Version 1.4 released! The focus of this release has been on the glacial dark dwarves: giving them unique options and increased survivability. However, there's also a huge bunch of extra content for all biomes as well, so noone misses out!
Changelog:- usual slew of minor fixes/adjustments. I've slightly tweaked some of the worldgens to give more balanced environs, without compromising too much on evil biomes (elves kept dying out in fire and ice)
- A whole heap of new ice-based reactions! the 'water' stone you get when you mine ice can now be compacted into ice blocks at the smelter, which can be used for many purposes. Among other things you can now make ice equipment (ice picks, axes etc), trap souls in ice, purify green glass and make ice sculptures!
- A few extra ordinary magic reactions expand the ability for dark dwarves to survive in inhospitable climates. Pretty much all tree-based products (such as fuel, ash etc) can now be obtained via other reactions. Similarly, it is now possible to create weapons from sharpened glass (for when you lack metal OR wood). These reactions all come at a price, however! The dark dwarves' nation is built upon slaughter and the new reactions are no exception!
- Some new creatures and graphics- you'll have to discover them for yourself! Included is dwarf and elf slaves so you can finally have those +elf tallow roasts+
This update is incompatible with the previous version and will break saves. I'm already deep into a glacial fortress, with a 1st level aquifier and no magma XD. I'll post it up once it's fully operational!

Check the first post for the download.
-Blak