God damn was I slow with this one. HERE, MY TURN IS NOW DONE, GOOD LUCK NEXT GUY! YOU'LL NEED IT!
Save game here. Also, how the hell is my overlord OOC talk about what I did longer than what actually happened?
End of summer. Humans arrived to trade, made it in as the herd of skelindeers was too busy goofing off in the distance. Trading away LOADS OF CRAP to make it obvious to migrants that HELLCANNON IS STILL GOING STRONG, COME ON IN ERRYONE!
AND RIGHT AFTER THAT A FORGOTTEN BEAST ARRIVES.
Turns out that the farmplot area had TWO TILES OPEN to the cavern that the beast used to swoop in, topple a farmplot and start making beef jerky out of a cat. IT IS BOCASH, THE ENORMOUS SCALY LADY BUG! BEWARE ITS DEADLY SPITTLE!
The Crystalline Scholars are ordered to move it like they mean it as the cat still is being used as a punching bag. First to arrive is Ogrin II. MantisMan is soon to follow, swooping in from ambush just in time to save Ogrin II from being bumrushed to oblivion. The killing blow comes from MantisMan, who swings his adamantine battle axe in an arc and bisects the monstrous creature in half.
Closing that god damn hole now, I can't believe it wasn't discovered earlier through surprise FB attacks. The cat survived the initial attack, but it's unlikely it'll survive it's injuries.

Strategia IV is also busy being in a strange mood. It's either a mason mood, or an engraver mood. PLACE BETS NOW.
It was an engraver mood. Strategia IV joins our legion of horror-engravers, detailing down murders in the most accurate way possible!

Mid-Autumn. 3 migrants arrive.
A High Master woodcutter/adequate miner/expert clothier/novice soldier.
A high master animal dissector/novice miller&potash maker/skilled gem setter.
An adequate wood crafter/novice mason&metalsmith. I'm making this guy a metalcrafter. Got to make some fancy crap to sell to our dorf traders. Maybe we'd get bigger migrant waves then!
End of autumn. Traders arrive. THREE OF THEM! THREE! Oh well, they've must have had it as rough as this fort has had. While ordering finished good bins to be moved into the depot, I find out something. All the bins are made of lead. Oh dear lord. After a lot of emptying a few bins for extra dorfbucks, the traders leave with 21k of profit, and we end up with a lot of shit we didn't even really need. BUT WE NEED TO FOOL THOSE MIGRANT SCUM SOMEHOW!
As the merchants depart, cousac goes secretive and claims a magma forge. SCORE! AND YOU KNOW WHAT HE MAKES? A GOD DAMN ADAMANTINE MACE. Great, what a nice thing for him to do on my turn as Overseer, he makes a god damn wiffle bat that everyone will remember this reign by.
ENJOY THIS FINELY CRAFTED MS PAINT ARTWORK OF THE WEAPON OF GODLY POWER

