Bay 12 Games Forum
- April 06, 2024, 05:50:58 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF General Discussion / Re: Surviving a Seige
« on: August 18, 2006, 04:54:00 pm »DF General Discussion / Re: (Bug?) Human Merchants can't make their mind up
« on: August 14, 2006, 10:53:00 am »DF General Discussion / Re: Legends Questions
« on: August 17, 2006, 02:56:00 pm »DF General Discussion / Re: Mandates
« on: August 17, 2006, 12:08:00 pm »DF General Discussion / Re: Help with starting skills/equipment
« on: August 14, 2006, 12:41:00 pm »The nobility will be demanding fancier quarters , but you don't have to worry about them for a while.
DF General Discussion / Re: major farming problem
« on: August 13, 2006, 08:59:00 pm »DF General Discussion / Re: major farming problem
« on: August 13, 2006, 08:35:00 pm »DF General Discussion / Re: major farming problem
« on: August 13, 2006, 08:13:00 pm »DF General Discussion / major farming problem
« on: August 13, 2006, 08:04:00 pm »I'm suddenly unable to plant any plump helmets at all in the ground. Every season in the farm plot just displays it in solid red. It's not a lack of seeds, as i have about 170 of them
Seeing as i have no sweet pods and i doubt the other two are edible, i'd seriously like to know if this is some kind of bug or not, lest my fortress starves to death.
DF General Discussion / Re: Suggestions
« on: August 13, 2006, 05:30:00 pm »Go to the Kitchen submenu of the "z" screen for an accurate breakdown of how much cookable stuff you have, which includes seeds.
To find what's in a particular bin or barrel use "k" to go to its space and press enter.