Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haika

Pages: 1 ... 141 142 [143] 144 145 ... 179
2131
looks great, but for ease of reading, be sure and start new paragraphs when you change speakers. Some of that giant block of text is confusing on who says what.

Did a quick revamp, as an example, didn't change a thing, just added spaces and paragraphs.


"What's that supposed to mean?", Hraesvelg said, with a bemused look on his face. The source of his confusion was a piece of paper in his hand that said "Craylo". It was just after the annual "vote" for the fortress leader, the only voter being the almighty pot out of which a paper gets pulled. The adult dwarves weren't sure if they should be relieved, amused or just plain confused. "Skaltum, is that your work?", Hraesvelg continued.

"You see,", she started, "He really wanted to try it out. At first, I wasn't sure, but he proved that he could manage it."

"Ah, so he proved it, didn't he?", Hraesvelg answered, grumbling, "Well, I have some news for you: This is a fortress, not a sandbox where a small boy is allowed to rule however he wants! With due respect, Skaltum, but since you've been bitten by that spider, your decisions were quite, how should I say it... odd."

"Oh, so you would like to be the leader? Manage everything? Take all the blame? If you do, then please, go on!"

"This is not supposed to be! This is all going to be chaos, we have to be organized!"

"Sorry, Uncle Hraesvelg", a small voice said, "I didn't mean to cause you any trouble. But I'm sure I could do it!"

"See, Craylo...", Hraesvelg mumbled. He might not like compromises, but he couldn't yell at a small kid, "I'm sure you are very smart for your age, but the fate of the dwarves depends on the leadership. We can't just choose anybody, but..."

"...they have to be chosen by the almighty pot?", Craylo added sarcastically. Everyone laughed. Everyone but Hraesvelg. "I'm sorry, Hraesvelg, but I just couldn't resist. But everyone can be the leader of the dwarves if they are a true dwarf. You know the stories."

Of course, the woodcutter knew the stories. Everyone did, especially the one about the elven king of dwarves. But just because they exist doesn't mean they are true, right? The other dwarves still couldn't make up their mind. Was this just some kind of play? Was this really happening? Whatever it was, it was the most fun they had in weeks.

Hraesvelg narrowed his eyes. He has had it with this 3 year old kid who ridiculed him in front of everyone. "Okay, Captain Smart, answer me these questions: What are the names of the iron ores?"

"Magnetite, hematite and limonite. And of course goblinite.", he answered, grinning broadly.

"What are the steps to making steel and what do you need for it?"

"Smelt iron ore in a smelter to get iron, smelt flux stone and iron in a smelter to get pig iron and smelt flux stone and pig iron with one unit of fuel in a smelter to get steel. If you use a regular smelter instead of a magma smelter, you additionally need one unit of fuel per step."

"What are nobles?"

"An excuse for Unfortunate Accidents."

"How would you deal with a river full of carp?"

"Pour magma in it." The dwarves were clapping. This lad had the potential to be a true dwarf. But Hraesvelg wasn't satisfied.

"Why magma?"

"Because Magma is effective against every creature not made out of fire, it dams the river allowing for safe traversing and it's the start of an obsidian farm."

"Good, Craylo. Good, but not good enough." Hraesvelg smirked at the boy and added with tremulous voice: "We use magma because..."

"...we can?", Craylo interrupted.

If a face could look like it was stumbling, Hraesvelg face looked like that. He stammered, began his sentence again and finally added with a very quiet voice: "Yeah... I guess you're right." He left the meeting hall and locked himself in his room for the rest of the day.

And this was the start of Craylo's one-year-leadership.

I love the story, but get nuts about stuff like this. Feel free to ignore me if you think I'm nit picking, but it just adds a bit of ease to reading.

2132
Yee!

Question: Do things age on their own? Like bread gets moldy after a few days or an animal gets older and/or dies?

Time never stops unless you use your powers to put something in stasis or somesuch. However, since you are only around for a few days, (3 days per world, 10 worlds 30 days per cycle max). Most items won't show any type of wear. Things in hibernation with a creator don't age, and if something starts to spoil, I'll deal with that in later cycles. Most items won't last that long though either by being used, or consumed by the ship at the end of a cycle for fuel.

ps: don't forget to post an action when you post, should be the first thing you do, so you know you have it set up to go.

