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Messages - Ieb

Pages: 1 ... 44 45 [46] 47 48 ... 85
676
Cave Swallowmen.

The first fort in 2010 had one kill a Forgotten Beast and as it became friendly, the first thing it did was migrate into the middle of my fort. With the rest of the tribe following. Most of them were not Friendly AND armed.

The only thing they really did was stand there and breed. And we could do nothing but watch. But in the end, a fierce goblin siege broke through my defenses, a FB with rotting dust had almost wiped out my military(only 2 survivors, neither of them were hit by the dust) and out of nowhere the CSM tribe takes flight and attacks the goblins. Unarmed.

Many tears were shed that day for the suicidal bravery of these underground dwellers. I even lost the troll which had wrestled a fungitree spear(and MAYBE a shield) from a hostile CSM so no more troll stabber for me. : (

And pretty much no more fort since the siege left most of the new military dead and then waltzed in two pretty bad-ass FB's and yeah. Good times. War crundles are always amusing to train however. They may not do much but they serve pretty damn good distraction.

677
I think you might trigger the Age of the *Creature name here* if you killed off all the other major powers present in the world.
Then whatever is left will rule the world! Until you find it and kill it of course.

Then it's probably to Golden Age.
Maybe Fairy Tales. Can't remember how the ages work again.

I hope though that at some point we'll get some more variety to 'em.
Every world I gen always finishes at Age of Myth. Legends and Heroes is hard to get when I crank the Titan numbers to the MAX because of the fun they provide.

678
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 03:45:52 am »
Odd. If he's aiming for crap in workshops, maybe he doesn't have access to it somehow(despite him having it) and that's making him stand around? Would there happen to be a piece of rock at some workshop close-by and he wants THAT one?

679
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 02:06:50 am »
To the coke&charcoal thing: No, they're not.

Anyway, while too late here's what I have. It MIGHT be that the guy was gathering all that cloth due to the fuckery with being in a wrong burrow. So anyway, if he suddenly stopped to gather anything, maybe it wasn't the rock that was messing him up, but he wanted some different type of cloth. Did you have any yarn cloth or thread?

680
DF Dwarf Mode Discussion / Re: This made my day.
« on: May 20, 2011, 02:02:36 am »
Well, dwarven cheese IS pretty expensive. Obviously the Mountainhomes are full of the wealthy members of Cheesemaker's guild, who are all loaded up with dorfbucks and want to make big bucks elsewhere, only to migrate and find out that somehow no other fortress than their old one has any sort of Cheesemaking industry, or if they do it's made with disgusting milk from land-dwelling animals.

Then again, I don't think I've even SEEN any purring maggots anywhere after 40d jumped to 2010.

681
DF Dwarf Mode Discussion / Re: What's Below the HFS?
« on: May 18, 2011, 10:48:09 pm »
What's under the slade?
Now that's easy.

The bottom of your computer.

Few know the horrible TRUE origin of "inspiration" that Toady had which resulted in Dwarf Fortress being made and even fewer have survived to see what happens when the feeble barrier between our world and theirs is broken.

682
You think that's bad?
I still play it at times. And I was also the first guy to get to level 130 when they raised the level cap there.

GOOD TIMES.
GOOD TIMES.

all those hours wasted

EDIT: Update log so far:
I frigging love VBASE. Especially for having stuff that can make body tissues and materials much tougher. Dragons surprisingly are going to be big bad-asses. Pretty sure artifact weapons made of their bones will be pretty good too. Or not. The x3 bone value has 4500 for MAX_EDGE. Iron has 10k. I'm sure the other numbers mean stuff too but I figure you just can't beat a good metal blade, even if you have a long sword made out of plasma dragon spine.

Dragons have been thrown into their own file. About 1/3rd done with them. Pretty good results so far.

Acidragon got the material upgrade first and I threw it against a bronze dragon to try it out. Acidragon was victorious and only suffered a few bruises. Other tests showed that yes, they're bad-ass with the material upgrades.

This will make for HILARIOUS occurrances with wild dragon attacks, but also makes them a lot better at defending your place than they are able right now.

683
DF Dwarf Mode Discussion / Re: Deep, Dwarfy thoughts
« on: May 18, 2011, 08:19:31 am »
"Why is it that despite our mastery of steel, mechanisms and conquering many regions of the underground, we still make gauntlets that leave fingers exposed and boots with toes exposed?"

Philosophers tend to be mostly harmless, until they get struck with enough grief to start thinking too much about how dwarven mechanisms work by connecting two objects with two mechanisms and it works just as well whether they're close to or far from eachother.

Then they go insane.

684
DF Dwarf Mode Discussion / Re: Artifact wepaons and armors
« on: May 18, 2011, 07:59:40 am »
I recall that Silver is too soft for armor, but it makes for good bashing weapons like war hammers and so on.

