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Messages - ussdefiant

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61
DF General Discussion / Re: Baron/elf crash
« on: August 11, 2006, 07:00:00 pm »
uh, Toad, the "Pick the stuff to take on the journey screen is completely messed up'.

62
DF General Discussion / Re: question and a problem
« on: August 11, 2006, 02:06:00 pm »
like road tiles, or at least they did in the mo vies.

63
DF General Discussion / Re: question and a problem
« on: August 11, 2006, 02:02:00 pm »
you go and detail the rocks

64
DF General Discussion / Re: question and a problem
« on: August 11, 2006, 01:36:00 pm »
the road's there, though, i think it was fully built in that save i sent you too.

BTW, the dwarves don't really seem to want to grab any of the coins they've earned out of the  stockpiles. Or to buy any of the tacky crafts that my craftsdwarves keep turning out.


65
DF General Discussion / Re: question and a problem
« on: August 11, 2006, 01:14:00 pm »
slight worry: is it usual for me to go an entire year without seeing anything but the autumn caravan?

I have a road built to the map edge, but i don't seem to be getting any humans around.

I did get a set of messages in the second year indicating that they had come and left, but the  road was still under construction and they never showed on the map at all.


66
DF General Discussion / Re: question and a problem
« on: August 11, 2006, 12:29:00 pm »
i just have trouble imagining what one of my dwarves might want to do with a giant, well-crafted door, let alone want to drag it along all the time.

I want to use the thing for my fortress entrance, let it be of use if the value of it leads to me being swarmed under with migrants.


67
DF General Discussion / question and a problem
« on: August 11, 2006, 02:28:00 am »
1) How exactly would one go about taming an animal like a unicorn (what professions/items are needed)

2)Whenever a craftsman finishes working on an artificat, he always seems to drag it around instead of depositing it in a stockpile. I'd like to sell that stuff to my greedy dwarves

3)Did i mention that a sherrif, broker, bookmaker, and manager all arrived in one wave of migration. Heck of a job providing for their demands. Specially since i haven't really gotten any valuable metals for coins yet.


68
DF General Discussion / Re: Channels, aqueducts and wells...
« on: August 15, 2006, 12:06:00 pm »
I think they're meant for helping you to get water across the chasm if you want to do any farming there.

69
DF General Discussion / Re: Posessed?
« on: August 10, 2006, 09:13:00 pm »
aye, happened to me too. My metalsmith, however, had plenty of tin and decorating material, and made me a lovely artifact door, and without using any coal at that.

70
DF General Discussion / Re: Posessed?
« on: August 10, 2006, 09:02:00 pm »
when this happened with my metalsmith, it was a Good Thing. Unfortunately, you can also get bad variety of poessions, or maybe i just didn't have any gems for my poessesed jeweler to work on.

do tell us of the results though, might be interesting.

[ August 10, 2006: Message edited by: ussdefiant ]


71
DF General Discussion / Re: Dwarf Fortress 0.21.93.19b Released
« on: August 10, 2006, 10:43:00 pm »
it used to be the case, but now it's stuck on defaulting to mine all the time. Another insect to squash, me thinks.

72
DF General Discussion / Re: Dwarf Fortress 0.21.93.19b Released
« on: August 10, 2006, 09:35:00 pm »
requested mail sent, Toad.

73
DF General Discussion / Re: Dwarf Fortress 0.21.93.19b Released
« on: August 10, 2006, 08:22:00 pm »
got it rared up and stowed away for if you want to take a look.

Too bad, was a really nice fortress. Up to 35 dwarves and not yet any annoying nobles. Only found tin to dig out though.


74
DF General Discussion / Re: Dwarf Fortress 0.21.93.19b Released
« on: August 10, 2006, 08:15:00 pm »
*sigh*

I don't suppose there's a way to fix a file in which one dwarf has seemingly already gotten himself marked as an enemy to the rest of the fortress due to a tantrum before this patch? He seems to be either killing everyone he meets (he's a wrestler) or else someone else is and the bug is still there.


75
DF General Discussion / Re: Coal and Ashes
« on: August 10, 2006, 06:29:00 pm »
aye, a wood furnace would do it, but not both at once.

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