2133
Quote

World Difficulty:
Spoiler (click to show/hide)


group storage:
Spoiler (click to show/hide)



thunderclan:
Spoiler (click to show/hide)

Rashilul:
Spoiler (click to show/hide)

Kinesen:
Spoiler (click to show/hide)

lordnincompoop:
Spoiler (click to show/hide)

Phantom:
Spoiler (click to show/hide)

RAM:
Spoiler (click to show/hide)



Waiting list:
Spoiler (click to show/hide)

hibernation:
Spoiler (click to show/hide)



Gather.
attempt: 98+20+7=125
quality: 51, 28
quantity: 51-51=1, 53-28=25
Seeing a calm open area before you, you decide it's time for a little basic resource gathering. You start by heading down to the pine forest below, with an axe-shaped power, you begin to cut down some of the trees, and cleaning them off, ending up with about 20 good sized pine logs. Taking these back, you stop along the way, finding a small staircase down. Inside a stone room you find it is filled with wooden barrels. Checking inside you find one that is filled with two bags, both containing seeds. You decide to grab this and head back.
+125 gather exp(~Levelup!~)
+ 20 pine logs
+ pine barrel(contains 2 pig tail bags filled with strawberry seeds[about 12 seeds each, 24 total])


I request equipment for the following task.
I craft by making a 'living' metalcloth mask with a woven starcloth backing bound with RAMium metal. It will shape itself as its wearer wishes.
I Claim 2 units of off-green plasma and 1 unit of RAMium metal.
deciding to try your hand at a little Milinery, you ask the ship for some equipment. It produces a plastic head for you to hold your items on while you work them. +1 equipment [Milinery] -250 influence
attempt: 14+20+1=35
However even with your new gear, something about making the metal move the way you wish it in mask form is giving you trouble. You ponder a bit, then decide to wait until you understand things a bit more.
+35 milinery exp
note: since your craft action failed, your inventory is still full, therefore extra claims are ignored.


Well, I have inventory space now, I'll go Gathering and maybe with my experience in gathering I'll be able to find something decent.
attempt: 13+5=18
Experience helps, but as Matis shows, talent can go a long way. However this time you are faced with an overabundence of choices. There's alot of resources right before you, but you can't seem to decide what to go after. This question bugs you for hours, and before you know it, the time has run out, and you return to the ship empty handed and frustrated with yourself.
+18 gather exp


Make the Wakizashi-To out of steel I beam.
attempt: 73
quality: 9
base influence: 62+9=71
Finally getting over your crafting slump, you take up a bar of steel and begin pounding away with your powers. You fold the metal several times, giving it a sharp edge, and warp a metal hilt to one end, as you curve the short blade just so. The final product isn't as impressive as a native antique one, but the sword is functional and should bring a good price in trade.
+73 weaponforging exp(~Levelup!~)
+71 crafting influence
+ Steel Wakizashi-to !base influence: 71!


I make a foot and a half long chain out of 1 chromium bar.
attempt: 38+20=58
quality: 23
base influence: 57+23=80
Taking a bar of the chromium metal from storage, you melt it down and form it into very tiny rods. Using your power as a rung maker, you bend the rods into links on a chain and connect them around each other. Eventually you have a decent sized chain from the progress.
+58 metalcrafting exp
+80 crafting influence
+ Chromium Link chain !base influence: 80!


Remove the lobster's soul and mind, and transfer it into the ball. The end product should be a ball with a mind that can bounce and roll around by itself (possibly run over some rats, etc.).
attempt: 69+20=89
quality: 57
base influence:8+57+39(sphere)=104
A path down the dark arts proves no trouble to you. Drawing a seven pointed pentagram on the floor of your work area with your powers, you sit cross legged in the middle. A long latin chant repeats itself numberous times as you move the sphere and the lobster around before you. As the chant climaxes, you smash the lobster into bits against the sphere. A short shockwave of blue magic emits from the collision and the whole of the lobster is absorbed into the sphere. In the end, you can tell that there is a life force within the sphere itself as it moves about on it's own if not watched.
+89 soul trapping exp
+104 crafting influence
+ Lobster Soul Sphere(alive) !base influence: 104!
- Large dense sphere of steel, chrome and copper, adorned with off-green plasma !base influence:79!
- violet lobster(2-3 pieces of violet chitin, 10oz ichor, 2oz lobster offal, 40oz crab meat, massive violet lobsterclaw, 2 deep red lobster eyes, 8 violet lobster legs, 1 violet lobster tail)


Quote
One more turn down, a few more actions done. I personally liked the last soul trap spell. ;) remember to check for any mistakes, and let me know if you find any.