You CAN make armor out of it but it's not good material for it. I think it ties around copper, then comes bronze, which I think is marginally better than iron, although iron makes a bit better weapons. Steel makes for good everything.

So I'm pretty sure that the artifact is sadly not that great inbattle. Use steel instead.

EDIT: As for other artifact weapons, for hammers the heavier the base metal is the better, so a gold hammer would do a lot of damage but platinum would be the absolute best for hammers. Lead works too. Any of the other weapons though? From the least awesome to most awesome, copper<bronze<iron<steel<adamantine.

The other metals lack the properties for making good weapons from, like weight or being hard enough.  Figure they'd work if used in battle, but the artifact-damagebonus isn't THAT much to make Urdulburdul the zinc spear stand up to a =steel spear=.

685
Oh look, I'm posting in this thread again.
IS IT A NEW VERSION? Hell no, completely the opposite actually.

I deleted my DFFD file for this. Why?

Well today I decided that before I get started on studying for upcoming tests, I should check on something that's been bugging me for a while. Random looks to the Legends file that I tend to do have caused MYSTERY CRASHES. First I figured it was some entity creature causing issues, so I tried sorting those out. Edited this and that around some of 'em, and finally I got a world to gen to 150 years and with Legends that didn't have a crash when I quick-browsed to the end of the list.

Annnd of course soon after I threw all the entities back to do ONE MORE TEST, it crashed again. Damn it, oh well time to sort out again right?

Well with just the Adventurers I noticed that there was still a crash issue. So I have come to the conclusion that it might not be the entity creatures at all, but some of the mod's wildlife, probably some creature that's taking a lair and starting to mess about and then causing a crash because fuck-if-I-know-why.

So for the time being I'm taking the mod down because if there's one thing I don't like, it's making a mod that may have an issue with a wild creature that MIGHT even pop up during Fort Mode and cause the whole god damn thing to crash.

Once school ends and summer vacation starts, I'll be tackling the entire mod and doing some proper mod creature messing about. Probably make the mod creatures more specific txt files than 2 files where every single fucking one of them is thrown. Should help me pinpoint the problem anyway. Hopefully.

I figured that I could go for some extra insanity too and try out vBase, that looks like a decent way of doing stuff with creature variation and shit. Maybe it would even make the mod a tad better, WHO KNOWS, I don't, I haven't looked into it too much yet and how it'll affect the creatures.

But yeah. I suspect it'll take at least two weeks before I start work on this and probably two more for me to finish work on all the creatures again. Sorting them out isn't going to be a problem, but finding what the hell among them is being stupid, now that might be a challenge.

I'm sure it's going to be something painfully obvious, but whatever man.
I'll try to get this up and running in a month or so. Maybe sooner, depends how much work I got ahead due to summer and farmwork and yeah, you know what I mean.

686
DF Dwarf Mode Discussion / Re: So you hit the caverns and...
« on: May 18, 2011, 02:40:13 am »
DFHack has a tool for spawning magma.
You could use your DWARVEN GENIUS to smash a piece of roof onto the lake and get mineable tiles, or you could just use the tool and make a patch of obsidian to mine through.

Whatever man, do what you want. That's like the name of the game.

687
DF Dwarf Mode Discussion / Re: I'm gonna be honest here
« on: May 18, 2011, 01:55:12 am »
If you REALLY have that much trouble with not finding the "closer-to-ground" flux layers, why not just remove the need for flux stones from pig iron and steel reactions?

Then you could be KING OF THE WORLD, anywhere you ever want!

But yeah, even if all else fails, marble layers can usually be found deep underground.
Not always though. I can't remember enough geology to think of if there's some indicative stone layer that hints towards marble on what you get on the layer info prior to embark.

688
DF Dwarf Mode Discussion / Re: epic forgotten beasts
« on: May 17, 2011, 06:42:38 am »
A towering humanoid made of horn silver.
It turned out to be impervious to steel weapons and promptly proceeded to kill every soldier it came across with and later beat the whole population dead with masterwork steel greaves it had yoinked from some sucker.

689
Even if the big horrible monster about to kill you all is ridiculously huge, you can kill it easily if you drop a solid piece of rock on it. Encased in obsidian or ice works just as well too, because in the world of DF water flash-freezes instead of gradually getting an icecover.

690
DF Modding / Re: MixMod for 31.17 v0.8
« on: May 17, 2011, 06:32:55 am »
I hope it does get continued AND my Dungeon Keeper mod is removed from this.
I don't have the time to work on that anymore and thanks to learning this and that about modding, I know that the DK mod is a huge pile of shit. I MIGHT be able to fix it if I really put time and effort into it, but considering how unlikely that is, yeah. Better just remove it from this pack altogether.

I probably should have told about the mod removal confirmation before but noo, I'm too god damn busy.

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