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DF Community Games & Stories / Re: Hellcannon (Succession: Battlefailed 3)
« on: February 13, 2012, 10:26:56 am »
Not that I'm complaining, but regarding migrants, you could just designate the walled aboveground part as a meeting zone momentarily, wait for the stupid migrants herd themselves in, seal the doors leading in and opening the doors below to let them entry to the fort. Potential gobbo ambushers won't be able to smash dem sealed doors either unless they have trolls with 'em.
The biggest threat to migrants are the skeletal creatures anyway. Armed gobbos are much slower than those are. And less frequent. Then again I got one migrant wave through by recruiting the whole bunch and they tore apart a pack of skeldeers, so the whole god damn thing is up to the RNG.
The biggest threat to migrants are the skeletal creatures anyway. Armed gobbos are much slower than those are. And less frequent. Then again I got one migrant wave through by recruiting the whole bunch and they tore apart a pack of skeldeers, so the whole god damn thing is up to the RNG.