2134
Damn, I have short memory.

you're forgiven, just post an action, before we end up waiting on you. :)

2135
I thought the wolf didn't give birth yet! I didn't make a craft action about the wolves.

Umm, yes you did?

Have the wolf give birth, then regularly feed it crab meat so It could produce milk for it's young. well it looks like there are no more crab meat. Then feed it the crab legs anyway, people eat crab legs anyway.
attempt: 53+1
quality: 62
base influence: 28+62=90
Making a bed for your wolf with your powers, you prod just enough beneath the visible. It dosen't seem to take much, but eventually you induce labor. Then after an hour or so, you end up with a small pack of 4 white wolf cubs.
+53 animal breeding exp (~Levelup!~)
+90 crafting influece
+pack of 4 newborn hudson wolves !Base Influence: 90!
Note: after a little thought, you /can/ increase the health of your animals, but to do so you must have a food or somesuch item and the animal to craft a healthier animal. And there is still the risk that the animal will die if you crit fail. so say next turn you want to feed your new pups crab legs, you must first make animal feed, then the turn after that you do a craft action, combining a wolf and one unit of crab feed. You will eventually get a healthier wolf, with a base influence value. I just realized today that breeding is Ethreal Crafting, ie: making something from nothing. The parent subjects will be sacrificed in future breeding projects.


2136
I've just noticed that you've changed you're Avatar!

Yep, got tired of people calling my RTD characters a she, heh and the only one that I actually did create a female for, kinda died due to disappointment.

I never seem to stick with an avatar for too long anyway, I like to change things up.

2137
Quote

World Difficulty:
Spoiler (click to show/hide)


group storage:
Spoiler (click to show/hide)



thunderclan:
Spoiler (click to show/hide)

Rashilul:
Spoiler (click to show/hide)

Kinesen:
Spoiler (click to show/hide)

lordnincompoop:
Spoiler (click to show/hide)

Phantom:
Spoiler (click to show/hide)

RAM:
Spoiler (click to show/hide)



Waiting list:
Spoiler (click to show/hide)

hibernation:
Spoiler (click to show/hide)


Then make a Katana-To!
attempt: 6
Taking a bar of steel from the group stockpile you begin work on a new weapon. Heating the area around the steel until it is glowing hot, you begin to flatten and fold the blade-to-be. However, halfway through the process one of your wolf pups gets curious. Sticking it's head in under your arm right as you swing a hammer shaped from power at the sword. You reactly as quickly as possible to avoid smashing the wolf's head into the blade, and instead your hammer clips the blade and sends it flying. It smashes against the bulkhead of the ship, and several splinters shoot off, causing small fires. One of the other wolf cubs in particular was sleeping nearby, and it's yelps of pain echo through the ship as it catches fire. The ship reacts by throwing a force field up around both the wolf cub and the shards of metal, a small opening emerges in the wall of the work area sucking everything inside the force field away. A small beep informs you that you have been charged 60 influence for the service, and both your blade in progess and one of your wolf cubs is gone beyond recovery.
+6 weaponforging exp
-60 influence
- newborn hudson wolf !Base Influence: 90!


Remember inventory.
Abandon entire inventory.
Request Fiery Aura [Plasmaforging].
Claim 1 units of green plasma and 9 units of pure copper ore.
Craft Green-Copper plasma.
Abandon Entire inventory.
Claim inventory from start of turn, and 1green Plasma.
Asking the ship for another piece of equipment related to fusing metal with plasma, you obtain a shiny new injection that contains a massive amount of information on how plasma reacts with metalic substances. +1 equipment [plasmaforging] -250 influence
attempt: 70+20=90
quality: 12
base influence: 3+12+64(plasma)=79
Applying your newfound information however is another matter entirely. Using the same general principle as the last time, you use some of your new plasma to try and create more plasma out of the copper ore. You do manage to spread things out and make a new group of plasma, but most of the material is consumed in the process. Even as skilled as you are, something about the green plasma dosen't like fusing with the copper at this point.
+180 plasmaforging exp(~levelup!~)
+158 crafting influence
- unit of green plasma !base influence: 128!
+ 5 units of off-green plasma !base influence: 79!