That's it for my turn. Nothing really hilarious happened, I was paying too much attention keeping everyone alive and getting as many migrants as possible for the next guy to bother with shit. Speaking of migrants, we got 9 of 'em in my turn and there are 2 free for dorfing(along that dorf child) in case there's someone I missed when going through the pages and looking for who wanted a dorf and hadn't got one, or their requests couldn't be met somehow.
I noticed that Ogrin II was dorfed at some point but died, so they're now properly named as Ogrin III. All the dorfs have been busy with a lot of shit so they haven't had a lot of time to throw crazy parties or whatever. Do we even have rooms eligible for parties? Anyway, everyone dorfed SHOULD now have their proper numbers right, if not, speak up so the next guy can fix 'em. Urist Imiknorris is also dorfed and the current Captain of the Guard because uhh, the list said so. I think.
Sealed some holes that FB's could have used to attack from, was delighted to see that our trap corridor is able to get rid of gobbo sieges and skeletal wildlife attacks without ending up clogged for good. Made some more bronze, although we have a shitload of it already and a whole lot of bronze armor as well. Quite good quality too. It's ready for whomever wants to use it, be it military or "LETS MAKE A MONUMENT GAIS" that tickles your fancy.
One thing I still haven't figured out is the purpose of the giant waterwheel powergenerator room. Roughly half of the wheels function even now, but do they provide power anywhere? The room is sealed off anyway, there's a forgotten beast inside along a corpse of another FB and Strategia II's corpse. Anyone feeling crazy enough can just tear down the walls leading there, our soldiers are somewhat skilled so the FB shouldn't be too much trouble. The FB has DEADLY BLOOD though, and I have no idea what effect it has on dorfs. Knowing this forts luck, it's the sort of blood that instantly rots all your internal organs and so on.
A couple of new FB's arrived on my turn too, like an eyeless panther and a scaly giraffe, but they have no access to the fort so whatever.
We have a shitload of food and booze for a fort our size(for obvious reasons) so on that front there should be no problems. For the hell of it I've kept orders for more booze brewing and food cooking.
To the next overseer: Good luck, may your reign be more amusing than mine was. Try to get more migrants in safely, and for gods sake don't let anyone ever go aboveground. Add every new guy to the Whole Fort burrow when they get inside so they won't get any stupid ideas about going aboveground. Just to be safe, in case some stupid merchants do die up there, check that the crap they drop doesn't end up unforbidden for some stupid reason. Wouldn't want a mooder to go up there and end up mauled by the undead, after all. This world doesn't have kobolds so we don't have to worry about them stealing our trinkets and sending murder squads that bypass all our traps.
The game currently is on "show no alerts", because I got tired of Eric's cancel spam after 2 seconds(which was about a bazillion messages). You can do just fine if you keep an eye on the entry corridor and keep an eye on combat reports. It's either a catfight(literally, you'll know when you check it out) or skeletons marching to be chopped up. If you see limbs flying and gore, it's a gobbo ambush squad.
Here's the dorf list. Just like how Mego wanted it! I hope.
CURRENT DWARVES:
Eric II, head Stoneworker
Mego V, Chaos Crafter
Rridgway I, First Victim of the Failday
Kar Puwuncobi XLII, El Presidente
Urist Imiknorris IV, Axecutioner
Strategia IV, Prophet of Cheese
Oddom Nokgolstukos, Animal Dissector
Kaamanen III, Architect of Vengeance
DevilEd III, Thief
Zomara, Blacksmith
CatalystParadox, Slightly Odd
Andreus XVII, The Immortal
Halbezbin Somegret, Weaponsmith
Gizogin VI, Resident Badass
cousac, Evil Cackler
Arcangelsd II, !!Nuclear!! Engineer
MantisMan, Bone Carver
Tasrak II, Priest of Armok
Dariush IV, Strand Extractor
Zaneg Erushkidet, Woodcrafter
Ogrin III, Eye Poker
Conchobar VI, Revengineer
Reudh III, Soap Maker
The Master, Spinner
Slime, Fleshsmith
Deathsword, Not a Goblin Spy
ThatAussieDwarf, Scheming Engineer
Remalle IV, Dwarven Child
Kitkun II, Quietly Watching
Seth, Dwarven Child
Ledi VI, Crazy Cat Lady
Dumat Kadolgåkïz, Child
Epithemius II, The Doctor
DWARFING LIST
Name - Profession - Profession Name - Special
Continually Redorfed for Storyline Purposes
Mego V - N/A - Chaos Crafter - N/A
ThatAussieDwarf - Mechanic - Scheming Engineer - N/A
Andreus XVII - N/A - The Immortal - N/A
Gizogin VI - N/A - Resident Badass - N/A
CatalystParadox - Some bonecarving skill - Slightly Odd - N/A
Continually Redorfed by Request
Remalle IV - Axedwarf - N/A - Each death, reincarnated as the next baby to be born
Ledi VI - Any - Crazy Cat Lady - likes cats
Strategia II- Cheesemaker/Military - Prophet of Cheese - N/A
rridgway II- Bonecrafter or Weaponsmith - First Victim of the Failday - N/A
Ogrin III - Spear Dwarf - Eye Poker - Something badass/lone wolf style
Eric II, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabled
Epithemius II - The Doctor - N/A - N/A
Conchobar VI - Axedwarf/Siege Engineer - Revengineer - N/A
The Master - N/A - Eternal Magnificent Bastard - On this list because Mego said so
Urist Imiknorris IV - Captain of the Guard/Sheriff - Axecutioner - Overcompensates for something with large axes
Kitkun II- N/A - Quietly Watching - Possibly for a higher or lower purpose
arcangelsd II - (I would prefer to be a mechanic) - !!Nuclear!! engineer - N/A
The Counselor II - no gender preference - Doctor - N/A
Tasrak II - Mason/Stonecrafter - Priest of Armok - N/A
Others
None in queue!