... so I may never see a siege or goblin ambush. Am I right?

After this I'm embarking in a terrifying biome. After I update the game and gen a new world, that is. I don't want to abandon this fort, as it's my best yet.

I can only hope that once I finish my living quarters and begin to dig down, I unearth some fun.

12
My fortress, in it's 5th year or so, has over 900,000* in created wealth and a population of 86, yet I haven't seen a single ambush or siege.

There is a nearby goblin civilization, but they have the P flag, meaning peaceful?

I do still have rare kobold thieves and goblin snatchers, which I usually manage to kill.

The only remotely fun thing that's happened was when a Giant arrived. I thought he'd be quite dangerous until I learned that 10 poorly trained dwarves equipped with sharp objects can easily hack an unarmored big person off at the kneecaps.

So... is my only chance at fun below ground?

Also, I haven't had any nobles arriving. Only the starting noble positions recieved their regular upgrades. So I have a Mayor and Captain of the Guard. So... no fun arising from their antics either.

13
DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: March 08, 2010, 06:27:19 am »
Another bug. Windows 7 x64, 40d19.

If you start a new fort with all the default settings, immediately embark, then use 'v' to highlight a dwarf, press 'z' to view his profile, and then press enter to view thoughts and preferences, the game crashes IF:
you're using dorten's graphic set http://df.magmawiki.com/index.php/Tileset_repository#Dorten, you have a 1920x1280 monitor, and you expand the dwarf fortress window to be wide enough that the final line of the profile is able to appear without wrapping.

I think the cause is directly related to that final profile line not wrapping, so it will probably crash with any small tileset that makes this possible. I simply alternated pressing enter a couple times, then stretching the window a little, then pressing enter a couple times again.

Since I like using my full screen resolution with a small tileset, enabling me to view a rather large slice of the dwarf world (sometimes the entire region!) it hampers my playstyle quite a bit to be forced to keep my window below a certain size to prevent this crash.

14
DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: March 07, 2010, 09:01:13 pm »
Couldn't read through teh whole thread so I don't know if anybody else has posted this bug.

When I enable flow amounts, even though I've set the map size to 16:16 it comes out as 12:15 on the embark screen, then when I go to embark the game crashes. Turning off flow amounts allows me to embark just fine with the settings I have in the ini files.

My files:
init.txt
Spoiler (click to show/hide)

d_init.txt
Spoiler (click to show/hide)

15
Hmm. Maybe the clock could be loosened a bit. Extra fun to make it accurate to the passage of dwarf time, but it is only necessary that it marks off regular intervals which are used to meter the isolation of each section...

I also like the idea of going by months... since I doubt that anybody has played a DF game 1000 years long.

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