Well, that's math test done. Now I just need to wait a while to find out whether I failed horribly or not, ha ha!
Well anyway. A thought crossed my mind just now and I figured, hey, why not ask about it here, where all the people who play the mod show up!
While we can't currently have multi-creature forts, where members of more than one species are around as functional members of the entity, I thought "why not mess about with castes?"
There's a crapload of civilizations in the mod so I might try and see how well things would work if we could get "outsiders" of those civ's to migrate into Adventurer forts/cities. Shouldn't be too hard, they are humanoid for the most part so it'd be just a matter of copying some of the extra bodyparts for all their caste mentions and the rest would work out pretty well. I think. Will do some testing on it later on. The Clawg and Gargel might pose an issue since they aren't humanoid, but ehh I guess it's time to find out how well they'd function.
I MIGHT also be able to make it that only the Adventurers would be able to breed without taking away genders from the outsiders. Will need to test that as well. If not, well uhh, I guess then it'd just be that the
crab-people might breed with the
furry little moglins and give birth to a
gargel.
Talk about a confusing love story.
Or wait, confusing fan-fic.
On second thought, let's not talk about it at ALL.
But yeah, I'll try this idea out and see how well it works, especially the breeding and non-humanoid caste members. If it all goes well, we can have simulated multi-species cities that anyone can create! If it all goes to hell, things go as normal. Hooray!