Craft my pure copper ore into a shield
attempt: 1 ;o
Taking two pieces of pure copper, you begin to compress the material together to form a strong shield. Copper by itself usually isn't a very good material for armor, but you figure if you can compress it enough, the atoms will allign and things will go well. They don't.

The alarms start blaring almost immediately, and the force field just barely manages to contain the massive explosion. Everyone else working in the area at the time are thrown off their feet, as a shockwave manages to escape before the ship could stop it.

Apparently fusing two atoms together is a BAD thing, the ship just barely manages to save you, but some of your inventory is vaporized in the contained atomic blast. Two of the three eggs are gone, and all the copper you were holding got blasted into dust.  The staff is now perminantly embedded into the floor of your work area, and will take a new crafting action to remove it, but it will not be without damage. The bird managed to actually survive, being a quick thinking animal it hid behind the shield that amazingly managed to deflect the blast.

After the energy is finally contained, and the force field is released, a loud beep sound echos around Fireheart's work area, and a female voice sternly says, "Damage to ship on atomic level will not be tolerated, you will be charged seven hundred and fifty influence for repairs."

+1 shieldcraft exp
-750 influence
- blotched purple, white egg, about the size of a grape.
- blotched purple, white egg, about the size of a grape.
- artefact quality sparkling whale bone staff, decorated skillfully with neon-red crab chitin and crab legs. !base influence:189!
- unit of pure copper ore
- unit of pure copper ore
- unit of pure copper ore
- unit of pure copper ore


Gather.
attempt: 23+20+6=49
You leave the ship and manage to actually find a room with some items in it. It looks like some sort of crew quarters, with a few potted plants, a bed to one side, and some glass chairs around a similar table. However, the current resident of the room appears wearing a blue jumpsuit and blinks a few times upon seeing you, before tapping a piece of jewelry on his chest and yelling at you to stay put. Thinking it a better idea to leave, you take off, and easily loose the crewman in the twisting corridors before making it back to the ship, empty handed, but safe.
+49 gather exp(~levelup!~)


Using 2 steel bars, one chromium bar, one copper bar and the two lumps of green plasma create a solid steel-chrome ball approx basketball-size decorated with bands of the copper.  There should be two moderately-deep indentations, containing the green plasma, making them glow (additionally, the containing "forcefield" for lack of a better word, should keep the overall round shape of the rest and keep the indents from affecting the rolling performance). The bands should be in magical-looking shapes and have a ring around the indents, and the whole thing should look old, like an ancient artifact. Keep the copper and steel unoxidized, though. Grab the most energetic of the crabs/lobsters.
attempt: 39+20+2+1=62
quality: 23
base influence: 17+23+39(plasma)=79
Calling upon your metalcrafting skills, you combine the three metals into a hugely dense metal sphere. Adorning the object with some plasma in two indentations you give the globe a glowing effect, along with a strong heat source. You attempt to make it old looking, but somehow the overall effect dosen't quite come through. It's still fairly impressive though. Afterwards you round up the lobster from storage for later mad scientist experiments.
+62 metalcrafting exp
+79 crafting influence
+ Large dense sphere of steel, chrome and copper, adorned with off-green plasma !base influence:79!


Craft a small skeleton out of copper ore and use the glass encased feline skull with glowing eyes as the head.
attempt: 34+20=54
quality: 55
base influence: 46+55+36(skull)=137
Working over some of the copper ore, you first smelt it down to bars, and then start sculpting a skeleton. Attaching the glass encased skull to the end, you manage link together all of your copper bones in a vaguely feline shape.
+54 metalsculpting exp
+137 crafting influence
-glass encased feline skull with glowing eyes. !base influence: 73!
+glowing eyed, glass skulled, copper feline skeleton !base influence: 137!



recovering from the atomic blast created by Fireheart, the ship eventually brings it's engines up to power leaving the current world behind it. The slight rumble is almost routine to you now, as the ship shifts to the next world within a few moments.

