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Messages - BloodBeard

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241
If it's anything like the display, probably. It's easy enough to plan things out without having to build and link anything, especially now that I have a betting understanding on how timing and things work so modularity is pretty much a requirement if I want any degree of complexity.

242
My poor dorfs, they worked so hard  :(

I know I said I was going to take a holiday from thinking about this but I can't help it... A good starting place for the AI I think is to have it recognize a single word, SAY, so when I type SAY MAGMA or some other word it will respond with MAGMA. Then I could make it get annoyed if you tell it to say too many things and refuse to play with you along with some other variables.

Baby steps.

243
Good lord >_<

So I was playing around with it for fun and trying to see how bad I can screw it up. Pulling all the levers at once will definately do it...

If you're anti-cheating and want to fix things without restarting there are two ways that I've found. One is simple, cut power to all the machinery (a lever a few levels below the windmills will do this), unlock the doors on the 2nd level of screwpumps (locked to keep dwarves from trying to clean themselves and accidently drowning in a logic bank or whatever) and manually pumping water out of all the activated pressure plates. This will reset everything back to normal.

The second way to do it is to pull the backspace or clear lever with the power still on and manually drain the active plates like before. Draining the plates will activate them again and could end up sending power to the pumps below and filling them back up, backspace and clear stops that.

244
Wow, my computer is even shittier then I thought  :P

The next stage is likely to give me an aneurysm, so i'm going to take a little christmas holiday from it and let my brain recover. Even then I probably won't be building anything for a while, i'd really like to plan several steps ahead on paper so I don't run into any surprises. I'll give what updates I can.

245
got a solid 98-99 fps

I hate you  :(

FPS ok for anyone else who downloaded it? Any other issues?

246
Version 0.1 is up for download, see the first page for the link. Have fun! Let me know if you run into any problems.

247
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 21, 2011, 06:55:28 pm »
No, after you pull a lever you pull it a second time as soon as it appears on the display regardless of the light to reset it. There's a delay when resetting the levers and that's what the lights are for. When it turns green again you can safely pull another lever. And that's basically it.

248
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 21, 2011, 06:40:54 pm »
Pulling random levers will definitely produce some strange results. Multiple characters get jumbled together and end up looking like some alien language. I will be sure to include instructions.

249
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 21, 2011, 03:02:55 pm »
!!SCIENCE!!

What kind of witchcraft ‼SCIENCE‼ are you using to get 25 FPS with all that?

As in being that high? I think it's pretty slow myself, others will probably get a lot higher. While there are thousands of gears and pumps, very little is happening at any given time. Also the map is pretty small with a low population.

250
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 21, 2011, 02:25:55 pm »
Seven new babies. SEVEN! Just how many beard spores were released when baby pop was active?!

I has video!

http://mkv25.net/dfma/movie-2401-dwarventextdisplay

(typo was done on purpose to demonstrate backspacing. Ok!)

251
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 20, 2011, 11:48:42 pm »
Urist McLeader- "Welcome to Doortufts! Make yourself comfortable."
Urist McImmigrant- "Ok... but why is everything crammed into this 10x10 room?"
Urist McLeader- "Oh yes... well, the thing is this is the only area not taken up by the AI's machinery. Also it won't let us go anywhere else... But it's quite cosy when you get used to it!"

252
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 20, 2011, 11:14:22 pm »
After all of this is done, would you kindly give us all a save to start a horrific community thread and weaponize the crap out of it?

Heh, if I can get a final version done that actually works then maybe. Personally I will probably be sick of it by then and not want much to do with it but, we'll see. It's a long rough road ahead, where it goes is anybodys guess.

253
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 20, 2011, 10:55:25 pm »
All in favour of harvesting bloodbeard's brain and integrating it into an evil super computer?
Then we'd have AI's making AI's.

Urist Smith pic relevant again.

Who says that isn't what i'm doing here?

>_>

<_<

So I had the region file in another copy of DF to work on getting it ready for upload and I found out the hard way I forgot to turn off baby making. I got 3 new arrivals... so far.

While they may not be in the copy that will continue on making the AI it's something that I might need to think about later, depending on how long this fortress lasts. A great deal of the dwarves are 100+ years old. The youngest is a 23 year old female that was born in the 2nd year (another example of forgetting to put the protection setting on).

EDIT: Enter number 4 >_<

254
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 20, 2011, 04:57:03 pm »
It's off topic, but also on topic. Argh, dilemma.

Anyways, I have numbras!

While the text displayer is capable of running on 2,520 uristwatts with a minimum requirement of 1,960 (including gears and axles from the windmill farm), I have it running on 3,080 uristwatts (77 windmills) with a minimum requirement of 2,064.

The machinery consists of 1,137 screwpumps, 3,152 gears,  593 pressure plates and 1,605 lengths of axle. The total number of mechanisms used is 37,933, of which 34,188 are used in 17,094 linkages.

The fun part? All that is going to double when I need to hook up the AI's display, nevermind what i'll need to build its brain. I don't know if my FPS can take it, but i'll keep going till I can't.

255
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 19, 2011, 10:48:53 pm »
Glorious.

A note on speed - if you make an active record of something at an extremely slow FPS and load it up to the DFFD, it will appear to run much faster. Such a recording would show the clear lever functioning at a much, much faster speed.

Yep, after I put in the readiness indicator which will help me optimize typing speed i'll make a video of it working.

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