World Difficulty:
Spoiler (click to show/hide)

Quote
Whew, some massively bad rolls in this one. Next world should be fun though, :)

2138
Also, Haika, if you're going to change the rules, I'd suggest doing it on a fresh cycle, with new victims participants.

yep this has always been the plan, changing a major rule during a game cycle would be rather disrespectful to those currently playing. When this cycle is over I'm going to write out the rules using what people have pmmed me and any changes before the next cycle starts.

rolls incomming btw

2139
Can I join as a crafter?

And can someone drop me a pm when I can actually play?

Sure, I'll add you to the waiting list.

When the cycles end, I will be Pming everyone who is signed up, and go down the wait list until I get 6 active players. These PM's will probably go out around world 10, day 1, or so. People will be asked to post in the thread saying they are ready, and either confirm or change their character type choice.

It occurs to me that you could split crafting into resource crafting, component crafting, and product crafting.

Resource crafting would have no influence attached to the finished product but could have its quality result added to its quantity roll.

Component crafting would be much like what we do now.

And Product crafting could have an increased quality result but could only use materials with influence attached to them and would only ever produce a single item.

Also, if you change the influence gain from crafting, consider giving people influence if crafters craft with items that they provided.

Again this gets into the realm of the very complicated. I could put a source tag to remember on every last item. Then give influence to those that sourced it when it is finally traded. But if someone gathers some source materials, and a trader trades for some other source materials, then several crafters take pieces and make components, that are put together, and then a trader trades the thing away. The tags for who gets what influence are going to be crazy long.

I want to keep the game as simple as possible without becoming simplistic... if that makes any sense. Part of this is my own lazyness, the other part is if we start to have too many rules, it stops being fun.

Still not sure what I'm going to do with the balance of influence just yet, but I will keep pondering it, got my nerf bat ready, just need to decide what needs the nerf and what needs a boost without ruining everything.

2140
Forum Games and Roleplaying / Re: God Game
« on: January 27, 2010, 10:36:02 pm »
Greenleaf ponders the situation of the divine quest and the chaos that the dragon sundering created. Aware of the drain blood magic has on his elves, he plans to fix the issue. Phasing into a level of awareness that is completely seperate, but still connected to the world of the living, he seeks out the primal core that he made the elves from.

A small spark of demon blood lives in each elf. Greenleaf blows on that tiny spark, increasing it into a small burning flame. Linking some of his hair to the flame as both a fuel source and a direct connection to the plane of magicks.

Back in the mortal realms, he teaches the elves in their dreams how to chant and use materials grown from the earth to create magic without bleeding.

Greenleaf empowers his elves to call upon their demon blood to cast magic without bleeding out.

The great monkey turns his sight to the chosen ones of the gods. Pondering how to help, both the two resting after their battle, and the one facing an extreme enemy. Inspiration comes as the marble moon fades over the horrizon.

In the dark of the night Greenleaf looks down upon the two resting in the tiny boat in the sea and uses his power to keep the two asleep. Wrapping his hand around the boat he lifts and deposits the boat in the nearest water source to where the blessed dwarf lays. Releasing his power the two are once again in normal slumber, to wake near the dwarf and hopefully meet.

Greenleaf teleports Iwo and Lazleth to the area where Urist sleeps.

2141
Quote

World Difficulty:
Spoiler (click to show/hide)


group storage:
Spoiler (click to show/hide)



thunderclan:
Spoiler (click to show/hide)

Rashilul:
Spoiler (click to show/hide)

Kinesen:
Spoiler (click to show/hide)

lordnincompoop:
Spoiler (click to show/hide)

Phantom:
Spoiler (click to show/hide)

RAM:
Spoiler (click to show/hide)



Waiting list:
Spoiler (click to show/hide)

hibernation:
Spoiler (click to show/hide)



Remember inventory.
Abandon entire inventory.
Request Starcloth Gloves [Plasmacrafting].
Claim 1 unit of orange-sun plasma and 9 units of pure copper ore.
Craft Green-Copper plasma.
Abandon Entire inventory.
Claim inventory from start of turn, replacing orange-sun plasma with Green-copper Plasma.
You request some plasmacrafting gear from the ship, and are rewarded with a layer of a plastic like substance that is poured on your hands to protect you from the dangers of manipulating plasma. -250 influence +1 equipment[plasmacrafting]
attempt: 33+20=53
quality: 70
base influence: 58+70=128
Taking up your unit of orange plasma you use it as a base pattern to melt and condense the copper into a similar set of plasma units. After immense pressure and fusion of the plasma into the metal, you spark the mass with your powers and just barely manage to create your green plasma. Some of the copper is condensed and used in the making though, and the end result is only two useable pieces of plasma.
+53 plasmaforging exp
+128 crafting influence
+ 2 units of green plasma !base influence: 128!


Craft. I grab the bright-pink crab eggs and hatch them. The result will be put in my inventory.
Attempt: 58-10=48
You gather up all the crab eggs left in storage, and ponder how to hatch them. A simple hatching by streaming a small amount of your power seems the best way to proceed, but when you try, you skills only manage to make a few of the eggs boil and pop like messy eggs in a microwave. You stop before you damage the mass of eggs further.
+48 Enhanced Incubation exp


Buy a piece of Bioenhancement equipment and try once more to Craft by speeding up the bat-like bird's growth to adulthood.
You ask the ship for some Bioenhancement gear, it produces a set of pills that you give to the creatures to strengthen them before enhancement. -250 influence + 1 equipment [bioenhancement]
attempt: 88+1=89
quality: 56
base influence: 78+56+49=183
After giving one of the stabilizing pills to the bird, you hold it in your palms and concentrate. Adjusting the time around the bird just enough and useing your powers to shift the strength of the bird's body to increase size you manage to make the tiny creature grow. And grow quite a bit, the final result is something the size of a large eagle with leathery wings and oddly enough a very fine layer of blue fur.
+89 bio enhancement exp
+183 crafting influence
- red and white marbled leathery bat-like bird !base influence:98!
+ large red and white marbled leathery bat-like bird with blue fur !base influence:183!


Melt down the steel beam and use 3 units of steel to create a greek cuirass.
Put the rest in group inventory.

attempt: 76+20=96
quality: 01 :o
base influence: 74+1=75
You take the I-beam and quickly melt it down into suitible bar shaped units. Putting five of them into storage, you flatten and beat out the remaning three, with a cuirass made stronger and better than any greek armorer's product. The resuting steel chest piece is light weight, but seems to lack a bit of quality that an original or antique might have.
+192 armorer exp(~Levelup!~)
+150 crafting influence
+ steel cuirass !base influence:75!
Quote
I think you get the award for the most skills this cycle. XD you also have a crazy amount of crafting influence


Weld the laser onto the back of the crab, and neurally connect it. Connect it to the leg batteries, as well. When wiring, it should be as subtle as possible.
attempt: 48+20+2=70
quality: 38
base influence: 8+38+75(laser)+62(crab)=183
Taking your laser and your crab, you once more fall into mad scientist mode to tweak your robo crab creation. Fusing the tube weapon to the metal shell of the crab, you connect the item to the primitive nerve system of the crab, allowing the power from the batteries fuel the laser for extra bursts of damage.
+70 cybernetics exp
+183 crafting influence
- tiny green laser tube !base influence: 151!
- Steel electro crab with inset, engraved-gold coin (alive)  !base influence: 124!
+ Steel plated, electric powered, laser crab with engraved coin (alive) !base influence: 183!
Quote
You two crafters sure do have a ton of influence stockpiling up.


Oh screw it, use a piece of the I Beam and craft a Ninja To.
attempt: 24
Taking a bar of steel from the group storage you prepare yourself to make a ninja weapon. However, without a suitable mask, and shadows to hide in, you can't really get yourself to feel like a ninja. Therefore you ponder getting these items, and before you know it the time has flown by, and you end up not making anything.
+24 weapon forging exp

Quote
One more day left in this world. Dosen't seem like we are going to learn much about it. But, some interesting crafting jobs being completed, or at least attempted.

2142
Sorry about the delay, rolls up in a bit here.

2143
Well not sure what else my stealthy thief-type guy can do, so attack, once again.

2144
ooo Stable relocation. :) I request along with this stonesense screenies

2145
Roll To Dodge / Re: RTDX: The Insane Elf. Turn 5.
« on: January 26, 2010, 09:24:54 pm »
oof, that's a hefty negative for a 3 roll...

Welp for this action, I shall, attack... again...

Pages: 1 ... 141 142 [143] 144 145 ... 179